#include "global.h" #include "RageSoundDriver_Null.h" #include "RageTimer.h" #include "RageLog.h" #include "RageSound.h" #include "RageUtil.h" #include "SDL_utils.h" const int channels = 2; const int samplesize = channels*2; /* 16-bit */ const int samplerate = 44100; const int buffersize_frames = 1024*8; /* in frames */ const int buffersize = buffersize_frames * samplesize; /* in bytes */ int RageSound_Null::MixerThread_start(void *p) { ((RageSound_Null *) p)->MixerThread(); return 0; } void RageSound_Null::MixerThread() { /* SOUNDMAN will be set once RageSoundManager's ctor returns and * assigns it; we might get here before that happens, though. */ while(!SOUNDMAN && !shutdown) SDL_Delay(10); RageTimer Speaker; while(!shutdown) { const int delay_ms = 1000 * buffersize_frames / samplerate; SDL_Delay(delay_ms / 2); LockMutex L(SOUNDMAN->lock); /* "Play" frames. */ const float ms_passed = Speaker.GetDeltaTime(); const int samples_played = int(samplerate * ms_passed); for(unsigned i = 0; i < sounds.size(); ++i) { sounds[i]->samples_buffered -= samples_played; sounds[i]->samples_buffered = max(sounds[i]->samples_buffered, 0); } GetData(); } } bool RageSound_Null::GetData() { LockMutex L(SOUNDMAN->lock); /* Create a 32-bit buffer to mix sounds. */ static Sint16 *buf = NULL; int bufsize = buffersize_frames * channels; if(!buf) buf = new Sint16[bufsize]; for(unsigned i = 0; i < sounds.size(); ++i) { if(sounds[i]->stopping) continue; unsigned samples_needed = buffersize_frames - sounds[i]->samples_buffered; unsigned bytes_needed = samples_needed*samplesize; int Play_Time = int(RageTimer::GetTimeSinceStart() * samplerate); Play_Time += sounds[i]->samples_buffered; /* Call the callback. */ unsigned got = sounds[i]->snd->GetPCM((char *) buf, bytes_needed, Play_Time); sounds[i]->samples_buffered += got/samplesize; if(got < bytes_needed) { /* This sound is finishing. */ sounds[i]->stopping = true; } } // and, do nothing! it's silence return true; } void RageSound_Null::StartMixing(RageSound *snd) { sound *s = new sound; s->snd = snd; LockMutex L(SOUNDMAN->lock); sounds.push_back(s); } void RageSound_Null::Update(float delta) { LockMutex L(SOUNDMAN->lock); /* SoundStopped might erase sounds out from under us, so make a copy * of the sound list. */ vector snds = sounds; for(unsigned i = 0; i < snds.size(); ++i) { if(!sounds[i]->stopping) continue; if(sounds[i]->samples_buffered) continue; /* stopping but still flushing */ /* This sound is done. */ snds[i]->snd->StopPlaying(); } } void RageSound_Null::StopMixing(RageSound *snd) { LockMutex L(SOUNDMAN->lock); /* Find the sound. */ unsigned i; for(i = 0; i < sounds.size(); ++i) if(sounds[i]->snd == snd) break; if(i == sounds.size()) { LOG->Trace("not stopping a sound because it's not playing"); return; } delete sounds[i]; sounds.erase(sounds.begin()+i, sounds.begin()+i+1); } int RageSound_Null::GetPosition(const RageSound *snd) const { return int(RageTimer::GetTimeSinceStart() * samplerate); } RageSound_Null::RageSound_Null() { shutdown = false; MixerThreadPtr = SDL_CreateThread(MixerThread_start, this); } RageSound_Null::~RageSound_Null() { /* Signal the mixing thread to quit. */ shutdown = true; LOG->Trace("Shutting down mixer thread ..."); SDL_WaitThread(MixerThreadPtr, NULL); LOG->Trace("Mixer thread shut down."); } float RageSound_Null::GetPlayLatency() const { return 0; /* silence is fast! */ } /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard (RageSoundDriver_WaveOut) * * 2003-02 RageSoundDriver_Null created from RageSoundDriver_WaveOut * Aaron VonderHaar */