#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenCenterImage Desc: Where the player maps device input to pad input. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenCenterImage.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "RageLog.h" #include "InputMapper.h" #include "GameManager.h" #include "RageSounds.h" #include "ThemeManager.h" #include "RageDisplay.h" ScreenCenterImage::ScreenCenterImage( CString sClassName ) : ScreenWithMenuElements( sClassName ) { LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" ); m_textInstructions.LoadFromFont( THEME->GetPathToF("Common normal") ); m_textInstructions.SetText( "" ); m_textInstructions.SetXY( CENTER_X, CENTER_Y ); m_textInstructions.SetDiffuse( RageColor(0,1,0,0) ); m_textInstructions.SetZoom( 0.8f ); this->AddChild( &m_textInstructions ); SOUND->PlayMusic( THEME->GetPathToS("ScreenCenterImage music") ); } ScreenCenterImage::~ScreenCenterImage() { LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" ); } void ScreenCenterImage::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( IsTransitioning() ) return; if( type == IET_RELEASE ) return; bool bHoldingShift = INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RSHIFT)) || INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LSHIFT)); int iScale; switch( type ) { case IET_SLOW_REPEAT: iScale = 4; break; case IET_FAST_REPEAT: iScale = 16; break; default: iScale = 1; break; } switch( DeviceI.button ) { case SDLK_SPACE: PREFSMAN->m_iCenterImageTranslateX = 0; PREFSMAN->m_iCenterImageTranslateY = 0; PREFSMAN->m_fCenterImageScaleX = 1; PREFSMAN->m_fCenterImageScaleY = 1; break; case SDLK_LEFT: if( bHoldingShift ) PREFSMAN->m_fCenterImageScaleX -= 0.001f * iScale; else PREFSMAN->m_iCenterImageTranslateX -= 1 * iScale; break; case SDLK_RIGHT: if( bHoldingShift ) PREFSMAN->m_fCenterImageScaleX += 0.001f * iScale; else PREFSMAN->m_iCenterImageTranslateX += 1 * iScale; break; case SDLK_UP: if( bHoldingShift ) PREFSMAN->m_fCenterImageScaleY -= 0.001f * iScale; else PREFSMAN->m_iCenterImageTranslateY -= 1 * iScale; break; case SDLK_DOWN: if( bHoldingShift ) PREFSMAN->m_fCenterImageScaleY += 0.001f * iScale; else PREFSMAN->m_iCenterImageTranslateY += 1 * iScale; break; } switch( DeviceI.button ) { case SDLK_SPACE: case SDLK_LEFT: case SDLK_RIGHT: case SDLK_UP: case SDLK_DOWN: DISPLAY->ChangeCentering( PREFSMAN->m_iCenterImageTranslateX, PREFSMAN->m_iCenterImageTranslateY, PREFSMAN->m_fCenterImageScaleX, PREFSMAN->m_fCenterImageScaleY ); break; } switch( DeviceI.button ) { case SDLK_ESCAPE: if(!IsTransitioning()) { SCREENMAN->PlayBackSound(); StartTransitioning( SM_GoToPrevScreen ); } case SDLK_RETURN: case SDLK_KP_ENTER: if(!IsTransitioning()) { SCREENMAN->PlayStartSound(); StartTransitioning( SM_GoToNextScreen ); } } } void ScreenCenterImage::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_GoToPrevScreen: case SM_GoToNextScreen: SCREENMAN->SetNewScreen( "ScreenOptionsMenu" ); break; } }