#include "global.h" #include "FontManager.h" #include "Font.h" #include "RageUtil.h" #include "RageLog.h" #include FontManager* FONT = NULL; // global and accessable from anywhere in our program // map from file name to a texture holder typedef pair FontName; static map g_mapPathToFont; FontManager::FontManager() { } FontManager::~FontManager() { for( std::map::iterator i = g_mapPathToFont.begin(); i != g_mapPathToFont.end(); ++i) { const FontName &fn = i->first; Font* pFont = i->second; if(pFont->m_iRefCount>0) { LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", fn.first.c_str(), pFont->m_iRefCount ); } delete pFont; } } void FontManager::ReloadFonts() { for(map::iterator i = g_mapPathToFont.begin(); i != g_mapPathToFont.end(); ++i) { i->second->Reload(); } } Font* FontManager::LoadFont( const RString &sFontOrTextureFilePath, RString sChars ) { PruneFonts(); Font *pFont; // Convert the path to lowercase so that we don't load duplicates. // Really, this does not solve the duplicate problem. We could have two copies // of the same bitmap if there are equivalent but different paths // (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ). CHECKPOINT_M( ssprintf("FontManager::LoadFont(%s).", sFontOrTextureFilePath.c_str()) ); const FontName NewName( sFontOrTextureFilePath, sChars ); map::iterator p = g_mapPathToFont.find( NewName ); if( p != g_mapPathToFont.end() ) { pFont=p->second; } else { pFont= new Font; pFont->Load(sFontOrTextureFilePath, sChars); g_mapPathToFont[NewName] = pFont; } ++pFont->m_iRefCount; return pFont; } Font *FontManager::CopyFont( Font *pFont ) { ++pFont->m_iRefCount; return pFont; } void FontManager::UnloadFont( Font *fp ) { CHECKPOINT_M( ssprintf("FontManager::UnloadFont(%s).", fp->path.c_str()) ); for( std::map::iterator i = g_mapPathToFont.begin(); i != g_mapPathToFont.end(); ++i) { if(i->second != fp) continue; ASSERT_M(fp->m_iRefCount>0,"Attempting to unload a font with zero ref count!"); i->second->m_iRefCount--; return; } FAIL_M( ssprintf("Unloaded an unknown font (%p)", fp) ); } void FontManager::PruneFonts() { for( std::map::iterator i = g_mapPathToFont.begin();i != g_mapPathToFont.end();) { Font *fp=i->second; if(fp->m_iRefCount==0) { delete fp; g_mapPathToFont.erase(i); i = g_mapPathToFont.end(); } else { ++i; } } } /* * (c) 2001-2003 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */