#include "global.h" /* ----------------------------------------------------------------------------- Class: Judgment Desc: See header Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Judgment.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "PrefsManager.h" #include "GameState.h" #include "ThemeManager.h" static CachedThemeMetric MARVELOUS_COMMAND ("Judgment","MarvelousCommand"); static CachedThemeMetric PERFECT_COMMAND ("Judgment","PerfectCommand"); static CachedThemeMetric GREAT_COMMAND ("Judgment","GreatCommand"); static CachedThemeMetric GOOD_COMMAND ("Judgment","GoodCommand"); static CachedThemeMetric BOO_COMMAND ("Judgment","BooCommand"); static CachedThemeMetric MISS_COMMAND ("Judgment","MissCommand"); static CachedThemeMetric MARVELOUS_ODD_COMMAND ("Judgment","MarvelousOddCommand"); static CachedThemeMetric PERFECT_ODD_COMMAND ("Judgment","PerfectOddCommand"); static CachedThemeMetric GREAT_ODD_COMMAND ("Judgment","GreatOddCommand"); static CachedThemeMetric GOOD_ODD_COMMAND ("Judgment","GoodOddCommand"); static CachedThemeMetric BOO_ODD_COMMAND ("Judgment","BooOddCommand"); static CachedThemeMetric MISS_ODD_COMMAND ("Judgment","MissOddCommand"); static CachedThemeMetric MARVELOUS_EVEN_COMMAND ("Judgment","MarvelousEvenCommand"); static CachedThemeMetric PERFECT_EVEN_COMMAND ("Judgment","PerfectEvenCommand"); static CachedThemeMetric GREAT_EVEN_COMMAND ("Judgment","GreatEvenCommand"); static CachedThemeMetric GOOD_EVEN_COMMAND ("Judgment","GoodEvenCommand"); static CachedThemeMetric BOO_EVEN_COMMAND ("Judgment","BooEvenCommand"); static CachedThemeMetric MISS_EVEN_COMMAND ("Judgment","MissEvenCommand"); Judgment::Judgment() { MARVELOUS_COMMAND.Refresh(); PERFECT_COMMAND.Refresh(); GREAT_COMMAND.Refresh(); GOOD_COMMAND.Refresh(); BOO_COMMAND.Refresh(); MISS_COMMAND.Refresh(); MARVELOUS_ODD_COMMAND.Refresh(); PERFECT_ODD_COMMAND.Refresh(); GREAT_ODD_COMMAND.Refresh(); GOOD_ODD_COMMAND.Refresh(); BOO_ODD_COMMAND.Refresh(); MISS_ODD_COMMAND.Refresh(); MARVELOUS_EVEN_COMMAND.Refresh(); PERFECT_EVEN_COMMAND.Refresh(); GREAT_EVEN_COMMAND.Refresh(); GOOD_EVEN_COMMAND.Refresh(); BOO_EVEN_COMMAND.Refresh(); MISS_EVEN_COMMAND.Refresh(); m_iCount = 0; m_sprJudgment.Load( THEME->GetPathToG("Judgment 1x6") ); m_sprJudgment.StopAnimating(); Reset(); this->AddChild( &m_sprJudgment ); } void Judgment::Reset() { m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) ); m_sprJudgment.StopTweening(); m_sprJudgment.SetXY( 0, 0 ); m_sprJudgment.SetEffectNone(); } void Judgment::SetJudgment( TapNoteScore score ) { //LOG->Trace( "Judgment::SetJudgment()" ); Reset(); switch( score ) { case TNS_MARVELOUS: m_sprJudgment.SetState( 0 ); m_sprJudgment.Command( (m_iCount%2) ? MARVELOUS_ODD_COMMAND : MARVELOUS_EVEN_COMMAND ); m_sprJudgment.Command( MARVELOUS_COMMAND ); break; case TNS_PERFECT: m_sprJudgment.SetState( 1 ); m_sprJudgment.Command( (m_iCount%2) ? PERFECT_ODD_COMMAND : PERFECT_EVEN_COMMAND ); m_sprJudgment.Command( PERFECT_COMMAND ); break; case TNS_GREAT: m_sprJudgment.SetState( 2 ); m_sprJudgment.Command( (m_iCount%2) ? GREAT_ODD_COMMAND : GREAT_EVEN_COMMAND ); m_sprJudgment.Command( GREAT_COMMAND ); break; case TNS_GOOD: m_sprJudgment.SetState( 3 ); m_sprJudgment.Command( (m_iCount%2) ? GOOD_ODD_COMMAND : GOOD_EVEN_COMMAND ); m_sprJudgment.Command( GOOD_COMMAND ); break; case TNS_BOO: m_sprJudgment.SetState( 4 ); m_sprJudgment.Command( (m_iCount%2) ? BOO_ODD_COMMAND : BOO_EVEN_COMMAND ); m_sprJudgment.Command( BOO_COMMAND ); break; case TNS_MISS: m_sprJudgment.SetState( 5 ); m_sprJudgment.Command( (m_iCount%2) ? MISS_ODD_COMMAND : MISS_EVEN_COMMAND ); m_sprJudgment.Command( MISS_COMMAND ); break; default: ASSERT(0); } m_iCount++; }