#include "stdafx.h" /* ----------------------------------------------------------------------------- Class: ScreenEvaluation Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenEvaluation.h" #include "ScreenSelectMusic.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "Notes.h" #include "PrefsManager.h" #include "RageLog.h" #include "AnnouncerManager.h" #include "ScreenMusicScroll.h" #include "GameState.h" const float BANNER_X = CENTER_X; const float BANNER_Y = SCREEN_TOP + 100; const float GRADE_X[NUM_PLAYERS] = { CENTER_X-226, CENTER_X+226 }; const float GRADE_Y = BANNER_Y; const float JUDGE_LABELS_X = CENTER_X; const float JUDGE_NUMBERS_X[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+88 }; const float JUDGE_NUMBERS_X_EZ2[NUM_PLAYERS]= { CENTER_X-88, CENTER_X+68 }; const float JUDGE_START_Y = CENTER_Y - 70; const float JUDGE_SPACING = 32; const float JUDGE_EZ2_COOL_Y = CENTER_Y - 80; const float SCORE_LABEL_X = CENTER_X; const float SCORE_DISPLAY_X[NUM_PLAYERS]= { CENTER_X-170, CENTER_X+170 }; const float SCORE_Y = CENTER_Y + 140; const float BONUS_FRAME_X[NUM_PLAYERS] = { CENTER_X-220, CENTER_X+220 }; const float BONUS_FRAME_Y = CENTER_Y+10; const float NEW_RECORD_X[NUM_PLAYERS] = { SCORE_DISPLAY_X[0], SCORE_DISPLAY_X[1] }; const float NEW_RECORD_Y = SCORE_Y - 20; const float TRY_EXTRA_STAGE_X = CENTER_X; const float TRY_EXTRA_STAGE_Y = SCREEN_BOTTOM - 60; const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User+2); const ScreenMessage SM_GoToFinalEvaluation = ScreenMessage(SM_User+3); const ScreenMessage SM_GoToMusicScroll = ScreenMessage(SM_User+4); ScreenEvaluation::ScreenEvaluation( bool bSummary ) { LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" ); int l, p; // for counting /////////////////////////// // Set m_ResultMode. This enum will make our life easier later when we init different pieces depending on context. /////////////////////////// switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_ARCADE: m_ResultMode = bSummary ? RM_ARCADE_SUMMARY : RM_ARCADE_STAGE; break; case PLAY_MODE_ONI: case PLAY_MODE_ENDLESS: m_ResultMode = RM_ONI; break; default: ASSERT(0); } /////////////////////////// // Figure out which statistics we're going to display /////////////////////////// int iPossibleDancePoints[NUM_PLAYERS]; int iActualDancePoints[NUM_PLAYERS]; int iTapNoteScores[NUM_PLAYERS][NUM_TAP_NOTE_SCORES]; int iHoldNoteScores[NUM_PLAYERS][NUM_HOLD_NOTE_SCORES]; int iMaxCombo[NUM_PLAYERS]; float fScore[NUM_PLAYERS]; float fPossibleRadarValues[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; float fActualRadarValues[NUM_PLAYERS][NUM_RADAR_CATEGORIES]; switch( m_ResultMode ) { case RM_ARCADE_SUMMARY: COPY( iPossibleDancePoints, GAMESTATE->m_iAccumPossibleDancePoints ); COPY( iActualDancePoints, GAMESTATE->m_iAccumActualDancePoints ); COPY( iTapNoteScores, GAMESTATE->m_AccumTapNoteScores ); COPY( iHoldNoteScores, GAMESTATE->m_AccumHoldNoteScores ); COPY( iMaxCombo, GAMESTATE->m_iAccumMaxCombo ); COPY( fScore, GAMESTATE->m_fAccumScore ); COPY( fPossibleRadarValues, GAMESTATE->m_fAccumRadarPossible ); COPY( fActualRadarValues, GAMESTATE->m_fAccumRadarActual ); break; case RM_ARCADE_STAGE: case RM_ONI: COPY( iPossibleDancePoints, GAMESTATE->m_iPossibleDancePoints ); COPY( iActualDancePoints, GAMESTATE->m_iActualDancePoints ); COPY( iTapNoteScores, GAMESTATE->m_TapNoteScores ); COPY( iHoldNoteScores, GAMESTATE->m_HoldNoteScores ); COPY( iMaxCombo, GAMESTATE->m_iMaxCombo ); COPY( fScore, GAMESTATE->m_fScore ); COPY( fPossibleRadarValues, GAMESTATE->m_fRadarPossible ); COPY( fActualRadarValues, GAMESTATE->m_fRadarActual ); break; } /////////////////////////// // Andy: // Fake COOL! / GOOD / OOPS for Ez2dancer using the DDR Rankings. if( GAMESTATE->m_CurGame == GAME_EZ2 ) { for( int p=0; pm_CurGame != GAME_EZ2 ) { switch( m_ResultMode ) { case RM_ARCADE_STAGE: m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong ); m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y ); this->AddSubActor( &m_BannerWithFrame[0] ); break; case RM_ARCADE_SUMMARY: { // crop down to 3 for( int p=0; pm_apSongsPlayed.GetSize() > STAGES_TO_SHOW_IN_SUMMARY ) GAMESTATE->m_apSongsPlayed.RemoveAt( 0, GAMESTATE->m_apSongsPlayed.GetSize() - STAGES_TO_SHOW_IN_SUMMARY ); } const int iSongsToShow = GAMESTATE->m_apSongsPlayed.GetSize(); ASSERT( iSongsToShow > 0 ); for( int i=0; im_apSongsPlayed[i] ); float fBannerOffset = i - (iSongsToShow-1)/2.0f; m_BannerWithFrame[i].SetXY( BANNER_X + fBannerOffset*32, BANNER_Y + fBannerOffset*16 ); m_BannerWithFrame[i].SetZoom( 0.70f ); this->AddSubActor( &m_BannerWithFrame[i] ); } } break; case RM_ONI: m_BannerWithFrame[0].LoadFromCourse( GAMESTATE->m_pCurCourse ); m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y ); this->AddSubActor( &m_BannerWithFrame[0] ); break; } } ////////////////////////// // Init graphic elements ////////////////////////// m_Menu.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_BACKGROUND), m_ResultMode==RM_ARCADE_SUMMARY ? THEME->GetPathTo(GRAPHIC_EVALUATION_SUMMARY_TOP_EDGE) : THEME->GetPathTo(GRAPHIC_EVALUATION_TOP_EDGE), "Press START to continue", false, true, 40 ); this->AddSubActor( &m_Menu ); for( l=0; lm_CurGame != GAME_EZ2) { m_sprJudgeLabels[l].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_JUDGE_LABELS) ); m_sprJudgeLabels[l].StopAnimating(); m_sprJudgeLabels[l].SetState( l ); m_sprJudgeLabels[l].SetXY( JUDGE_LABELS_X, JUDGE_START_Y + l*JUDGE_SPACING ); m_sprJudgeLabels[l].SetZoom( 1.0f ); this->AddSubActor( &m_sprJudgeLabels[l] ); } for( int p=0; pGetPathTo(FONT_SCORE_NUMBERS) ); m_textJudgeNumbers[l][p].TurnShadowOff(); m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X[p], JUDGE_START_Y + l*JUDGE_SPACING ); m_textJudgeNumbers[l][p].SetZoom( 0.7f ); m_textJudgeNumbers[l][p].SetDiffuseColor( PlayerToColor(p) ); // RE-ARRANGE the scoreboard for EZ2Dancer Scoring if (l == 0 && GAMESTATE->m_CurGame == GAME_EZ2) // Change Position For Ez2dancer { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y); } else if (l == 2 && GAMESTATE->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 55); } else if (l == 4 && GAMESTATE->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p], JUDGE_EZ2_COOL_Y + 120); } else if ((l == 1 || l == 3 ) && GAMESTATE->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[l][p].SetZoomX(0); // Hide These Ones } else if (l == 5 && GAMESTATE->m_CurGame == GAME_EZ2 ) // sneakily use this one for the max combo. { if (p == PLAYER_1 ) { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]-40, JUDGE_EZ2_COOL_Y + 180); } else { m_textJudgeNumbers[l][p].SetXY( JUDGE_NUMBERS_X_EZ2[p]+40, JUDGE_EZ2_COOL_Y + 180); } } this->AddSubActor( &m_textJudgeNumbers[l][p] ); } } if (GAMESTATE->m_CurGame != GAME_EZ2) { m_sprScoreLabel.Load( THEME->GetPathTo(GRAPHIC_EVALUATION_SCORE_LABELS) ); m_sprScoreLabel.SetState( m_ResultMode==RM_ONI ? 