#include "global.h" /* ----------------------------------------------------------------------------- File: ScreenTestSound.h Desc: Area for testing. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford Glenn Maynard (OpenGL Code) Lance Gilbert (OpenGL/Usability Modifications) ----------------------------------------------------------------------------- */ #include "global.h" #include "ScreenTestSound.h" #include "RageDisplay.h" #include "SDL.h" #include "ScreenManager.h" #include "RageSoundManager.h" #include "ThemeManager.h" ScreenTestSound::ScreenTestSound() { int i; this->AddChild(&HEEEEEEEEELP); HEEEEEEEEELP.SetXY(450, 400); HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") ); HEEEEEEEEELP.SetZoom(.5); HEEEEEEEEELP.SetText( "p Play\n" "s Stop\n" "l Set looping\n" "a Set autostop\n" "c Set continue"); for(i = 0; i < nsounds; ++i) { this->AddChild(&s[i].txt); s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") ); s[i].txt.SetZoom(.5); } s[0].txt.SetXY(150, 100); s[1].txt.SetXY(450, 100); s[2].txt.SetXY(150, 250); s[3].txt.SetXY(450, 250); s[4].txt.SetXY(150, 400); s[0].s.Load("Themes/default/Sounds/_common menu music.ogg"); s[1].s.Load("Themes/default/Sounds/ScreenTitleMenu change.mp3"); s[2].s.Load("Themes/default/Sounds/ScreenEvaluation extra1.mp3"); s[3].s.Load("Themes/default/Sounds/ScreenGameplay oni die.mp3"); s[4].s.Load("Themes/default/Sounds/Common back.mp3"); //s[0].s.SetStartSeconds(45); //s[0].s.SetPositionSeconds(); // s[4].s.SetLengthSeconds(1); s[0].s.SetPlaybackRate(1.20f); //s[0].s.SetStopMode(RageSound::M_LOOP); //s[0].s.Play(); selected = 0; for(i = 0; i < nsounds; ++i) UpdateText(i); } void ScreenTestSound::UpdateText(int n) { CString fn = s[n].s.GetLoadedFilePath(); unsigned x = fn.find_last_of("/\\"); if(x != fn.npos) fn.erase(0, x+1); vector snds; SOUNDMAN->GetCopies(s[n].s, snds); CString pos; for(unsigned p = 0; p < snds.size(); ++p) { if(p) pos += ", "; pos += ssprintf("%.3f", snds[p]->GetPositionSeconds()); } s[n].txt.SetText(ssprintf( "%i: %s\n" "%s\n" "%s\n" "(%s)\n" "%s", n+1, fn.GetString(), s[n].s.IsPlaying()? "Playing":"Stopped", s[n].s.GetStopMode() == RageSound::M_STOP? "Stop when finished": s[n].s.GetStopMode() == RageSound::M_CONTINUE? "Continue until stopped": "Loop", pos.size()? pos.GetString(): "none playing", selected == n? "^^^^^^":"" )); } void ScreenTestSound::Update(float f) { for(int i = 0; i < nsounds; ++i) UpdateText(i); } void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( type != IET_FIRST_PRESS ) return; // ignore switch( DeviceI.device) { case DEVICE_KEYBOARD: switch( DeviceI.button ) { case '1': case '2': case '3': case '4': case '5': selected = DeviceI.button - '0'-1; break; case 'p': s[selected].s.Play(); break; case 's': s[selected].s.Stop(); break; case 'l': s[selected].s.SetStopMode(RageSound::M_LOOP); break; case 'a': s[selected].s.SetStopMode(RageSound::M_STOP); break; case 'c': s[selected].s.SetStopMode(RageSound::M_CONTINUE); break; /* case SDLK_LEFT: obj.SetX(obj.GetX() - 10); break; case SDLK_RIGHT: obj.SetX(obj.GetX() + 10); break; case SDLK_UP: obj.SetY(obj.GetY() - 10); break; case SDLK_DOWN: obj.SetY(obj.GetY() + 10); break; */ } } } void ScreenTestSound::HandleScreenMessage( const ScreenMessage SM ) { }