#include "global.h" #include "RageSoundPosMap.h" #include "RageLog.h" #include "RageUtil.h" #include "RageTimer.h" /* The number of frames we should keep pos_map data for. This being too high * is mostly harmless; the data is small. */ const int pos_map_backlog_frames = 100000; pos_map_queue::pos_map_queue() { } pos_map_queue::pos_map_queue( const pos_map_queue &cpy ) { *this = cpy; } void pos_map_queue::Insert( int64_t frameno, int pos, int got_frames ) { if( m_Queue.size() ) { /* Optimization: If the last entry lines up with this new entry, just merge them. */ pos_map_t &last = m_Queue.back(); if( last.frameno+last.frames == frameno && last.position+last.frames == pos ) { last.frames += got_frames; return; } } m_Queue.push_back( pos_map_t( frameno, pos, got_frames ) ); Cleanup(); } void pos_map_queue::Cleanup() { /* Determine the number of frames of data we have. */ int64_t total_frames = 0; for( unsigned i = 0; i < m_Queue.size(); ++i ) total_frames += m_Queue[i].frames; /* Remove the oldest entry so long we'll stil have enough data. Don't delete every * frame, so we'll always have some data to extrapolate from. */ while( m_Queue.size() > 1 && total_frames - m_Queue.front().frames > pos_map_backlog_frames ) { total_frames -= m_Queue.front().frames; m_Queue.pop_front(); } } int64_t pos_map_queue::Search( int64_t frame, bool *approximate ) const { if( IsEmpty() ) { if( approximate ) *approximate = true; return 0; } /* frame is probably in pos_map. Search to figure out what position * it maps to. */ int64_t closest_position = 0, closest_position_dist = INT_MAX; int closest_block = 0; /* print only */ for( unsigned i = 0; i < m_Queue.size(); ++i ) { if( frame >= m_Queue[i].frameno && frame < m_Queue[i].frameno+m_Queue[i].frames ) { /* frame lies in this block; it's an exact match. Figure * out the exact position. */ int64_t diff = m_Queue[i].position - m_Queue[i].frameno; return frame + diff; } /* See if the current position is close to the beginning of this block. */ int64_t dist = llabs( m_Queue[i].frameno - frame ); if( dist < closest_position_dist ) { closest_position_dist = dist; closest_block = i; closest_position = m_Queue[i].position; } /* See if the current position is close to the end of this block. */ dist = llabs( m_Queue[i].frameno + m_Queue[i].frames - frame ); if( dist < closest_position_dist ) { closest_position_dist = dist; closest_block = i; closest_position = m_Queue[i].position + m_Queue[i].frames; } } /* The frame is out of the range of data we've actually sent. * Return the closest position. * * There are three cases when this happens: * 1. After the first GetPCM call, but before it actually gets heard. * 2. After GetPCM returns EOF and the sound has flushed, but before * SoundStopped has been called. * 3. Underflow; we'll be given a larger frame number than we know about. */ #if defined(WIN32) #define LI "%I64i" #else #define LI "%lli" #endif static RageTimer last; if( last.PeekDeltaTime() >= 1.0f ) { last.GetDeltaTime(); LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI, frame, m_Queue[closest_block].frameno, m_Queue[closest_block].frameno+m_Queue[closest_block].frames, closest_position_dist, closest_position ); } if( approximate ) *approximate = true; return closest_position; } void pos_map_queue::Clear() { m_Queue.clear(); } bool pos_map_queue::IsEmpty() const { return m_Queue.empty(); } /* * Copyright (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */