#include "global.h" #include "ScreenSystemLayer.h" #include "ScreenManager.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "ActorUtil.h" #include "GameState.h" #include "MemoryCardManager.h" #include "Profile.h" #include "ProfileManager.h" #include "RageLog.h" #include "ScreenDimensions.h" #include "ThemeMetric.h" #include "LocalizedString.h" #include "PlayerState.h" namespace { LocalizedString CREDITS_PRESS_START("ScreenSystemLayer","CreditsPressStart"); LocalizedString CREDITS_INSERT_CARD("ScreenSystemLayer","CreditsInsertCard"); LocalizedString CREDITS_CARD_TOO_LATE("ScreenSystemLayer","CreditsCardTooLate"); LocalizedString CREDITS_CARD_NO_NAME("ScreenSystemLayer","CreditsCardNoName"); LocalizedString CREDITS_CARD_READY("ScreenSystemLayer","CreditsCardReady"); LocalizedString CREDITS_CARD_CHECKING("ScreenSystemLayer","CreditsCardChecking"); LocalizedString CREDITS_CARD_REMOVED("ScreenSystemLayer","CreditsCardRemoved"); LocalizedString CREDITS_FREE_PLAY("ScreenSystemLayer","CreditsFreePlay"); LocalizedString CREDITS_CREDITS("ScreenSystemLayer","CreditsCredits"); LocalizedString CREDITS_MAX("ScreenSystemLayer","CreditsMax"); LocalizedString CREDITS_NOT_PRESENT("ScreenSystemLayer","CreditsNotPresent"); LocalizedString CREDITS_LOAD_FAILED("ScreenSystemLayer","CreditsLoadFailed"); LocalizedString CREDITS_LOADED_FROM_LAST_GOOD_APPEND("ScreenSystemLayer","CreditsLoadedFromLastGoodAppend"); ThemeMetric CREDITS_JOIN_ONLY( "ScreenSystemLayer", "CreditsJoinOnly" ); RString GetCreditsMessage( PlayerNumber pn ) { if( (bool)CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() ) return RString(); bool bShowCreditsMessage; if( SCREENMAN && SCREENMAN->GetTopScreen() && SCREENMAN->GetTopScreen()->GetScreenType() == system_menu ) bShowCreditsMessage = true; else if( MEMCARDMAN->GetCardLocked(pn) ) bShowCreditsMessage = !GAMESTATE->IsPlayerEnabled( pn ); else bShowCreditsMessage = !GAMESTATE->m_bSideIsJoined[pn]; if( !bShowCreditsMessage ) { MemoryCardState mcs = MEMCARDMAN->GetCardState( pn ); const Profile* pProfile = PROFILEMAN->GetProfile( pn ); switch( mcs ) { DEFAULT_FAIL( mcs ); case MemoryCardState_NoCard: // this is a local machine profile if( PROFILEMAN->LastLoadWasFromLastGood(pn) ) return pProfile->GetDisplayNameOrHighScoreName() + CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue(); else if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) ) return CREDITS_LOAD_FAILED.GetValue(); // Prefer the name of the profile over the name of the card. else if( PROFILEMAN->IsPersistentProfile(pn) ) return pProfile->GetDisplayNameOrHighScoreName(); else if( GAMESTATE->PlayersCanJoin() ) return CREDITS_INSERT_CARD.GetValue(); else return RString(); case MemoryCardState_Error: return THEME->GetString( "ScreenSystemLayer", "CreditsCard" + MEMCARDMAN->GetCardError(pn) ); case MemoryCardState_TooLate: return CREDITS_CARD_TOO_LATE.GetValue(); case MemoryCardState_Checking: return CREDITS_CARD_CHECKING.GetValue(); case MemoryCardState_Removed: return CREDITS_CARD_REMOVED.GetValue(); case MemoryCardState_Ready: { // If the profile failed to load and there was no usable backup... if( PROFILEMAN->LastLoadWasTamperedOrCorrupt(pn) && !PROFILEMAN->LastLoadWasFromLastGood(pn) ) return CREDITS_LOAD_FAILED.GetValue(); // If there is a local profile loaded, prefer it over the name of the memory card. if( PROFILEMAN->IsPersistentProfile(pn) ) { RString s = pProfile->GetDisplayNameOrHighScoreName(); if( s.empty() ) s = CREDITS_CARD_NO_NAME.GetValue(); if( PROFILEMAN->LastLoadWasFromLastGood(pn) ) s += CREDITS_LOADED_FROM_LAST_GOOD_APPEND.GetValue(); return s; } else if( !MEMCARDMAN->IsNameAvailable(pn) ) return CREDITS_CARD_READY.GetValue(); else if( !MEMCARDMAN->GetName(pn).empty() ) return MEMCARDMAN->GetName(pn); else return CREDITS_CARD_NO_NAME.GetValue(); } } } else // bShowCreditsMessage { switch( GAMESTATE->GetCoinMode() ) { case CoinMode_Home: if( GAMESTATE->PlayersCanJoin() ) return CREDITS_PRESS_START.GetValue(); else return CREDITS_NOT_PRESENT.GetValue(); case CoinMode_Pay: { int iCredits = GAMESTATE->m_iCoins / PREFSMAN->m_iCoinsPerCredit; int iCoins = GAMESTATE->m_iCoins % PREFSMAN->m_iCoinsPerCredit; RString sCredits = CREDITS_CREDITS; // todo: allow themers to change these strings -aj if( iCredits > 0 || PREFSMAN->m_iCoinsPerCredit == 1 ) sCredits += ssprintf(" %d", iCredits); if( PREFSMAN->m_iCoinsPerCredit > 1 ) sCredits += ssprintf(" %d/%d", iCoins, PREFSMAN->m_iCoinsPerCredit.Get() ); if( iCredits >= MAX_NUM_CREDITS ) sCredits += " " + CREDITS_MAX.GetValue(); return sCredits; } case CoinMode_Free: if( GAMESTATE->PlayersCanJoin() ) return CREDITS_FREE_PLAY.GetValue(); else return CREDITS_NOT_PRESENT.GetValue(); default: ASSERT(0); } } } }; // lua start #include "LuaBinding.h" namespace { int GetCreditsMessage( lua_State *L ) { PlayerNumber pn = Enum::Check(L, 1); RString sText = GetCreditsMessage( pn ); LuaHelpers::Push( L, sText ); return 1; } const luaL_Reg ScreenSystemLayerHelpersTable[] = { LIST_METHOD( GetCreditsMessage ), { NULL, NULL } }; } LUA_REGISTER_NAMESPACE( ScreenSystemLayerHelpers ) REGISTER_SCREEN_CLASS( ScreenSystemLayer ); void ScreenSystemLayer::Init() { Screen::Init(); m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") ); this->AddChild( m_sprOverlay ); } /* * (c) 2001-2005 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */