local t = Def.Sprite { Texture=NOTESKIN:GetPath('_Center','Tap Note'); Frame0000=0; Delay0000=0.1; Frame0001=1; Delay0000=0.1; Frame0002=2; Delay0000=0.1; Frame0003=3; Delay0000=0.1; Frame0004=4; Delay0000=0.1; Frame0005=5; Delay0000=0.1; }; return t;