#include "global.h" #include "ScreenEvaluation.h" #include "SongManager.h" #include "ScreenManager.h" #include "GameManager.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "Steps.h" #include "PrefsManager.h" #include "RageLog.h" #include "AnnouncerManager.h" #include "GameState.h" #include "ThemeManager.h" #include "GameSoundManager.h" #include "ActorUtil.h" #include "Course.h" #include "LightsManager.h" #include "ProfileManager.h" #include "Profile.h" #include "song.h" #include "StatsManager.h" #include "Grade.h" #include "CodeDetector.h" #include "RageDisplay.h" #include "StepMania.h" #include "CryptManager.h" #include "Style.h" #include "MemoryCardManager.h" #include "PlayerState.h" #include "Command.h" #include "CommonMetrics.h" #include "ScoreKeeperNormal.h" #include "InputEventPlus.h" const int NUM_SCORE_DIGITS = 9; // metrics that are common to all ScreenEvaluation classes #define BANNER_WIDTH THEME->GetMetricF(m_sName,"BannerWidth") #define BANNER_HEIGHT THEME->GetMetricF(m_sName,"BannerHeight") static const char *JudgeLineNames[] = { "W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo", "TotalError" }; XToString( JudgeLine, NUM_JudgeLine ); #define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, NUM_JudgeLine, rc ) static const char *StatLineNames[NUM_StatLine] = { "Jumps", "Holds", "Mines", "Hands", "Rolls", }; XToString( StatLine, NUM_StatLine ); #define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, NUM_StatLine, rc ) #define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds") #define BAR_ACTUAL_MAX_COMMAND THEME->GetMetricA(m_sName,"BarActualMaxCommand") // metrics that are specific to classes derived from ScreenEvaluation #define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea") #define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea") #define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea") #define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea") #define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea") #define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea") #define SHOW_JUDGMENT_LABELS THEME->GetMetricB(m_sName,"ShowJudgmentLabels") #define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,"Show"+JudgeLineToString(l)) #define SHOW_STATS_LABELS THEME->GetMetricB(m_sName,"ShowStatsLabels") #define SHOW_STAT( s ) THEME->GetMetricB(m_sName,"Show"+StatLineToString(l)) #define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea") #define SHOW_TOTAL_SCORE_AREA THEME->GetMetricB(m_sName,"ShowTotalScoreArea") #define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea") #define SHOW_RECORDS_AREA THEME->GetMetricB(m_sName,"ShowRecordsArea") #define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits") #define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator") static const int NUM_SHOWN_RADAR_CATEGORIES = 5; AutoScreenMessage( SM_PlayCheer ) AutoScreenMessage( SM_AddBonus ) REGISTER_SCREEN_CLASS( ScreenEvaluation ); ScreenEvaluation::ScreenEvaluation() { // // debugging // if( PREFSMAN->m_bScreenTestMode ) { PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1); PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2); GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR ); GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") ); STATSMAN->m_CurStageStats.playMode = GAMESTATE->m_PlayMode; STATSMAN->m_CurStageStats.pStyle = GAMESTATE->m_pCurStyle; STATSMAN->m_CurStageStats.StageType = StageStats::STAGE_NORMAL; GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() ); STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong ); STATSMAN->m_CurStageStats.vpPossibleSongs.push_back( GAMESTATE->m_pCurSong ); GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() ); GAMESTATE->m_iCurrentStageIndex = 0; FOREACH_PlayerNumber( p ) { if( rand() % 2 ) GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified" GAMESTATE->m_bSideIsJoined[p] = true; GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] ); vector apTrails; GAMESTATE->m_pCurCourse->GetAllTrails( apTrails ); if( apTrails.size() ) GAMESTATE->m_pCurTrail[p].Set( apTrails[0] ); STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2; GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers(); } for( float f = 0; f < 100.0f; f += 1.0f ) { float fP1 = fmodf(f/100*4+.3f,1); STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f ); STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f ); } FOREACH_PlayerNumber( p ) { float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds(); STATSMAN->m_CurStageStats.m_player[p].iActualDancePoints = rand()%3; STATSMAN->m_CurStageStats.m_player[p].iPossibleDancePoints = 2; if( rand()%2 ) STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 11000; else STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, true ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo += 50; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.10f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.15f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.25f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 50; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.35f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.45f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.50f * fSeconds, false ); STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 100; STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false ); if( rand()%5 == 0 ) { STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true; } STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W1] = rand()%3; STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W2] = rand()%3; STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W3] = rand()%3; STATSMAN->m_CurStageStats.m_player[p].iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false); STATSMAN->m_CurStageStats.m_player[p].fLifeRemainingSeconds = randomf( 90, 580 ); } STATSMAN->m_vPlayedStageStats.clear(); } } void ScreenEvaluation::Init() { LOG->Trace( "ScreenEvaluation::Init()" ); /* Commit stats to the profile, so any profile stats displayed on this screen * include the last game. */ GAMESTATE->CommitStageStats(); LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU ); ZERO( m_bSavedScreenshot ); SUMMARY.Load( m_sName, "Summary" ); // // Figure out which statistics and songs we're going to display // STATSMAN->CalcAccumStageStats(); if( SUMMARY ) STATSMAN->GetFinalEvalStageStats( STATSMAN->m_CurStageStats ); m_bFailed = STATSMAN->m_CurStageStats.AllFailed(); LOG->Trace( "total error: %i, %i", STATSMAN->m_CurStageStats.m_player[PLAYER_1].iTotalError, STATSMAN->m_CurStageStats.m_player[PLAYER_2].iTotalError ); /* // // Debugging // { FOREACH_PlayerNumber( p ) // foreach line for( int r=0; rm_CurStageStats.radarPossible[p][r] = 0.5f + r/10.0f; STATSMAN->m_CurStageStats.radarActual[p][r] = 0.5f + r/10.0f; } } */ if( PREFSMAN->m_ScoringType == PrefsManager::SCORING_OLD ) { FOREACH_PlayerNumber( p ) { const int ScoreBonuses[] = { 10000000, 10000000, 1000000, 100000, 10000, 1000, 100 }; Grade g = STATSMAN->m_CurStageStats.m_player[p].GetGrade(); if( g < (int) ARRAYSIZE(ScoreBonuses) ) { STATSMAN->m_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)g]; STATSMAN->m_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)g]; } } } // // update persistent statistics // STATSMAN->m_CurStageStats.CommitScores( SUMMARY ); FOREACH_HumanPlayer( p ) STATSMAN->m_CurStageStats.m_player[p].CalcAwards( p, STATSMAN->m_CurStageStats.bGaveUp, STATSMAN->m_CurStageStats.bUsedAutoplay ); // Run this here, so STATSMAN->m_CurStageStats is available to overlays. ScreenWithMenuElements::Init(); // // Calculate grades // Grade grade[NUM_PLAYERS]; FOREACH_PlayerNumber( p ) { if( GAMESTATE->IsPlayerEnabled(p) ) grade[p] = STATSMAN->m_CurStageStats.m_player[p].GetGrade(); else grade[p] = Grade_Failed; } m_bTryExtraStage = GAMESTATE->HasEarnedExtraStage() && !GAMESTATE->IsCourseMode() && !SUMMARY; // // load sounds // m_soundStart.Load( THEME->GetPathS(m_sName,"start") ); // // init banner area // if( SHOW_BANNER_AREA ) { if( SUMMARY ) { for( unsigned i=0; im_CurStageStats.vpPlayedSongs.size(); i++ ) { Song *pSong = STATSMAN->m_CurStageStats.vpPlayedSongs[i]; m_SmallBanner[i].LoadFromSong( pSong ); m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT ); m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) ); SET_XY_AND_ON_COMMAND( m_SmallBanner[i] ); this->AddChild( &m_SmallBanner[i] ); m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") ); m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) ); SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] ); this->AddChild( m_sprSmallBannerFrame[i] ); } } else { if( GAMESTATE->IsCourseMode() ) m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse ); else m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong ); m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT ); m_LargeBanner.SetName( "LargeBanner" ); SET_XY_AND_ON_COMMAND( m_LargeBanner ); this->AddChild( &m_LargeBanner ); m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") ); m_sprLargeBannerFrame->SetName( "LargeBannerFrame" ); SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame ); this->AddChild( m_sprLargeBannerFrame ); } } { if( !SUMMARY ) { FOREACH_EnabledPlayer( p ) { m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") ); if( GAMESTATE->IsCourseMode() ) m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] ); else m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] ); m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] ); this->AddChild( &m_DifficultyIcon[p] ); m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) ); m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) ); if( GAMESTATE->IsCourseMode() ) m_DifficultyMeter[p].SetFromTrail( GAMESTATE->m_pCurTrail[p] ); else m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] ); SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] ); this->AddChild( &m_DifficultyMeter[p] ); m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") ); m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] ); vector v; GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetLocalizedMods( v ); RString sPO = join( PLAYER_OPTIONS_SEPARATOR, v ); m_textPlayerOptions[p].SetText( sPO ); this->AddChild( &m_textPlayerOptions[p] ); } } } // // init grade area // if( SHOW_GRADE_AREA ) { FOREACH_EnabledPlayer( p ) { m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) ); m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] ); this->AddChild( m_sprGradeFrame[p] ); m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") ); m_Grades[p].SetGrade( p, grade[p] ); m_Grades[p].SetName( ssprintf("GradeP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_Grades[p] ); this->AddChild( &m_Grades[p] ); } } // // init points area // if( SHOW_POINTS_AREA ) { FOREACH_EnabledPlayer( p ) { m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) ); m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] ); this->AddChild( m_sprPercentFrame[p] ); /* Use "ScreenEvaluation Percent" for the [metric set], but position and * tween it with "PercentP1X", etc. */ m_Percent[p].SetName( ssprintf("PercentP%d",p+1) ); m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &STATSMAN->m_CurStageStats.m_player[p], "ScreenEvaluation Percent", true ); SET_XY_AND_ON_COMMAND( m_Percent[p] ); this->AddChild( &m_Percent[p] ); } } // // init bonus area // if( SHOW_BONUS_AREA ) { FOREACH_EnabledPlayer( p ) { m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) ); m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] ); this->AddChild( m_sprBonusFrame[p] ); for( int r=0; rGetPathG(m_sName,ssprintf("bar possible p%d",p+1)) ); m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * STATSMAN->m_CurStageStats.m_player[p].radarPossible[r] ); m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) ); SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] ); this->AddChild( &m_sprPossibleBar[p][r] ); m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) ); // should be out of the possible bar, not actual (whatever value that is at) m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * STATSMAN->m_CurStageStats.m_player[p].radarActual[r] ); float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth(); LOG->Trace("Radar bar %d of 5 - %f percent", r, value); m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) ); SET_XY_AND_ON_COMMAND( m_sprActualBar[p][r] ); // .99999 is fairly close to 1.00, so we use that if( STATSMAN->m_CurStageStats.m_player[p].radarActual[r] > 0.99999f ) m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND ); this->AddChild( &m_sprActualBar[p][r] ); } } } // // init survived area // if( SHOW_SURVIVED_AREA ) { FOREACH_EnabledPlayer( p ) { m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) ); m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] ); this->AddChild( m_sprSurvivedFrame[p] ); m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") ); m_textSurvivedNumber[p].SetShadowLength( 0 ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption) m_textSurvivedNumber[p].SetText( ssprintf("%02d", STATSMAN->m_CurStageStats.m_player[p].iSongsPassed) ); m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textSurvivedNumber[p] ); this->AddChild( &m_textSurvivedNumber[p] ); } } // // init win area // if( SHOW_WIN_AREA ) { FOREACH_EnabledPlayer( p ) { m_sprWinFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("win frame p%d",p+1)) ); m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprWinFrame[p] ); this->AddChild( m_sprWinFrame[p] ); m_sprWin[p].Load( THEME->GetPathG(m_sName,ssprintf("win p%d 1x3",p+1)) ); m_sprWin[p].StopAnimating(); int iFrame = GAMESTATE->GetStageResult( p ); m_sprWin[p].SetState( iFrame ); m_sprWin[p].SetName( ssprintf("WinP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprWin[p] ); this->AddChild( &m_sprWin[p] ); } } // // init judgment area // FOREACH_JudgeLine( l ) { if( l == 0 && !GAMESTATE->ShowW1() ) continue; // skip if( SHOW_JUDGMENT(l) ) { if( SHOW_JUDGMENT_LABELS ) { m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") ); m_sprJudgeLabels[l].StopAnimating(); m_sprJudgeLabels[l].SetState( l ); m_sprJudgeLabels[l].SetName( JudgeLineToString(l)+"Label" ); SET_XY_AND_ON_COMMAND( m_sprJudgeLabels[l] ); this->AddChild( &m_sprJudgeLabels[l] ); } FOREACH_EnabledPlayer( p ) { m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") ); m_textJudgeNumbers[l][p].SetShadowLength( 0 ); m_textJudgeNumbers[l][p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); m_textJudgeNumbers[l][p].SetName( JudgeLineToString(l)+ssprintf("NumberP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textJudgeNumbers[l][p] ); this->AddChild( &m_textJudgeNumbers[l][p] ); int iValue; switch( l ) { case JudgeLine_W1: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W1]; break; case JudgeLine_W2: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W2]; break; case JudgeLine_W3: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W3]; break; case JudgeLine_W4: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W4]; break; case JudgeLine_W5: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_W5]; break; case JudgeLine_Miss: iValue = STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_Miss]; break; case JudgeLine_Held: iValue = STATSMAN->m_CurStageStats.m_player[p].iHoldNoteScores[HNS_Held]; break; case JudgeLine_MaxCombo: iValue = STATSMAN->m_CurStageStats.m_player[p].GetMaxCombo().cnt; break; case JudgeLine_Error: iValue = STATSMAN->m_CurStageStats.m_player[p].iTotalError; break; default: iValue = 0; ASSERT(0); } // UGLY... generalize this int iNumDigits = (l==JudgeLine_MaxCombo) ? MAX_COMBO_NUM_DIGITS : 4; m_textJudgeNumbers[l][p].SetText( ssprintf("%*d",iNumDigits,iValue) ); } } } FOREACH_StatLine( l ) { if( !SHOW_STAT(l) ) continue; if( SHOW_STATS_LABELS ) { m_sprStatsLabel[l].Load( THEME->GetPathG(m_sName,"label "+StatLineToString(l)) ); m_sprStatsLabel[l]->StopAnimating(); m_sprStatsLabel[l]->SetName( StatLineToString(l)+"Label" ); SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] ); this->AddChild( m_sprStatsLabel[l] ); } FOREACH_EnabledPlayer( p ) { m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") ); m_textStatsText[l][p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); m_textStatsText[l][p].SetName( StatLineToString(l)+ssprintf("TextP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] ); this->AddChild( &m_textStatsText[l][p] ); static const int indeces[NUM_StatLine] = { RadarCategory_Jumps, RadarCategory_Holds, RadarCategory_Mines, RadarCategory_Hands, RadarCategory_Rolls }; const int ind = indeces[l]; const int iActual = (int) roundf(STATSMAN->m_CurStageStats.m_player[p].radarActual[ind]); const int iPossible = (int) roundf(STATSMAN->m_CurStageStats.m_player[p].radarPossible[ind]); m_textStatsText[l][p].SetText( ssprintf("%3d/%3d",iActual,iPossible) ); } } // // init score area // if( SHOW_SCORE_AREA ) { m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") ); m_sprScoreLabel->SetName( "ScoreLabel" ); SET_XY_AND_ON_COMMAND( m_sprScoreLabel ); this->AddChild( m_sprScoreLabel ); FOREACH_EnabledPlayer( p ) { m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") ); m_textScore[p].SetShadowLength( 0 ); m_textScore[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textScore[p] ); m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) ); this->AddChild( &m_textScore[p] ); } } if( SHOW_TOTAL_SCORE_AREA ) { m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") ); m_sprTotalScoreLabel->SetName( "TotalScoreLabel" ); SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel ); this->AddChild( m_sprTotalScoreLabel ); FOREACH_EnabledPlayer( p ) { int iTotalScore=0; for( unsigned i=0; im_vPlayedStageStats.size(); i++ ) iTotalScore += STATSMAN->m_vPlayedStageStats[i].m_player[p].iScore; //iTotalScore += STATSMAN->m_CurStageStats.m_player[p].iScore; m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") ); m_textTotalScore[p].SetShadowLength( 0 ); m_textTotalScore[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) ); m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) ); SET_XY_AND_ON_COMMAND( m_textTotalScore[p] ); this->AddChild( &m_textTotalScore[p] ); } } // // init time area // if( SHOW_TIME_AREA ) { m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") ); m_sprTimeLabel->SetName( "TimeLabel" ); SET_XY_AND_ON_COMMAND( m_sprTimeLabel ); this->AddChild( m_sprTimeLabel ); FOREACH_EnabledPlayer( p ) { m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") ); m_textTime[p].SetShadowLength( 0 ); m_textTime[p].RunCommands( CommonMetrics::PLAYER_COLOR.GetValue(p) ); m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_textTime[p] ); m_textTime[p].SetText( SecondsToMMSSMsMs(STATSMAN->m_CurStageStats.m_player[p].fAliveSeconds) ); this->AddChild( &m_textTime[p] ); } } // // init records area // if( SHOW_RECORDS_AREA ) { FOREACH_EnabledPlayer( p ) { if( STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex != -1 ) { m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex+1) ) ); m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] ); this->AddChild( m_sprMachineRecord[p] ); } if( STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex != -1 ) { m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex+1) ) ); m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) ); SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] ); this->AddChild( m_sprPersonalRecord[p] ); } } } bool bOneHasNewTopRecord = false; FOREACH_PlayerNumber( p ) if( GAMESTATE->IsPlayerEnabled(p) && (STATSMAN->m_CurStageStats.m_player[p].m_iMachineHighScoreIndex != -1 || STATSMAN->m_CurStageStats.m_player[p].m_iPersonalHighScoreIndex != -1) ) bOneHasNewTopRecord = true; Grade best_grade = Grade_NoData; FOREACH_PlayerNumber( p ) best_grade = min( best_grade, grade[p] ); if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage ) { m_sprTryExtraStage.Load( THEME->GetPathG(m_sName,GAMESTATE->IsExtraStage()?"try extra2":"try extra1") ); m_sprTryExtraStage->SetName( "TryExtraStage" ); SET_XY_AND_ON_COMMAND( m_sprTryExtraStage ); this->AddChild( m_sprTryExtraStage ); if( GAMESTATE->IsExtraStage() ) SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra2") ); else SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra1") ); } else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") ) { SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") ); } else { if( SUMMARY || GAMESTATE->IsCourseMode() ) { SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) ); } else { switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_BATTLE: { bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN; if( bWon ) SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") ); else SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") ); } break; default: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToOldString(best_grade)) ); break; } } } switch( best_grade ) { case Grade_Tier01: case Grade_Tier02: case Grade_Tier03: this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS ); break; } this->SortByDrawOrder(); this->PostScreenMessage( SM_AddBonus, 1.5f ); } void ScreenEvaluation::TweenOffScreen() { ScreenWithMenuElements::TweenOffScreen(); // large banner area OFF_COMMAND( m_LargeBanner ); OFF_COMMAND( m_sprLargeBannerFrame ); FOREACH_EnabledPlayer( p ) { OFF_COMMAND( m_DifficultyIcon[p] ); OFF_COMMAND( m_DifficultyMeter[p] ); OFF_COMMAND( m_textPlayerOptions[p] ); } // small banner area for( int i=0; iGetCurrentStyle()->ControllerToPlayerNumber( input.GameI.controller ); if( !m_bSavedScreenshot[pn] && // only allow one screenshot PROFILEMAN->IsPersistentProfile(pn) ) { if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) ) MEMCARDMAN->MountCard( pn ); Profile* pProfile = PROFILEMAN->GetProfile(pn); RString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/"; int iScreenshotIndex = pProfile->GetNextScreenshotIndex(); RString sFileName = StepMania::SaveScreenshot( sDir, true, true, iScreenshotIndex ); RString sPath = sDir+sFileName; if( !sFileName.empty() ) { const HighScore &hs = STATSMAN->m_CurStageStats.m_player[pn].m_HighScore; Screenshot screenshot; screenshot.sFileName = sFileName; screenshot.sMD5 = CRYPTMAN->GetMD5( sPath ); screenshot.highScore = hs; pProfile->AddScreenshot( screenshot ); } if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) ) MEMCARDMAN->UnmountCard( pn ); m_bSavedScreenshot[pn] = true; return; // handled } } } ScreenWithMenuElements::Input( input ); } void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_MenuTimer ) { EndScreen(); } else if( SM == SM_PlayCheer ) { SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") ); } else if( SM == SM_AddBonus ) { FOREACH_EnabledPlayer( p ) { if( STATSMAN->m_CurStageStats.m_player[p].iBonus == 0 ) continue; if( GAMESTATE->IsCourseMode() ) continue; int increment = STATSMAN->m_CurStageStats.m_player[p].iBonus/10; if( increment < 1 ) increment = min( 1024, STATSMAN->m_CurStageStats.m_player[p].iBonus ); STATSMAN->m_CurStageStats.m_player[p].iBonus -= increment; STATSMAN->m_CurStageStats.m_player[p].iScore += increment; if( SHOW_SCORE_AREA ) m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) ); } } ScreenWithMenuElements::HandleScreenMessage( SM ); } void ScreenEvaluation::MenuBack( PlayerNumber pn ) { MenuStart( pn ); } void ScreenEvaluation::MenuStart( PlayerNumber pn ) { m_soundStart.Play(); EndScreen(); } void ScreenEvaluation::EndScreen() { FOREACH_PlayerNumber( p ) m_Grades[p].SettleImmediately(); StartTransitioningScreen( SM_GoToNextScreen ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */