#ifndef GROOVE_RADAR_H #define GROOVE_RADAR_H #include "ActorFrame.h" #include "Sprite.h" #include "AutoActor.h" #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" class Steps; struct RadarValues; /** @brief The song's GrooveRadar displayed in SelectMusic. */ class GrooveRadar : public ActorFrame { public: GrooveRadar(); virtual GrooveRadar *Copy() const; virtual void LoadFromNode( const XNode* pNode ); /** * @brief Give the Player an empty GrooveRadar. * @param pn the Player to give an empty GrooveRadar. */ void SetEmpty( PlayerNumber pn ); void SetFromRadarValues( PlayerNumber pn, const RadarValues &rv ); /** * @brief Give the Player a GrooveRadar based on some Steps. * @param pn the Player to give a GrooveRadar. * @param pSteps the Steps to use to make the radar. If NULL, there are no Steps. */ void SetFromSteps( PlayerNumber pn, Steps* pSteps ); void SetFromValues( PlayerNumber pn, vector vals ); // Lua void PushSelf( lua_State *L ); protected: /** * @brief The companion ValueMap to the GrooveRadar. * * This must be a separate Actor so that it can be tweened separately from the labels. */ class GrooveRadarValueMap : public ActorFrame { public: GrooveRadarValueMap(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void SetEmpty(); void SetFromSteps( const RadarValues &rv ); void SetFromValues( vector vals ); void SetRadius( float f ) { m_size.x = f; m_size.y = f; } bool m_bValuesVisible; float m_PercentTowardNew; float m_fValuesNew[NUM_RadarCategory]; float m_fValuesOld[NUM_RadarCategory]; PlayerNumber m_PlayerNumber; }; AutoActor m_sprRadarBase; GrooveRadarValueMap m_GrooveRadarValueMap[NUM_PLAYERS]; // xxx: convert Sprite to AutoActor -aj Sprite m_sprRadarLabels[NUM_RadarCategory]; ActorFrame m_Frame; }; #endif /** * @file * @author Chris Danford (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */