#include "global.h" /* ----------------------------------------------------------------------------- Class: HelpDisplay Desc: See header Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "HelpDisplay.h" #include "RageUtil.h" #include "PrefsManager.h" #include "RageLog.h" #include "ThemeManager.h" const float TIP_SHOW_TIME = 3.5f; HelpDisplay::HelpDisplay() { LOG->Trace( "HelpDisplay::HelpDisplay()" ); m_textTip.LoadFromFont( THEME->GetPathToF("HelpDisplay") ); m_textTip.SetEffectDiffuseBlink(); m_textTip.EnableShadow( false ); this->AddChild( &m_textTip ); m_iCurTipIndex = 0; m_fSecsUntilSwitch = TIP_SHOW_TIME; } void HelpDisplay::SetTips( CStringArray &arrayTips ) { m_arrayTips = arrayTips; if( !m_arrayTips.empty() ) m_textTip.SetText( m_arrayTips[0] ); } void HelpDisplay::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); if( !m_arrayTips.empty() ) { m_fSecsUntilSwitch -= fDeltaTime; if( m_fSecsUntilSwitch < 0 ) // time to switch states { m_iCurTipIndex++; m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size(); m_fSecsUntilSwitch = TIP_SHOW_TIME; m_textTip.SetText( m_arrayTips[m_iCurTipIndex] ); } } }