#include "global.h" #include "Difficulty.h" #include "GameState.h" #include "ThemeMetric.h" #include "LuaManager.h" #include "LocalizedString.h" static const char *DifficultyNames[] = { "Beginner", "Easy", "Medium", "Hard", "Challenge", "Edit", }; XToString( Difficulty ); LuaXType( Difficulty ); static const char *DifficultyDisplayTypeNames[] = { "Single_Beginner", "Single_Easy", "Single_Medium", "Single_Hard", "Single_Challenge", "Double_Beginner", "Double_Easy", "Double_Medium", "Double_Hard", "Double_Challenge", "Edit", "Couple", "Routine", }; XToString( DifficultyDisplayType ); XToLocalizedString( DifficultyDisplayType ); LuaXType( DifficultyDisplayType ); LuaFunction( DifficultyDisplayTypeToLocalizedString, DifficultyDisplayTypeToLocalizedString( Enum::Check(L, 1)) ); /* We prefer the above names; recognize a number of others, too. (They'll * get normalized when written to SMs, etc.) */ /* TODO: Format specific hacks should be moved into the file loader for * that format. We don't want to carry these hacks forward to file * formats that don't need them. */ Difficulty StringToDifficulty( const RString& sDC ) { RString s2 = sDC; s2.MakeLower(); if( s2 == "beginner" ) return Difficulty_Beginner; else if( s2 == "easy" ) return Difficulty_Easy; else if( s2 == "basic" ) return Difficulty_Easy; else if( s2 == "light" ) return Difficulty_Easy; else if( s2 == "medium" ) return Difficulty_Medium; else if( s2 == "another" ) return Difficulty_Medium; else if( s2 == "trick" ) return Difficulty_Medium; else if( s2 == "standard" ) return Difficulty_Medium; else if( s2 == "difficult") return Difficulty_Medium; else if( s2 == "hard" ) return Difficulty_Hard; else if( s2 == "ssr" ) return Difficulty_Hard; else if( s2 == "maniac" ) return Difficulty_Hard; else if( s2 == "heavy" ) return Difficulty_Hard; else if( s2 == "smaniac" ) return Difficulty_Challenge; else if( s2 == "challenge" ) return Difficulty_Challenge; else if( s2 == "expert" ) return Difficulty_Challenge; else if( s2 == "oni" ) return Difficulty_Challenge; else if( s2 == "edit" ) return Difficulty_Edit; else return Difficulty_Invalid; } const RString &CourseDifficultyToLocalizedString( CourseDifficulty x ) { static auto_ptr g_CourseDifficultyName[NUM_Difficulty]; if( g_CourseDifficultyName[0].get() == NULL ) { FOREACH_ENUM( Difficulty,i) { auto_ptr ap( new LocalizedString("CourseDifficulty", DifficultyToString(i)) ); g_CourseDifficultyName[i] = ap; } } return g_CourseDifficultyName[x]->GetValue(); } LuaFunction( CourseDifficultyToLocalizedString, CourseDifficultyToLocalizedString(Enum::Check(L, 1)) ); CourseDifficulty GetNextShownCourseDifficulty( CourseDifficulty cd ) { for( CourseDifficulty d=(CourseDifficulty)(cd+1); dIsCourseDifficultyShown(d) ) return d; } return Difficulty_Invalid; } DifficultyDisplayType MakeDifficultyDisplayType( Difficulty dc, StepsTypeCategory stc ) { switch( stc ) { DEFAULT_FAIL(stc); case StepsTypeCategory_Single: if( dc == Difficulty_Edit ) return DifficultyDisplayType_Edit; return (DifficultyDisplayType)(DifficultyDisplayType_Single_Beginner + dc); case StepsTypeCategory_Double: if( dc == Difficulty_Edit ) return DifficultyDisplayType_Edit; return (DifficultyDisplayType)(DifficultyDisplayType_Double_Beginner + dc); case StepsTypeCategory_Couple: return DifficultyDisplayType_Couple; case StepsTypeCategory_Routine: return DifficultyDisplayType_Routine; } } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */