#include "global.h" #include "ScreenRanking.h" #include "ScreenManager.h" #include "ThemeManager.h" #include "SongManager.h" #include "GameState.h" #include "GameManager.h" #include "Course.h" #include "song.h" #include "Steps.h" #include "PrefsManager.h" #include "ActorUtil.h" #include "ProfileManager.h" #include "Profile.h" #include "RageLog.h" #include "UnlockManager.h" #include "ScreenDimensions.h" #include "PercentageDisplay.h" static const CString PageTypeNames[] = { "Category", "Course", "AllSteps", "NonstopCourses", "OniCourses", "SurvivalCourses", }; XToString( PageType, NUM_PAGE_TYPES ); #define COURSES_TO_SHOW PREFSMAN->m_sCoursesToShowRanking #define COURSES_TO_SHOW2 THEME->GetMetric(m_sName,"CoursesToShow") #define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row) #define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row) #define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row) #define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row) #define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row) #define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row) #define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row) #define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row) #define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row) #define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row) #define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col) #define STEPS_SCORE_OFFSET_X(col) (STEPS_SCORE_OFFSET_START_X+COL_SPACING_X*col) #define COURSE_DIFFICULTY_X(col) (COURSE_DIFFICULTY_START_X+COL_SPACING_X*col) #define COURSE_SCORE_OFFSET_X(col) (COURSE_SCORE_OFFSET_START_X+COL_SPACING_X*col) AutoScreenMessage( SM_ShowNextPage ) AutoScreenMessage( SM_HidePage ) static void GetAllSongsToShow( vector &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow ) { vpOut.clear(); FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), s ) { if( UNLOCKMAN->SongIsLocked(*s) ) continue; // skip if( !(*s)->ShowInDemonstrationAndRanking() ) continue; // skip vpOut.push_back( *s ); } if( bShowOnlyMostRecentScores ) { SongUtil::SortSongPointerArrayByTitle( vpOut ); SongUtil::SortByMostRecentlyPlayedForMachine( vpOut ); if( (int) vpOut.size() > iNumMostRecentScoresToShow ) vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() ); } } static void GetAllCoursesToShow( vector &vpOut, CourseType ct, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow ) { vpOut.clear(); vector vpCourses; SONGMAN->GetCourses( ct, vpCourses, false ); FOREACH_CONST( Course*, vpCourses, c) { if( UNLOCKMAN->CourseIsLocked(*c) ) continue; // skip if( !(*c)->ShowInDemonstrationAndRanking() ) continue; // skip vpOut.push_back( *c ); } if( bShowOnlyMostRecentScores ) { CourseUtil::SortCoursePointerArrayByTitle( vpOut ); CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut ); if( (int) vpOut.size() > iNumMostRecentScoresToShow ) vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() ); } } CString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); } REGISTER_SCREEN_CLASS( ScreenRanking ); ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName ), STEPS_TYPES_TO_SHOW (m_sName,"StepsTypesToHide"), DIFFICULTIES_TO_SHOW (m_sName,"DifficultiesToShow"), COURSE_DIFFICULTIES_TO_SHOW (m_sName,"CourseDifficultiesToShow"), SHOW_CATEGORIES (m_sName,"ShowCategories"), SHOW_STEPS_SCORES (m_sName,"ShowStepsScores"), SHOW_NONSTOP_COURSE_SCORES (m_sName,"ShowNonstopCourseScores"), SHOW_ONI_COURSE_SCORES (m_sName,"ShowOniCourseScores"), SHOW_SURVIVAL_COURSE_SCORES (m_sName,"ShowSurvivalCourseScores"), SHOW_ONLY_MOST_RECENT_SCORES (m_sName,"ShowOnlyMostRecentScores"), NUM_MOST_RECENT_SCORES_TO_SHOW (m_sName,"NumMostRecentScoresToShow"), SECONDS_PER_PAGE (m_sName,"SecondsPerPage"), PAGE_FADE_SECONDS (m_sName,"PageFadeSeconds"), NO_SCORE_NAME (m_sName,"NoScoreName"), ROW_SPACING_X (m_sName,"RowSpacingX"), ROW_SPACING_Y (m_sName,"RowSpacingY"), COL_SPACING_X (m_sName,"ColSpacingX"), COL_SPACING_Y (m_sName,"ColSpacingY"), STEPS_TYPE_COLOR (m_sName,STEPS_TYPE_COLOR_NAME,5), SONG_SCORE_ROWS_TO_SHOW (m_sName,"SongScoreRowsToShow"), SONG_SCORE_SECONDS_PER_ROW (m_sName,"SongScoreSecondsPerRow"), MANUAL_SCROLLING (m_sName,"ManualScroling"), SHOW_SURVIVAL_TIME (m_sName,"ShowSurvivalTime"), BULLET_START_X (m_sName,"BulletStartX"), BULLET_START_Y (m_sName,"BulletStartY"), NAME_START_X (m_sName,"NameStartX"), NAME_START_Y (m_sName,"NameStartY"), SCORE_START_X (m_sName,"ScoreStartX"), SCORE_START_Y (m_sName,"ScoreStartY"), POINTS_START_X (m_sName,"PointsStartX"), POINTS_START_Y (m_sName,"PointsStartY"), TIME_START_X (m_sName,"TimeStartX"), TIME_START_Y (m_sName,"TimeStartY"), DIFFICULTY_START_X (m_sName,"DifficultyStartX"), DIFFICULTY_Y (m_sName,"DifficultyY"), COURSE_DIFFICULTY_START_X (m_sName,"CourseDifficultyStartX"), COURSE_DIFFICULTY_Y (m_sName,"CourseDifficultyY"), SONG_TITLE_OFFSET_X (m_sName,"SongTitleOffsetX"), SONG_TITLE_OFFSET_Y (m_sName,"SongTitleOffsetY"), SONG_FRAME_OFFSET_X (m_sName,"SongFrameOffsetX"), SONG_FRAME_OFFSET_Y (m_sName,"SongFrameOffsetY"), STEPS_SCORE_OFFSET_START_X (m_sName,"StepsScoreOffsetStartX"), STEPS_SCORE_OFFSET_Y (m_sName,"StepsScoreOffsetY"), COURSE_SCORE_OFFSET_START_X (m_sName,"CourseListScoreOffsetStartX"), COURSE_SCORE_OFFSET_Y (m_sName,"CourseListScoreOffsetY") { } void ScreenRanking::Init() { ScreenAttract::Init(); // init Actors for category and course { m_Banner.SetName( "Banner" ); m_Banner.SetHidden( true ); this->AddChild( &m_Banner ); m_sprBannerFrame.SetName( "BannerFrame" ); m_sprBannerFrame.SetHidden( true ); this->AddChild( &m_sprBannerFrame ); m_textCategory.SetName( "Category" ); m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") ); m_textCategory.SetShadowLength( 0 ); m_textCategory.SetHidden( true ); this->AddChild( &m_textCategory ); m_textCourseTitle.SetName( "CourseTitle" ); m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") ); m_textCourseTitle.SetShadowLength( 0 ); m_textCourseTitle.SetHidden( true ); this->AddChild( &m_textCourseTitle ); m_textStepsType.SetName( "StepsType" ); m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"steps type") ); m_textStepsType.SetShadowLength( 0 ); m_textStepsType.SetHidden( true ); this->AddChild( &m_textStepsType ); for( int l=0; lGetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) ); m_sprBullets[l].SetState( l ); m_sprBullets[l].StopAnimating(); m_sprBullets[l].SetHidden( true ); this->AddChild( &m_sprBullets[l] ); m_textNames[l].SetName( ssprintf("Name%d",l+1) ); m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") ); m_textNames[l].SetHidden( true ); this->AddChild( &m_textNames[l] ); m_textScores[l].SetName( ssprintf("Score%d",l+1) ); m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") ); m_textScores[l].SetHidden( true ); this->AddChild( &m_textScores[l] ); m_textPoints[l].SetName( ssprintf("Points%d",l+1) ); m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") ); m_textPoints[l].SetHidden( true ); this->AddChild( &m_textPoints[l] ); m_textTime[l].SetName( ssprintf("Time%d",l+1) ); m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") ); m_textTime[l].SetHidden( true ); this->AddChild( &m_textTime[l] ); // TODO: Think of a better way to handle this if( PREFSMAN->m_sCoursesToShowRanking.Get() == "" ) PREFSMAN->m_sCoursesToShowRanking.Set( COURSES_TO_SHOW2 ); } } // // fill m_vPagesToShow // if( SHOW_CATEGORIES ) { for( unsigned i=0; i asCoursePaths; split( COURSES_TO_SHOW, ",", asCoursePaths, true ); for( unsigned i=0; iGetCourseFromPath( asCoursePaths[c] ); if( pts.pCourse == NULL ) continue; pts.pTrail = pts.pCourse->GetTrail( pts.st ); if( pts.pTrail == NULL ) continue; m_vPagesToShow.push_back( pts ); } } } FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), d ) { m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(*d)) ); m_sprDifficulty[*d]->SetName( ssprintf("Difficulty%d",(*d)+1) ); m_sprDifficulty[*d]->SetHidden( true ); this->AddChild( m_sprDifficulty[*d] ); } FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { m_sprCourseDifficulty[*cd].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(*cd)) ); m_sprCourseDifficulty[*cd]->SetName( "CourseDifficulty"+CourseDifficultyToString(*cd) ); m_sprCourseDifficulty[*cd]->SetHidden( true ); this->AddChild( m_sprCourseDifficulty[*cd] ); } // Can only do one at a time ASSERT( !SHOW_STEPS_SCORES || !SHOW_NONSTOP_COURSE_SCORES || !SHOW_ONI_COURSE_SCORES || !SHOW_SURVIVAL_COURSE_SCORES ); if( SHOW_STEPS_SCORES ) { m_vScoreRowItem.clear(); vector vpSongs; GetAllSongsToShow( vpSongs, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW ); m_vScoreRowItem.resize( vpSongs.size() ); FOREACH_CONST( Song*, vpSongs, s ) { int i = s - vpSongs.begin(); Song *pSong = *s; ScoreRowItem &item = m_vScoreRowItem[i]; item.m_pSong = pSong; item.m_sprFrame.Load( THEME->GetPathG(m_sName,"song frame") ); item.m_sprFrame->SetName( "SongFrame" ); item.m_sprFrame->SetHidden( true ); item.AddChild( item.m_sprFrame ); item.m_textTitle.SetName( "SongTitle" ); item.m_textTitle.SetHidden( true ); item.m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"song title") ); item.AddChild( &item.m_textTitle ); for( int d=0; dGetPathF(m_sName,"steps score") ); item.m_textScore[d].SetHidden( true ); item.AddChild( &item.m_textScore[d] ); } } m_ListScoreRowItems.SetName( "ListScoreRowItems" ); this->AddChild( &m_ListScoreRowItems ); if( !vpSongs.empty() ) { for( unsigned i=0; i vpCourses; GetAllCoursesToShow( vpCourses, ct, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW ); LOG->Trace("rankings: adding %u courses", unsigned(vpCourses.size())); m_vScoreRowItem.resize( vpCourses.size() ); FOREACH_CONST( Course*, vpCourses, c ) { Course* pCourse = *c; int i = c - vpCourses.begin(); ScoreRowItem &item = m_vScoreRowItem[i]; item.m_pCourse = pCourse; item.m_sprFrame.Load( THEME->GetPathG(m_sName,"course frame") ); item.m_sprFrame->SetName( "CourseListFrame" ); item.m_sprFrame->SetHidden( true ); item.AddChild( item.m_sprFrame ); item.m_textTitle.SetName( "CourseListTitle" ); item.m_textTitle.SetHidden( true ); item.m_textTitle.LoadFromFont( THEME->GetPathF(m_sName,"course list title") ); item.AddChild( &item.m_textTitle ); FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { item.m_textScore[*cd].SetName( "CourseListScore" ); item.m_textScore[*cd].LoadFromFont( THEME->GetPathF(m_sName,"course list score") ); item.m_textScore[*cd].SetHidden( true ); item.AddChild( &item.m_textScore[*cd] ); } } m_ListScoreRowItems.SetName( "ListScoreRowItems" ); this->AddChild( &m_ListScoreRowItems ); m_ListScoreRowItems.