#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: MusicWheelItem Desc: See header. Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved. Chris Danford Chris Gomez Glenn Maynard ----------------------------------------------------------------------------- */ #include "MusicWheel.h" #include "RageUtil.h" #include "SongManager.h" #include "GameManager.h" #include "PrefsManager.h" #include "RageSoundManager.h" #include "ScreenManager.h" // for sending SM_PlayMusicSample #include "RageLog.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include #include "ThemeManager.h" // WheelItem stuff #define ICON_X THEME->GetMetricF("WheelItemDisplay","IconX") #define SONG_NAME_X THEME->GetMetricF("WheelItemDisplay","SongNameX") #define SECTION_NAME_X THEME->GetMetricF("WheelItemDisplay","SectionNameX") #define SECTION_ZOOM THEME->GetMetricF("WheelItemDisplay","SectionZoom") #define ROULETTE_X THEME->GetMetricF("WheelItemDisplay","RouletteX") #define ROULETTE_ZOOM THEME->GetMetricF("WheelItemDisplay","RouletteZoom") #define COURSE_X THEME->GetMetricF("WheelItemDisplay","CourseX") #define COURSE_ZOOM THEME->GetMetricF("WheelItemDisplay","CourseZoom") #define GRADE_X( p ) THEME->GetMetricF("WheelItemDisplay",ssprintf("GradeP%dX",p+1)) WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, const CString &sSectionName, Course* pCourse, const RageColor color ) { m_WheelItemType = wit; m_pSong = pSong; m_sSectionName = sSectionName; m_pCourse = pCourse; m_color = color; m_Flags = MusicStatusDisplay::Flags(); } WheelItemDisplay::WheelItemDisplay() { data = NULL; m_fPercentGray = 0; m_MusicStatusDisplay.SetXY( ICON_X, 0 ); m_TextBanner.SetHorizAlign( align_left ); m_TextBanner.SetXY( SONG_NAME_X, 0 ); m_sprSongBar.Load( THEME->GetPathTo("Graphics","select music song bar") ); m_sprSongBar.SetXY( 0, 0 ); m_sprSectionBar.Load( THEME->GetPathTo("Graphics","select music section bar") ); m_sprSectionBar.SetXY( 0, 0 ); m_textSectionName.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel section") ); m_textSectionName.TurnShadowOff(); m_textSectionName.SetVertAlign( align_middle ); m_textSectionName.SetXY( SECTION_NAME_X, 0 ); m_textSectionName.SetZoom( SECTION_ZOOM ); m_textRoulette.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel roulette") ); m_textRoulette.TurnShadowOff(); m_textRoulette.TurnRainbowOn(); m_textRoulette.SetZoom( ROULETTE_ZOOM ); m_textRoulette.SetXY( ROULETTE_X, 0 ); for( int p=0; pGetPathTo("Fonts","musicwheel course") ); m_textCourse.TurnShadowOff(); m_textCourse.SetZoom( COURSE_ZOOM ); m_textCourse.SetHorizAlign( align_left ); m_textCourse.SetXY( COURSE_X, 0 ); } void WheelItemDisplay::LoadFromWheelItemData( WheelItemData* pWID ) { ASSERT( pWID != NULL ); data = pWID; /* // copy all data items this->m_WheelItemType = pWID->m_WheelItemType; this->m_sSectionName = pWID->m_sSectionName; this->m_pCourse = pWID->m_pCourse; this->m_pSong = pWID->m_pSong; this->m_color = pWID->m_color; this->m_Type = pWID->m_Type; */ // init type specific stuff switch( pWID->m_WheelItemType ) { case TYPE_SECTION: case TYPE_COURSE: { CString sDisplayName; BitmapText *bt; if(pWID->m_WheelItemType == TYPE_SECTION) { sDisplayName = SONGMAN->ShortenGroupName(data->m_sSectionName); bt = &m_textSectionName; } else { sDisplayName = data->m_pCourse->m_sName; bt = &m_textCourse; } bt->SetZoom( 1 ); bt->SetText( sDisplayName ); bt->SetDiffuse( data->m_color ); bt->TurnRainbowOff(); float fSourcePixelWidth = (float)bt->GetWidestLineWidthInSourcePixels(); float fMaxTextWidth = 200; if( fSourcePixelWidth > fMaxTextWidth ) bt->SetZoomX( fMaxTextWidth / fSourcePixelWidth ); } break; case TYPE_SONG: { m_TextBanner.LoadFromSong( data->m_pSong ); m_TextBanner.SetDiffuse( data->m_color ); m_MusicStatusDisplay.SetFlags( data->m_Flags ); RefreshGrades(); } break; case TYPE_ROULETTE: m_textRoulette.SetText( "ROULETTE" ); break; case TYPE_RANDOM: m_textRoulette.SetText( "RANDOM" ); break; default: ASSERT( 0 ); // invalid type } } void WheelItemDisplay::RefreshGrades() { // Refresh Grades for( int p=0; pm_pSong || // this isn't a song display !GAMESTATE->IsPlayerEnabled(p) || !SONGMAN->IsUsingMemoryCard((PlayerNumber)p) ) { m_GradeDisplay[p].SetDiffuse( RageColor(1,1,1,0) ); continue; } Difficulty dc; if( GAMESTATE->m_pCurNotes[p] ) dc = GAMESTATE->m_pCurNotes[p]->GetDifficulty(); else dc = GAMESTATE->m_PreferredDifficulty[p]; const Grade grade = data->m_pSong->GetGradeForDifficulty( GAMESTATE->GetCurrentStyleDef(), (PlayerNumber)p, dc ); m_GradeDisplay[p].SetGrade( (PlayerNumber)p, grade ); } } void WheelItemDisplay::Update( float fDeltaTime ) { Actor::Update( fDeltaTime ); switch( data->m_WheelItemType ) { case TYPE_SECTION: m_sprSectionBar.Update( fDeltaTime ); m_textSectionName.Update( fDeltaTime ); break; case TYPE_ROULETTE: case TYPE_RANDOM: m_sprSectionBar.Update( fDeltaTime ); m_textRoulette.Update( fDeltaTime ); break; case TYPE_SONG: { m_sprSongBar.Update( fDeltaTime ); m_MusicStatusDisplay.Update( fDeltaTime ); m_TextBanner.Update( fDeltaTime ); for( int p=0; pm_WheelItemType ) { case TYPE_SECTION: case TYPE_ROULETTE: case TYPE_RANDOM: bar = &m_sprSectionBar; break; case TYPE_SONG: case TYPE_COURSE: bar = &m_sprSongBar; break; default: ASSERT(0); } bar->Draw(); switch( data->m_WheelItemType ) { case TYPE_SECTION: m_textSectionName.Draw(); break; case TYPE_ROULETTE: case TYPE_RANDOM: m_textRoulette.Draw(); break; case TYPE_SONG: m_TextBanner.Draw(); m_MusicStatusDisplay.Draw(); int p; for( p=0; p 0 ) { bar->SetGlow( RageColor(0,0,0,m_fPercentGray) ); bar->SetDiffuse( RageColor(0,0,0,0) ); bar->Draw(); bar->SetDiffuse( RageColor(0,0,0,1) ); bar->SetGlow( RageColor(0,0,0,0) ); } }