/* ----------------------------------------------------------------------------- Class: ScreenUnlock Desc: See header. Copyright (c) 2003 by the person(s) listed below. All rights reserved. Andrew Wong ----------------------------------------------------------------------------- */ #include "global.h" #include "PrefsManager.h" #include "ScreenUnlock.h" #include "ThemeManager.h" #include "GameState.h" #include "RageLog.h" #include "UnlockSystem.h" #include "SongManager.h" #include "ActorUtil.h" #include "song.h" #include "Course.h" #define NUM_UNLOCKS THEME->GetMetricI("ScreenUnlock", "NumUnlocks") #define UNLOCK_TEXT_SCROLL_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollX"); #define UNLOCK_TEXT_SCROLL_START_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollStartY") #define UNLOCK_TEXT_SCROLL_END_Y THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollEndY") #define UNLOCK_TEXT_SCROLL_ZOOM THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollZoom") #define UNLOCK_TEXT_SCROLL_ROWS THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollRows") #define UNLOCK_TEXT_SCROLL_MAX_WIDTH THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollMaxWidth") #define UNLOCK_TEXT_SCROLL_ICON_X THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconX") #define UNLOCK_TEXT_SCROLL_ICON_SIZE THEME->GetMetricF("ScreenUnlock", "UnlockTextScrollIconSize") #define DISPLAYED_SONG(i) THEME->GetMetric ("ScreenUnlock", ssprintf("Unlock%dSong", i)) #define UNLOCK_TEXT_SCROLL THEME->GetMetricI("ScreenUnlock", "UnlockTextScroll") #define TYPE_TO_DISPLAY THEME->GetMetric("ScreenUnlock", "TypeOfPointsToDisplay") #define ICON_COMMAND THEME->GetMetric ("ScreenUnlock", "UnlockIconCommand") #define TIME_TO_DISPLAY THEME->GetMetricF("ScreenUnlock", "TimeToDisplay") #define POINTS_ZOOM THEME->GetMetricF("ScreenUnlock","PointsZoom") #define USE_UNLOCKS_DAT THEME->GetMetricI("ScreenUnlock","UseUnlocksDat") ScreenUnlock::ScreenUnlock( CString sClassName ) : ScreenAttract( sClassName ) { LOG->Trace("ScreenUnlock::ScreenUnlock()"); unsigned NumUnlocks = NUM_UNLOCKS; if (UNLOCKMAN->m_SongEntries.size() < NumUnlocks) NumUnlocks = UNLOCKMAN->m_SongEntries.size(); if (!PREFSMAN->m_bUseUnlockSystem || NumUnlocks == 0) { this->HandleScreenMessage( SM_GoToNextScreen ); return; } PointsUntilNextUnlock.LoadFromFont( THEME->GetPathToF("Common normal") ); PointsUntilNextUnlock.SetHorizAlign( Actor::align_left ); unsigned i; CString IconCommand = ICON_COMMAND; for(i=1; i <= NumUnlocks; i++) { // get pertaining UnlockEntry CString SongTitle = DISPLAYED_SONG(i); if (USE_UNLOCKS_DAT == 1) if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() ) SongTitle = UNLOCKMAN->m_SongEntries[i-1].m_sSongName; LOG->Trace("UnlockScreen: Searching for %s", SongTitle.c_str()); const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry( SongTitle ); if( pSong == NULL) { LOG->Trace("Can't find song %s", SongTitle.c_str()); continue; } Sprite* entry = new Sprite; // new unlock graphic entry->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) ); // set graphic location entry->SetName( ssprintf("Unlock%d",i) ); SET_XY( *entry ); entry->Command(IconCommand); Unlocks.push_back(entry); if ( !pSong->IsLocked() ) this->AddChild(Unlocks[Unlocks.size() - 1]); } // scrolling text if (UNLOCK_TEXT_SCROLL != 0) { float ScrollingTextX = UNLOCK_TEXT_SCROLL_X; float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y; float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y; float ScrollingTextZoom = UNLOCK_TEXT_SCROLL_ZOOM; float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS; float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH; float SecondsToScroll = TIME_TO_DISPLAY; if (SecondsToScroll > 2) SecondsToScroll--; float SECS_PER_CYCLE = 0; if (UNLOCK_TEXT_SCROLL != 3) SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows + NumUnlocks); else SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4); for(i = 1; i <= NumUnlocks; i++) { CString DisplayedSong = DISPLAYED_SONG(i); if (USE_UNLOCKS_DAT == 1) if ((unsigned)i <= UNLOCKMAN->m_SongEntries.size() ) DisplayedSong = UNLOCKMAN->m_SongEntries[i-1].m_sSongName; DisplayedSong.MakeUpper(); const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong); if ( pSong == NULL ) // no such song continue; BitmapText* text = new BitmapText; text->LoadFromFont( THEME->GetPathToF("ScreenUnlock text") ); text->SetHorizAlign( Actor::align_left ); text->SetZoom(ScrollingTextZoom); if (pSong && pSong->m_pSong != NULL) { CString title = pSong->m_pSong->GetDisplayMainTitle(); CString subtitle = pSong->m_pSong->GetDisplaySubTitle(); if( subtitle != "" ) title = title + "\n" + subtitle; text->SetMaxWidth( MaxWidth ); text->SetText( title ); } else // song is missing, might be a course { Course *crs = SONGMAN->FindCourse( DisplayedSong ); if (crs != NULL) { text->SetMaxWidth( MaxWidth ); text->SetText( crs->m_sName ); text->Command("Diffuse,0,1,0,1"); } else // entry isn't a song or course { text->SetText( "" ); text->Command("Diffuse,0.5,0,0,1"); } } if (pSong != NULL && pSong->m_pSong != NULL) { if( pSong->IsLocked() ) // song is locked { text->SetText("???"); text->SetZoomX(1); } else { // song is unlocked, change color RageColor color = SONGMAN->GetGroupColor(pSong->m_pSong->m_sGroupName); text->SetGlobalDiffuseColor(color); } } text->SetXY(ScrollingTextX, ScrollingTextStartY); if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks) { // special command for last unlocks when extreme-style scrolling is in effect float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks; float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY); float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE; float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime; LOG->Trace("Target Row: %f", TargetRow); LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() ); text->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY) ); } else text->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) ); item.push_back(text); if (UNLOCK_TEXT_SCROLL >= 2) { Sprite* IconCount = new Sprite; // new unlock graphic IconCount->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", i)) ); // set graphic location IconCount->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY); IconCount->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE); IconCount->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE); if (UNLOCK_TEXT_SCROLL == 3 && UNLOCK_TEXT_SCROLL_ROWS + i > NumUnlocks) { float TargetRow = -0.5f + i + UNLOCK_TEXT_SCROLL_ROWS - NumUnlocks; float StopOffPoint = ScrollingTextEndY - TargetRow / UNLOCK_TEXT_SCROLL_ROWS * (ScrollingTextEndY - ScrollingTextStartY); float FirstCycleTime = (UNLOCK_TEXT_SCROLL_ROWS - TargetRow) * SECS_PER_CYCLE; float SecondCycleTime = (6 + TargetRow) * SECS_PER_CYCLE - FirstCycleTime; LOG->Trace("Target Row: %f", TargetRow); LOG->Trace("command for icon %d: %s", i, ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime * 2, ScrollingTextEndY).c_str() ); IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), FirstCycleTime, StopOffPoint, SecondCycleTime, ScrollingTextEndY) ); } else IconCount->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;linear,0.1;diffusealpha,0", SECS_PER_CYCLE * (i - 1), SECS_PER_CYCLE * (ScrollingTextRows), ScrollingTextEndY) ); ItemIcons.push_back(IconCount); LOG->Trace("Added unlock text %d", i); if (UNLOCK_TEXT_SCROLL == 3) { if ( !pSong->IsLocked() ) LastUnlocks.push_back(i); } } } } if (UNLOCK_TEXT_SCROLL == 3) { float ScrollingTextX = UNLOCK_TEXT_SCROLL_X; float ScrollingTextStartY = UNLOCK_TEXT_SCROLL_START_Y; float ScrollingTextEndY = UNLOCK_TEXT_SCROLL_END_Y; float ScrollingTextRows = UNLOCK_TEXT_SCROLL_ROWS; float MaxWidth = UNLOCK_TEXT_SCROLL_MAX_WIDTH; float SecondsToScroll = TIME_TO_DISPLAY - 1; float SECS_PER_CYCLE = (float)SecondsToScroll/(ScrollingTextRows * 3 + NumUnlocks + 4); for(i=1; i <= UNLOCK_TEXT_SCROLL_ROWS; i++) { if (i > LastUnlocks.size()) continue; unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i]; CString DisplayedSong = DISPLAYED_SONG(NextIcon); if (USE_UNLOCKS_DAT == 1) { if (NextIcon <= UNLOCKMAN->m_SongEntries.size() ) DisplayedSong = UNLOCKMAN->m_SongEntries[NextIcon-1].m_sSongName; } DisplayedSong.MakeUpper(); const UnlockEntry *pSong = UNLOCKMAN->FindLockEntry(DisplayedSong); if (pSong->m_pSong == NULL) continue; BitmapText* NewText = new BitmapText; NewText->LoadFromFont( THEME->GetPathToF("ScreenUnlock text") ); NewText->SetHorizAlign( Actor::align_left ); CString title = pSong->m_pSong->GetDisplayMainTitle(); CString subtitle = pSong->m_pSong->GetDisplaySubTitle(); if( subtitle != "" ) title = title + "\n" + subtitle; NewText->SetZoom(UNLOCK_TEXT_SCROLL_ZOOM); NewText->SetMaxWidth( MaxWidth ); NewText->SetText( title ); RageColor color = SONGMAN->GetGroupColor(pSong->m_pSong->m_sGroupName); NewText->SetGlobalDiffuseColor(color); NewText->SetXY(ScrollingTextX, ScrollingTextStartY); NewText->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows )) ); // new unlock graphic Sprite* NewIcon = new Sprite; NewIcon->Load( THEME->GetPathToG(ssprintf("ScreenUnlock %d icon", NextIcon)) ); // set graphic location NewIcon->SetXY( UNLOCK_TEXT_SCROLL_ICON_X, ScrollingTextStartY); NewIcon->SetHeight(UNLOCK_TEXT_SCROLL_ICON_SIZE); NewIcon->SetWidth(UNLOCK_TEXT_SCROLL_ICON_SIZE); NewIcon->Command( ssprintf("diffusealpha,0;sleep,%f;diffusealpha,1;linear,%f;y,%f;", SECS_PER_CYCLE * (NumUnlocks + 2 * i - 2), SECS_PER_CYCLE * ((ScrollingTextRows - i) * 2 + 1 ), (ScrollingTextStartY + (ScrollingTextEndY - ScrollingTextStartY) * (ScrollingTextRows - i + 0.5) / ScrollingTextRows )) ); ItemIcons.push_back(NewIcon); item.push_back(NewText); } } // NOTE: the following two loops require the iterator to // be ints because if you decrement an unsigned when it // equals zero, you get the maximum value of an unsigned, // which is still greater than 0. By typecasting it as // an integer, you can achieve -1, which exits the loop. for(i = item.size() - 1; (int)i >= 0; i--) this->AddChild(item[i]); for(i = ItemIcons.size() - 1; (int)i >= 0; i--) this->AddChild(ItemIcons[i]); PointsUntilNextUnlock.SetName( "PointsDisplay" ); CString PointDisplay = TYPE_TO_DISPLAY; if (PointDisplay == "DP" || PointDisplay == "Dance") { CString sDP = ssprintf( "%d", (int)UNLOCKMAN->DancePointsUntilNextUnlock() ); PointsUntilNextUnlock.SetText( sDP ); } else if (PointDisplay == "AP" || PointDisplay == "Arcade") { CString sAP = ssprintf( "%d", (int)UNLOCKMAN->ArcadePointsUntilNextUnlock() ); PointsUntilNextUnlock.SetText( sAP ); } else if (PointDisplay == "SP" || PointDisplay == "Song") { CString sSP = ssprintf( "%d", (int)UNLOCKMAN->SongPointsUntilNextUnlock() ); PointsUntilNextUnlock.SetText( sSP ); } PointsUntilNextUnlock.SetZoom( POINTS_ZOOM ); SET_XY( PointsUntilNextUnlock ); this->AddChild( &PointsUntilNextUnlock ); this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY ); this->SortByZ(); } ScreenUnlock::~ScreenUnlock() { while (Unlocks.size() > 0) { Sprite* entry = Unlocks[Unlocks.size()-1]; SAFE_DELETE(entry); Unlocks.pop_back(); } while (item.size() > 0) { BitmapText* entry = item[item.size()-1]; SAFE_DELETE(entry); item.pop_back(); } while (ItemIcons.size() > 0) { Sprite* entry = ItemIcons[ItemIcons.size()-1]; SAFE_DELETE(entry); ItemIcons.pop_back(); } }