/* NoteDataUtil - Utility functions that deal with NoteData. */ #ifndef NOTEDATAUTIL_H #define NOTEDATAUTIL_H #include "GameConstantsAndTypes.h" // for RadarCategory #include "NoteTypes.h" #include "NoteData.h" class PlayerOptions; struct RadarValues; /* Utils for NoteData. Things should go in here if they can be (cleanly and * efficiently) implemented using only NoteData's primitives; this improves * abstraction and makes it much easier to change NoteData internally in * the future. */ namespace NoteDataUtil { NoteType GetSmallestNoteTypeForMeasure( const NoteData &n, int iMeasureIndex ); void LoadFromSMNoteDataString( NoteData &out, CString sSMNoteData ); void GetSMNoteDataString( const NoteData &in, CString ¬es_out ); void LoadTransformedSlidingWindow( const NoteData &in, NoteData &out, int iNewNumTracks ); void LoadOverlapped( const NoteData &in, NoteData &out, int iNewNumTracks ); void LoadTransformedLights( const NoteData &in, NoteData &out, int iNewNumTracks ); void LoadTransformedLightsFromTwo( const NoteData &marquee, const NoteData &bass, NoteData &out ); void InsertHoldTails( NoteData &inout ); // radar values - return between 0.0 and 1.2 float GetStreamRadarValue( const NoteData &in, float fSongSeconds ); float GetVoltageRadarValue( const NoteData &in, float fSongSeconds ); float GetAirRadarValue( const NoteData &in, float fSongSeconds ); float GetFreezeRadarValue( const NoteData &in, float fSongSeconds ); float GetChaosRadarValue( const NoteData &in, float fSongSeconds ); void CalculateRadarValues( const NoteData &in, float fSongSeconds, RadarValues& out ); void RemoveHoldNotes( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void ChangeRollsToHolds( NoteData &in, int iStartIndex, int iEndIndex ); void RemoveSimultaneousNotes( NoteData &inout, int iMaxSimultaneous, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveJumps( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveHands( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveQuads( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveMines( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveStretch( NoteData &inout, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void RemoveAllButOneTap( NoteData &inout, int row ); enum TrackMapping { left, right, mirror, shuffle, super_shuffle, stomp, NUM_TRACK_MAPPINGS }; void Turn( NoteData &inout, StepsType st, TrackMapping tt, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Little( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Wide( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Big( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Quick( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void BMRize( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Skippy( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void InsertIntelligentTaps( NoteData &in, int iWindowSizeRows, int iInsertOffsetRows, int iWindowStrideRows, bool bSkippy, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void AddMines( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Echo( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Stomp( NoteData &inout, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Planted( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Floored( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void Twister( NoteData &inout, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void ConvertTapsToHolds( NoteData &inout, int iSimultaneousHolds, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); // change all TAP_ADDITIONs to TAP_TAPs void ConvertAdditionsToRegular( NoteData &inout ); void Backwards( NoteData &inout ); void SwapSides( NoteData &inout ); void CopyLeftToRight( NoteData &inout ); void CopyRightToLeft( NoteData &inout ); void ClearLeft( NoteData &inout ); void ClearRight( NoteData &inout ); void CollapseToOne( NoteData &inout ); void CollapseLeft( NoteData &inout ); void ShiftTracks( NoteData &inout, int iShiftBy ); void ShiftLeft( NoteData &inout ); void ShiftRight( NoteData &inout ); void SnapToNearestNoteType( NoteData &inout, NoteType nt1, NoteType nt2, int iStartIndex, int iEndIndex ); inline void SnapToNearestNoteType( NoteData &inout, NoteType nt, int iStartIndex, int iEndIndex ) { SnapToNearestNoteType( inout, nt, NOTE_TYPE_INVALID, iStartIndex, iEndIndex ); } // True if no notes in row that aren't true in the mask bool RowPassesValidMask( NoteData &inout, int row, const bool bValidMask[] ); void TransformNoteData( NoteData &nd, const AttackArray &aa, StepsType st, Song* pSong ); void TransformNoteData( NoteData &nd, const PlayerOptions &po, StepsType st, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); void AddTapAttacks( NoteData &nd, Song* pSong ); // void Scale( NoteData &nd, float fScale ); void ScaleRegion( NoteData &nd, float fScale, int iStartIndex = 0, int iEndIndex = MAX_NOTE_ROW ); inline void Scale( NoteData &nd, float fScale ) { NoteDataUtil::ScaleRegion(nd, fScale); } void InsertRows( NoteData &nd, int iStartIndex, int iRowsToShift ); void DeleteRows( NoteData &nd, int iStartIndex, int iRowsToShift ); void RemoveAllTapsOfType( NoteData& ndInOut, TapNote::Type typeToRemove ); void RemoveAllTapsExceptForType( NoteData& ndInOut, TapNote::Type typeToKeep ); int GetNumUsedTracks( const NoteData& in ); bool AnyTapsAndHoldsInTrackRange( const NoteData& in, int iTrack, int iStart, int iEnd ); bool GetNextEditorPosition( const NoteData& in, int &rowInOut ); bool GetPrevEditorPosition( const NoteData& in, int &rowInOut ); }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */