local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { Def.Sprite { Name="animation", Texture="LoadScreen diamond 5x2.png", InitCommand=function(self) self:SetAllStateDelays(0.1):diffusealpha(1):diffuse(color("#981F41")):Center() end, OnCommand=function(self) self:zoom(0):decelerate(0.25):zoom(0.5) end; OffCommand=function(self) self:decelerate(0.25):zoom(0) end; }; }; t[#t+1] = Def.Actor { BeginCommand=function(self) if SCREENMAN:GetTopScreen():HaveProfileToLoad() then self:sleep(1); end; self:queuecommand("Load"); end; LoadCommand=function() SCREENMAN:GetTopScreen():Continue(); end; }; return t;