#include "global.h" #include "ActorSound.h" #include "ActorUtil.h" #include "LuaManager.h" #include "XmlFile.h" #include "RageUtil.h" REGISTER_ACTOR_CLASS_WITH_NAME( ActorSound, Sound ); void ActorSound::Load( const RString &sPath ) { m_Sound.Load( sPath, true ); } void ActorSound::Play() { // This fix makes it possible to stop and pause ActorSounds. (Also, // sometimes stacking sounds is annoying.) -DaisuMaster if( m_Sound.IsPlaying() ) { m_Sound.PlayCopy(); return; } m_Sound.StartPlaying(); } void ActorSound::Pause( bool bPause ) { m_Sound.Pause(bPause); } void ActorSound::Stop() { m_Sound.Stop(); } void ActorSound::LoadFromNode( const XNode* pNode ) { RageSoundLoadParams params; pNode->GetAttrValue("SupportPan", params.m_bSupportPan); pNode->GetAttrValue("SupportRateChanging", params.m_bSupportRateChanging); bool bPrecache = true; pNode->GetAttrValue( "Precache", bPrecache ); Actor::LoadFromNode( pNode ); RString sFile; if( ActorUtil::GetAttrPath(pNode, "File", sFile) ) m_Sound.Load( sFile, bPrecache, ¶ms ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the ActorSound. */ class LunaActorSound: public Luna { public: static int load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; } static int play( T* p, lua_State *L ) { p->Play(); return 0; } static int pause( T* p, lua_State *L ) { p->Pause(BArg(1)); return 0; } static int stop( T* p, lua_State *L ) { p->Stop(); return 0; } static int get( T* p, lua_State *L ) { p->PushSound( L ); return 1; } LunaActorSound() { ADD_METHOD( load ); ADD_METHOD( play ); ADD_METHOD( pause ); ADD_METHOD( stop ); ADD_METHOD( get ); } }; LUA_REGISTER_DERIVED_CLASS( ActorSound, Actor ) // lua end /* * (c) 2005 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */