#include "global.h" #include "ScoreDisplayAliveTime.h" #include "RageUtil.h" #include "StageStats.h" #include "XmlFile.h" #include "GameState.h" #include "StatsManager.h" #include "ActorUtil.h" #include "LuaManager.h" REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime ) ScoreDisplayAliveTime::ScoreDisplayAliveTime() { m_PlayerNumber = PLAYER_INVALID; } ScoreDisplayAliveTime::~ScoreDisplayAliveTime() { } void ScoreDisplayAliveTime::LoadFromNode( const RString& sDir, const XNode* pNode ) { BitmapText::LoadFromNode( sDir, pNode ); { RString sPlayerNumber; bool b = pNode->GetAttrValue( "PlayerNumber", sPlayerNumber ); ASSERT( b ); m_PlayerNumber = (PlayerNumber) LuaHelpers::RunExpressionI(sPlayerNumber); } } void ScoreDisplayAliveTime::Update( float fDelta ) { UpdateNumber(); BitmapText::Update( fDelta ); } void ScoreDisplayAliveTime::PlayCommand( const RString &sCommandName ) { // TODO: Add handling of GoalComplete message BitmapText::PlayCommand( sCommandName ); } void ScoreDisplayAliveTime::UpdateNumber() { float fSecsIntoPlay = 0; ASSERT( m_PlayerNumber != PLAYER_INVALID ); if( GAMESTATE->IsPlayerEnabled(m_PlayerNumber) ) fSecsIntoPlay = STATSMAN->GetAccumPlayedStageStats().m_player[m_PlayerNumber].fAliveSeconds + STATSMAN->m_CurStageStats.m_player[m_PlayerNumber].fAliveSeconds; SetText( SecondsToMMSSMsMs(fSecsIntoPlay) ); } // lua start #include "LuaBinding.h" class LunaScoreDisplayAliveTime: public Luna { public: LunaScoreDisplayAliveTime() { LUA->Register( Register ); } static void Register(lua_State *L) { Luna::Register( L ); } }; LUA_REGISTER_DERIVED_CLASS( ScoreDisplayAliveTime, BitmapText ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */