local t = Def.ActorFrame {}; -- Sort order t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49); OffCommand=cmd(linear,0.3;diffusealpha,0); LoadActor(THEME:GetPathG("", "_sortFrame")) .. { InitCommand=cmd(diffusealpha,0.9;zoom,1.5); OnCommand=function(self) self:diffuse(ColorMidTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))); end }; LoadFont("Common Condensed") .. { InitCommand=cmd(zoom,1;diffuse,color("#FFFFFF");diffusealpha,0.85;horizalign,left;addx,-115); OnCommand=cmd(queuecommand,"Set"); ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set"); SetCommand=function(self) self:settext("SORT:"); self:queuecommand("Refresh"); end; }; LoadFont("Common Condensed") .. { InitCommand=cmd(zoom,1;maxwidth,SCREEN_WIDTH;addx,115;diffuse,color("#FFFFFF");uppercase,true;horizalign,right;maxwidth,157); OnCommand=cmd(queuecommand,"Set"); SortOrderChangedMessageCommand=cmd(queuecommand,"Set"); ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set"); SetCommand=function(self) local sortorder = GAMESTATE:GetSortOrder(); if sortorder then self:finishtweening(); self:smooth(0.4); self:diffusealpha(0); self:settext(SortOrderToLocalizedString(sortorder)); self:queuecommand("Refresh"):stoptweening():diffusealpha(0):smooth(0.3):diffusealpha(1) else self:settext(""); self:queuecommand("Refresh"); end end; }; }; return t