#include "global.h" #include "SDL_utils.h" #include "RageSurface_Load_XPM.h" #include "SDL_video.h" #include "LoadingWindow_SDL.h" #include "loading.xpm" #include "StepMania.xpm" /* icon */ #include "RageSurface.h" #include "RageSurfaceUtils.h" #include "RageSurfaceUtils_Zoom.h" LoadingWindow_SDL::LoadingWindow_SDL() { /* There's no consistent way to hint SDL that we want a centered * window. X11 way: */ #if defined(unix) static char center[]="SDL_VIDEO_CENTERED=1"; putenv( center ); #endif /* Initialize the SDL library */ if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 ) RageException::Throw( "Couldn't initialize SDL: %s", SDL_GetError() ); /* Set window title and icon */ SDL_WM_SetCaption("Loading StepMania", ""); CString error; RageSurface *srf = RageSurface_Load_XPM( icon, error ); uint32_t color; if( srf->fmt.MapRGBA( 0xFF, 0, 0xFF, 0xFF, color ) ) srf->format->palette->colors[ color ].a = 0; #if !defined(DARWIN) /* Windows icons are 32x32 and SDL can't resize them for us, which * causes mask corruption. (Actually, the above icon *is* 32x32; * this is here just in case it changes.) */ RageSurfaceUtils::Zoom( srf, 32, 32 ); { SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf ); SDL_SetAlpha( pSDLSurface, SDL_SRCALPHA, SDL_ALPHA_OPAQUE ); SDL_WM_SetIcon( pSDLSurface, NULL ); /* derive from alpha */ SDL_FreeSurface( pSDLSurface ); } delete srf; #endif /* Load the BMP - we need its dimensions */ srf = RageSurface_Load_XPM( loading, error ); if( srf == NULL ) // XXX SDL_GetError RageException::Throw( "Couldn't load loading.bmp: %s",SDL_GetError() ); /* Initialize the window */ loading_screen = SDL_SetVideoMode( srf->w, srf->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME ); if( loading_screen == NULL ) RageException::Throw( "Couldn't initialize loading window: %s", SDL_GetError() ); { SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf ); SDL_BlitSurface( pSDLSurface, NULL, loading_screen, NULL ); SDL_FreeSurface( pSDLSurface ); } delete srf; SDL_UpdateRect( loading_screen, 0,0,0,0 ); } LoadingWindow_SDL::~LoadingWindow_SDL() { SDL_QuitSubSystem( SDL_INIT_VIDEO ); } void LoadingWindow_SDL::Paint() { SDL_UpdateRect(loading_screen, 0,0,0,0); } /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */