local font = LoadFont( "_zeroesthree" ); local frame = LoadActor( "_score frame" ); local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score"; return Def.ActorFrame { Def.ActorFrame { frame; font .. { Text = "player 1 " .. text; InitCommand = cmd(horizalign,left;addy,16;addx,-80;zoom,0.75;shadowlength,0); }; InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202); OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208); OffCommand = cmd(linear,1;x,SCREEN_LEFT-100); Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true; }; Def.ActorFrame { frame; font .. { Text = "player 2 " .. text; InitCommand = cmd(horizalign,right;addy,16;addx,80;zoom,0.75;shadowlength,0); }; InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202); OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210); OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100); Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true; } };