#ifndef SDL_ARCH_H #define SDL_ARCH_H /* All driver types should have a default, portable implementation, provided * here. */ /* None of these SDL implementations run on Xbox, so I've commented * out use of this header and added the #includes to each arch_*.h */ /* Load default fallback drivers; some of these may be overridden by arch-specific drivers. */ #include "LoadingWindow/LoadingWindow_SDL.h" /* XXX: null, none, Null--pick one */ #include "ErrorDialog/ErrorDialog_null.h" #include "ArchHooks/ArchHooks_none.h" #include "Sound/RageSoundDriver_Null.h" #include "LowLevelWindow/LowLevelWindow_Null.h" // not supported on Xbox //#include "InputHandler/InputHandler_SDL.h" #endif /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard */