#include "global.h" /* ----------------------------------------------------------------------------- Class: SongOptions Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "SongOptions.h" #include "RageUtil.h" void SongOptions::Init() { m_LifeType = LIFE_BAR; m_DrainType = DRAIN_NORMAL; m_iBatteryLives = 4; m_FailType = FAIL_ARCADE; m_bAssistTick = false; m_fMusicRate = 1.0f; m_bAutoSync = false; m_bSaveScore = true; } CString SongOptions::GetString() const { CString sReturn; switch( m_LifeType ) { case LIFE_BAR: switch( m_DrainType ) { case DRAIN_NORMAL: break; case DRAIN_NO_RECOVER: sReturn += "NoRecover, "; break; case DRAIN_SUDDEN_DEATH: sReturn += "SuddenDeath, "; break; } break; case LIFE_BATTERY: sReturn += ssprintf( "%dLives, ", m_iBatteryLives ); break; } switch( m_FailType ) { case FAIL_ARCADE: break; case FAIL_END_OF_SONG: sReturn += "FailEndOfSong, "; break; case FAIL_OFF: sReturn += "FailOff, "; break; } if( m_fMusicRate != 1 ) { CString s = ssprintf( "%2.2f", m_fMusicRate ); if( s[s.GetLength()-1] == '0' ) s.erase(s.GetLength()-1); sReturn += s + "xMusic, "; } if( m_bAutoSync ) sReturn += "AutoSync, "; if( sReturn.GetLength() > 2 ) sReturn.erase( sReturn.GetLength()-2 ); // delete the trailing ", " return sReturn; } /* Options are added to the current settings; call Init() beforehand if * you don't want this. */ void SongOptions::FromString( CString sOptions ) { // Init(); sOptions.MakeLower(); CStringArray asBits; split( sOptions, ",", asBits, true ); for( unsigned i=0; i matches; if( mult.Compare(sBit, matches) ) { int ret = sscanf( matches[0], "%f", &m_fMusicRate ); ASSERT( ret == 1 ); } matches.clear(); Regex lives("^([0-9]+) ?(lives|life)$"); if( lives.Compare(sBit, matches) ) { int ret = sscanf( matches[0], "%i", &m_iBatteryLives ); ASSERT( ret == 1 ); } CStringArray asParts; split( sBit, " ", asParts, true ); bool on = true; if( asParts.size() > 1 ) { sBit = asParts[1]; if( asParts[0] == "no" ) on = false; } if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER; else if( sBit == "suddendeath" ) m_DrainType = DRAIN_SUDDEN_DEATH; else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER; else if( sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH; else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL; else if( sBit == "failarcade" ) m_FailType = FAIL_ARCADE; else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG; else if( sBit == "failoff" ) m_FailType = FAIL_OFF; else if( sBit == "assisttick" ) m_bAssistTick = on; else if( sBit == "autosync" ) m_bAutoSync = on; else if( sBit == "savescore" ) m_bSaveScore = on; else if( sBit == "bar" ) m_LifeType = LIFE_BAR; else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY; } } bool SongOptions::operator==( const SongOptions &other ) const { #define COMPARE(x) { if( x != other.x ) return false; } COMPARE( m_LifeType ); COMPARE( m_DrainType ); COMPARE( m_iBatteryLives ); COMPARE( m_FailType ); COMPARE( m_fMusicRate ); COMPARE( m_bAssistTick ); COMPARE( m_bAutoSync ); COMPARE( m_bSaveScore ); #undef COMPARE return true; }