1 : 0 ); m_sprScoreLabel.StopAnimating(); m_sprScoreLabel.SetXY( SCORE_LABEL_X, SCORE_Y ); m_sprScoreLabel.SetZoom( 1.0f ); this->AddSubActor( &m_sprScoreLabel ); } for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) || GAMESTATE->m_CurGame == GAME_EZ2 ) continue; // skip m_ScoreDisplay[p].SetXY( SCORE_DISPLAY_X[p], SCORE_Y ); m_ScoreDisplay[p].SetZoomY( 0.9f ); m_ScoreDisplay[p].SetDiffuseColor( PlayerToColor(p) ); this->AddSubActor( &m_ScoreDisplay[p] ); } // // Calculate grades // Grade grade[NUM_PLAYERS]; for( p=0; pIsPlayerEnabled(p) || GAMESTATE->m_bUsedAutoPlayer || GAMESTATE->m_fSecondsBeforeFail[p] != -1 ) { grade[p] = GRADE_E; } else { //Based on the percentage of your total "Dance Points" to the maximum possible number, the following rank is assigned: // //100% - AAA //93 % - AA //80 % - A //65 % - B //45 % - C //Less - D //Fail - E float fPercentDancePoints = iActualDancePoints[p] / (float)iPossibleDancePoints[p]; if ( fPercentDancePoints >= 1.00 ) grade[p] = GRADE_AAA; else if( fPercentDancePoints >= 0.93 ) grade[p] = GRADE_AA; else if( fPercentDancePoints >= 0.80 ) grade[p] = GRADE_A; else if( fPercentDancePoints >= 0.65 ) grade[p] = GRADE_B; else if( fPercentDancePoints >= 0.45 ) grade[p] = GRADE_C; else grade[p] = GRADE_D; } } Grade max_grade = GRADE_NO_DATA; for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip m_textJudgeNumbers[0][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_PERFECT]) ); m_textJudgeNumbers[1][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_GREAT]) ); m_textJudgeNumbers[2][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_GOOD]) ); m_textJudgeNumbers[3][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_BOO]) ); m_textJudgeNumbers[4][p].SetText( ssprintf("%4d", iTapNoteScores[p][TNS_MISS]) ); m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", iHoldNoteScores[p][HNS_OK]) ); if( m_ResultMode==RM_ONI ) { const float fSurviveSeconds = GAMESTATE->GetPlayerSurviveTime( (PlayerNumber)p ); int iMinsDisplay = (int)fSurviveSeconds/60; int iSecsDisplay = (int)fSurviveSeconds - iMinsDisplay*60; int iLeftoverDisplay = int( (fSurviveSeconds - iMinsDisplay*60 - iSecsDisplay) * 100 ); m_ScoreDisplay[p].SetText( ssprintf( "%02d:%02d:%02d", iMinsDisplay, iSecsDisplay, iLeftoverDisplay ) ); } else { m_ScoreDisplay[p].SetScore( fScore[p] ); } // SNEAKY! We take the max combo, and put it into element 5, because Ez2dancer // doesn't care for OK's and plus this text element is already nicely aligned =) if (GAMESTATE->m_CurGame == GAME_EZ2) { m_textJudgeNumbers[5][p].SetText( ssprintf("%4d", iMaxCombo[p]) ); } m_BonusInfoFrame[p].SetBonusInfo( (PlayerNumber)p, fPossibleRadarValues[p], fActualRadarValues[p], iMaxCombo[p] ); m_StageBox[p].SetStageInfo( (PlayerNumber)p, GAMESTATE->m_iStagesIntoCourse[p] ); } //////////////////////// // update persistent statistics //////////////////////// for( p=0; pIsPlayerEnabled(p) ) continue; if( GAMESTATE->m_bUsedAutoPlayer ) continue; switch( m_ResultMode ) { case RM_ARCADE_STAGE: Notes* pNotes = GAMESTATE->m_pCurNotes[p]; pNotes->m_iNumTimesPlayed++; if( iMaxCombo[p] > pNotes->m_iMaxCombo ) pNotes->m_iMaxCombo = iMaxCombo[p]; if( fScore[p] > pNotes->m_iTopScore ) { pNotes->m_iTopScore = (int)fScore[p]; m_bNewRecord[p] = true; } if( grade[p] > pNotes->m_TopGrade ) pNotes->m_TopGrade = grade[p]; break; } } m_bTryExtraStage = false; if( (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage()) && m_ResultMode==RM_ARCADE_STAGE ) { for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip if( GAMESTATE->m_pCurNotes[p]->m_DifficultyClass == CLASS_HARD && grade[p] >= GRADE_AA ) m_bTryExtraStage = true; } } if( PREFSMAN->m_bEventMode ) m_bTryExtraStage = false; for( p=0; pIsPlayerEnabled( (PlayerNumber)p ) ) continue; // skip if ( GAMESTATE->m_CurGame != GAME_EZ2) { m_sprGradeFrame[p].Load( THEME->GetPathTo(GRAPHIC_EVALUATION_GRADE_FRAME) ); m_sprGradeFrame[p].StopAnimating(); m_sprGradeFrame[p].SetState( p ); m_sprGradeFrame[p].SetXY( GRADE_X[p], GRADE_Y ); this->AddSubActor( &m_sprGradeFrame[p] ); } switch( m_ResultMode ) { case RM_ONI: { m_textOniPercent[p].Load( THEME->GetPathTo(FONT_HEADER1) ); m_textOniPercent[p].SetXY( GRADE_X[p], GRADE_Y ); m_textOniPercent[p].SetShadowLength( 2 ); m_textOniPercent[p].SetZoomX( 1.3f ); m_textOniPercent[p].SetZoomY( 2.5f ); m_textOniPercent[p].SetEffectGlowing( 1.0f ); float fPercentDancePoints = iActualDancePoints[p] / (float)iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors m_textOniPercent[p].SetText( ssprintf("%.1f%%", fPercentDancePoints*100) ); this->AddSubActor( &m_textOniPercent[p] ); m_StageBox[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y ); this->AddSubActor( &m_StageBox[p] ); } break; case RM_ARCADE_STAGE: case RM_ARCADE_SUMMARY: if (GAMESTATE->m_CurGame != GAME_EZ2 ) { m_Grades[p].SetXY( GRADE_X[p], GRADE_Y ); m_Grades[p].SetZ( -2 ); m_Grades[p].SetZoom( 1.0f ); m_Grades[p].SetEffectGlowing( 1.0f ); m_Grades[p].SpinAndSettleOn( grade[p] ); m_BonusInfoFrame[p].SetXY( BONUS_FRAME_X[p], BONUS_FRAME_Y ); this->AddSubActor( &m_BonusInfoFrame[p] ); } else // Ez2dancer Style Grade Display. { m_Grades[p].SetXY( GRADE_X[p], GRADE_Y + 150); m_Grades[p].SetZ( -2 ); if (p == PLAYER_1 ) { m_Grades[p].SetXY( GRADE_X[p]-10, GRADE_Y + 150); } m_Grades[p].SetGrade( grade[p] ); m_Grades[p].SetRotation( D3DX_PI ); m_Grades[p].SetZoom( 8 ); m_Grades[p].BeginTweening( 0.6f ); m_Grades[p].SetTweenRotationZ( 0 ); m_Grades[p].SetTweenZoom( 2 ); } this->AddSubActor( &m_Grades[p] ); break; } if ( GAMESTATE->m_CurGame == GAME_EZ2) continue; m_bNewRecord[p] = false; if( m_bNewRecord[p] ) { m_textNewRecord[p].Load( THEME->GetPathTo(FONT_HEADER1) ); m_textNewRecord[p].SetXY( NEW_RECORD_X[p], NEW_RECORD_Y ); m_textNewRecord[p].SetShadowLength( 2 ); m_textNewRecord[p].SetText( "IT'S A NEW RECORD!" ); m_textNewRecord[p].SetZoom( 0.5f ); m_textNewRecord[p].SetEffectGlowing( 1.0f ); this->AddSubActor( &m_textNewRecord[p] ); } } if( m_bTryExtraStage ) { m_textTryExtraStage.Load( THEME->GetPathTo(FONT_HEADER1) ); m_textTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y ); if( GAMESTATE->IsExtraStage() ) m_textTryExtraStage.SetText( "Try Another Extra Stage!" ); else m_textTryExtraStage.SetText( "Try Extra Stage!" ); m_textTryExtraStage.SetZoom( 1 ); m_textTryExtraStage.SetEffectGlowing( 1.0f ); this->AddSubActor( &m_textTryExtraStage ); SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_EVALUATION_EXTRA_STAGE) ); } else { switch( m_ResultMode ) { case RM_ARCADE_STAGE: switch( max_grade ) { case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_E) ); break; case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_D) ); break; case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_C) ); break; case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_B) ); break; case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_A) ); break; case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AA) ); break; case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_AAA) ); break; case GRADE_NO_DATA: default: ASSERT(0); // invalid grade } break; case RM_ONI: case RM_ARCADE_SUMMARY: switch( max_grade ) { case GRADE_E: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_E) ); break; case GRADE_D: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_D) ); break; case GRADE_C: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_C) ); break; case GRADE_B: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_B) ); break; case GRADE_A: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_A) ); break; case GRADE_AA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AA) ); break; case GRADE_AAA: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_EVALUATION_FINAL_AAA) ); break; case GRADE_NO_DATA: default: ASSERT(0); // invalid grade } break; default: ASSERT(0); } } m_Menu.TweenOnScreenFromBlack( SM_None ); } void ScreenEvaluation::TweenOnScreen() { int i, p; m_Menu.TweenOnScreenFromBlack( SM_None ); float fOriginalX, fOriginalY; for( i=0; im_CurGame != GAME_EZ2) { fOriginalY = m_sprJudgeLabels[i].GetY(); m_sprJudgeLabels[i].SetY( fOriginalY + SCREEN_HEIGHT ); m_sprJudgeLabels[i].BeginTweeningQueued( 0.2f + 0.1f*i ); m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN ); m_sprJudgeLabels[i].SetTweenY( fOriginalY ); } for( int p=0; pm_CurGame != GAME_EZ2) { fOriginalY = m_sprScoreLabel.GetY(); m_sprScoreLabel.SetY( fOriginalY + SCREEN_HEIGHT ); m_sprScoreLabel.BeginTweeningQueued( 0.8f + 0.1f*i ); m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_BEGIN ); m_sprScoreLabel.SetTweenY( fOriginalY ); for( p=0; pm_CurGame != GAME_EZ2) { m_sprJudgeLabels[i].BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END ); m_sprJudgeLabels[i].SetTweenZoomY( 0 ); } for( int p=0; pm_CurGame != GAME_EZ2) { m_sprScoreLabel.BeginTweeningQueued( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_BIAS_END ); m_sprScoreLabel.SetTweenZoomY( 0 ); for( p=0; pTrace( "ScreenEvaluation::Input()" ); if( m_Menu.IsClosing() ) return; Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_MenuTimer: MenuStart( PLAYER_INVALID ); break; case SM_GoToSelectMusic: SCREENMAN->SetNewScreen( new ScreenSelectMusic ); break; case SM_GoToMusicScroll: SCREENMAN->SetNewScreen( new ScreenMusicScroll ); break; case SM_GoToFinalEvaluation: SCREENMAN->SetNewScreen( new ScreenEvaluation(true) ); break; } } void ScreenEvaluation::MenuBack( const PlayerNumber p ) { MenuStart( p ); } void ScreenEvaluation::MenuStart( const PlayerNumber p ) { TweenOffScreen(); if( PREFSMAN->m_bEventMode ) { // GAMESTATE->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); return; } switch( m_ResultMode ) { case RM_ARCADE_SUMMARY: m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false ); return; case RM_ARCADE_STAGE: if( m_bTryExtraStage ) { // GAMESTATE->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); } else if( GAMESTATE->m_iCurrentStageIndex == PREFSMAN->m_iNumArcadeStages-1 || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) { m_Menu.TweenOffScreenToMenu( SM_GoToFinalEvaluation ); } else { // GAMESTATE->m_iCurrentStageIndex++; m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic ); } return; case RM_ONI: m_Menu.TweenOffScreenToBlack( SM_GoToMusicScroll, false ); return; default: ASSERT(0); } }