#include "global.h" /* ----------------------------------------------------------------------------- Class: ScreenInstructions Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "ScreenInstructions.h" #include "RageUtil.h" #include "RageSounds.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "RageLog.h" #include "GameState.h" #include "ThemeManager.h" #include "PrefsManager.h" #define HELP_TEXT THEME->GetMetric("ScreenInstructions","HelpText") #define TIMER_SECONDS THEME->GetMetricI("ScreenInstructions","TimerSeconds") #define NEXT_SCREEN THEME->GetMetric("ScreenInstructions","NextScreen") ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName ) { LOG->Trace( "ScreenInstructions::ScreenInstructions()" ); // // Skip this screen unless someone chose easy or beginner // if( !PREFSMAN->m_bInstructions ) { HandleScreenMessage( SM_GoToNextScreen ); return; } if( GAMESTATE->m_PlayMode == PLAY_MODE_ARCADE ) { Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1); for( int p=0; pIsHumanPlayer(p) ) continue; easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] ); } if( easiestDifficulty > DIFFICULTY_EASY ) { HandleScreenMessage( SM_GoToNextScreen ); return; } } CString sHowToPlayPath; if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID ) sHowToPlayPath = THEME->GetPathToG("ScreenInstructions "+PlayModeToString(GAMESTATE->m_PlayMode)) ; else RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." ); m_sprHowToPlay.Load( sHowToPlayPath ); m_sprHowToPlay.SetXY( CENTER_X, CENTER_Y ); this->AddChild( &m_sprHowToPlay ); m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH ); m_sprHowToPlay.BeginTweening( 0.4f ); // sleep m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE ); m_sprHowToPlay.SetX( CENTER_X ); SOUND->PlayMusic( THEME->GetPathToS("ScreenInstructions music") ); } ScreenInstructions::~ScreenInstructions() { LOG->Trace( "ScreenInstructions::~ScreenInstructions()" ); } void ScreenInstructions::Update( float fDeltaTime ) { //LOG->Trace( "ScreenInstructions::Update(%f)", fDeltaTime ); Screen::Update( fDeltaTime ); } void ScreenInstructions::DrawPrimitives() { Screen::DrawPrimitives(); } void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( IsTransitioning() ) return; // default input handler Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_MenuTimer: this->MenuStart(PLAYER_1); break; case SM_GoToPrevScreen: SCREENMAN->SetNewScreen( "ScreenTitleMenu" ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; } } void ScreenInstructions::MenuBack( PlayerNumber pn ) { Back( SM_GoToPrevScreen ); } void ScreenInstructions::MenuStart( PlayerNumber pn ) { StartTransitioning( SM_GoToNextScreen ); m_sprHowToPlay.StopTweening(); m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE ); m_sprHowToPlay.SetX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 ); }