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y ); if( !vpCourses.empty() ) { for( unsigned i=0; iPostScreenMessage( SM_ShowNextPage, 0.5f ); } ScreenRanking::~ScreenRanking() { } void ScreenRanking::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { LOG->Trace( "ScreenRanking::Input()" ); // If manually scrolling, then pass the input to Scree::Input so it will call Menu* if( (bool)MANUAL_SCROLLING ) Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); else ScreenAttract::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenRanking::Scroll( int iDir ) { float fDest = m_ListScoreRowItems.GetDestinationItem(); float fOldDest = fDest; fDest += iDir; CLAMP( fDest, (SONG_SCORE_ROWS_TO_SHOW-1)/2.0f, m_vScoreRowItem.size()-(SONG_SCORE_ROWS_TO_SHOW-1)/2.0f-1 ); if( fOldDest != fDest ) { // TODO: play sound m_ListScoreRowItems.SetDestinationItem( fDest ); m_ListScoreRowItems.SetDestinationItem( fDest ); } } void ScreenRanking::MenuStart( PlayerNumber pn ) { if( !IsTransitioning() ) StartTransitioning( SM_GoToNextScreen ); } void ScreenRanking::MenuBack( PlayerNumber pn ) { if( !IsTransitioning() ) StartTransitioning( SM_GoToNextScreen ); } void ScreenRanking::HandleScreenMessage( const ScreenMessage SM ) { if( SM == SM_ShowNextPage ) { if( m_vPagesToShow.size() > 0 ) { float fSecsToShow = SetPage( m_vPagesToShow[0] ); this->SortByDrawOrder(); m_vPagesToShow.erase( m_vPagesToShow.begin() ); // If manually scrolling, don't automatically change pages. if( !(bool)MANUAL_SCROLLING ) this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS ); } else { StartTransitioning(SM_GoToNextScreen); } } else if( SM == SM_HidePage ) { TweenPageOffScreen(); this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS ); } ScreenAttract::HandleScreenMessage( SM ); } float ScreenRanking::SetPage( PageToShow pts ) { // This is going to take a while to load. Possibly longer than one frame. // So, zero the next update so we don't skip. SCREENMAN->ZeroNextUpdate(); bool bBanner = false; bool bBannerFrame = false; bool bShowCategory = false; bool bShowCourseTitle = false; bool bShowStepsType = false; bool bShowBullets = false; bool bShowNames = false; bool bShowScores = false; bool bShowPoints = false; bool bShowTime = false; bool bShowDifficulty = false; bool bShowStepsScore = false; bool bShowCourseDifficulty = false; bool bShowCourseScore = false; switch( pts.type ) { case PAGE_TYPE_CATEGORY: bBanner = false; bBannerFrame = false; bShowCategory = true; bShowCourseTitle = false; bShowStepsType = true; bShowBullets = true; bShowNames = true; bShowScores = true; bShowPoints = false; bShowTime = false; bShowDifficulty = false; bShowStepsScore = false; break; case PAGE_TYPE_TRAIL: bBanner = true; bBannerFrame = true; bShowCategory = false; bShowCourseTitle = true; bShowStepsType = true; bShowBullets = true; bShowNames = true; bShowScores = !pts.pCourse->IsOni(); bShowPoints = pts.pCourse->IsOni(); bShowTime = pts.pCourse->IsOni(); bShowDifficulty = false; bShowStepsScore = false; break; case PAGE_TYPE_ALL_STEPS: bBanner = false; bBannerFrame = false; bShowCategory = false; bShowCourseTitle = false; bShowStepsType = true; bShowBullets = false; bShowNames = false; bShowScores = false; bShowPoints = false; bShowTime = false; bShowDifficulty = true; bShowStepsScore = true; break; case PAGE_TYPE_NONSTOP_COURSES: case PAGE_TYPE_ONI_COURSES: case PAGE_TYPE_SURVIVAL_COURSES: bShowStepsType = true; bShowCourseScore = true; bShowCourseDifficulty = true; break; default: ASSERT(0); } // Reset m_Banner.SetHidden( !bBanner ); if( bBanner ) { m_Banner.Reset(); SET_XY_AND_ON_COMMAND( m_Banner ); } m_sprBannerFrame.SetHidden( !bBannerFrame ); if( bBannerFrame ) { m_sprBannerFrame.Reset(); SET_XY_AND_ON_COMMAND( m_sprBannerFrame ); } m_textCategory.SetHidden( !bShowCategory ); if( bShowCategory ) { m_textCategory.Reset(); SET_XY_AND_ON_COMMAND( m_textCategory ); } m_textCourseTitle.SetHidden( !bShowCourseTitle ); if( bShowCourseTitle ) { m_textCourseTitle.Reset(); SET_XY_AND_ON_COMMAND( m_textCourseTitle ); } m_textStepsType.SetHidden( !bShowStepsType ); if( bShowStepsType ) { m_textStepsType.Reset(); SET_XY_AND_ON_COMMAND( m_textStepsType ); } // UGLY: We have to call AddChild every time we re-load an AutoActor // because the internal Actor* changes. if( (Actor*)m_sprPageType ) this->RemoveChild( m_sprPageType ); m_sprPageType.Load( THEME->GetPathG(m_sName, "PageType "+PageTypeToString(pts.type)) ); m_sprPageType->SetName( "PageType" ); this->AddChild( m_sprPageType ); SET_XY_AND_ON_COMMAND( m_sprPageType ); for( int l=0; lSetHidden( !bShowDifficulty ); if( bShowDifficulty ) { m_sprDifficulty[*iter]->SetXY( DIFFICULTY_X(*iter), DIFFICULTY_Y ); ON_COMMAND( m_sprDifficulty[*iter] ); } } m_ListScoreRowItems.SetVisible( bShowCourseScore || bShowStepsScore ); if( bShowStepsScore ) { m_ListScoreRowItems.Reset(); SET_XY_AND_ON_COMMAND( m_ListScoreRowItems ); m_ListScoreRowItems.RemoveAllChildren(); for( unsigned i=0; iReset(); item.m_sprFrame->SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y ); item.m_sprFrame->SetUseZBuffer( true ); ON_COMMAND( item.m_sprFrame ); item.m_textTitle.Reset(); item.m_textTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y ); item.m_textTitle.SetUseZBuffer( true ); ON_COMMAND( item.m_textTitle ); FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), iter ) { item.m_textScore[*iter].Reset(); item.m_textScore[*iter].SetXY( STEPS_SCORE_OFFSET_X(*iter), STEPS_SCORE_OFFSET_Y ); item.m_textScore[*iter].SetUseZBuffer( true ); item.m_textScore[*iter].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); ON_COMMAND( item.m_textScore[*iter] ); } } } FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { m_sprCourseDifficulty[*cd]->SetHidden( !bShowCourseDifficulty ); if( bShowCourseDifficulty ) { m_sprCourseDifficulty[*cd]->SetXY( COURSE_DIFFICULTY_X(*cd), COURSE_DIFFICULTY_Y ); ON_COMMAND( m_sprCourseDifficulty[*cd] ); } } if( bShowCourseScore ) { m_ListScoreRowItems.Reset(); SET_XY_AND_ON_COMMAND( m_ListScoreRowItems ); m_ListScoreRowItems.RemoveAllChildren(); for( unsigned i=0; iReset(); item.m_sprFrame->SetXY( SONG_FRAME_OFFSET_X, SONG_FRAME_OFFSET_Y ); item.m_sprFrame->SetUseZBuffer( true ); ON_COMMAND( item.m_sprFrame ); item.m_textTitle.Reset(); item.m_textTitle.SetXY( SONG_TITLE_OFFSET_X, SONG_TITLE_OFFSET_Y ); item.m_textTitle.SetUseZBuffer( true ); ON_COMMAND( item.m_textTitle ); FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { item.m_textScore[*cd].Reset(); item.m_textScore[*cd].SetXY( COURSE_SCORE_OFFSET_X(*cd), COURSE_SCORE_OFFSET_Y ); item.m_textScore[*cd].SetUseZBuffer( true ); item.m_textScore[*cd].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); ON_COMMAND( item.m_textScore[*cd] ); } } } // get ranking feat list // // init page // switch( pts.type ) { case PAGE_TYPE_CATEGORY: { m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) ); m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) ); for( int l=0; lGetMachineProfile()->GetCategoryHighScoreList(pts.st,pts.category); HighScore hs; bool bRecentHighScore = false; if( l < (int)hsl.vHighScores.size() ) { hs = hsl.vHighScores[l]; CString *psName = &hsl.vHighScores[l].sName; bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.sName = NO_SCORE_NAME; } m_textNames[l].SetText( hs.GetDisplayName() ); m_textScores[l].SetText( ssprintf("%09i",hs.iScore) ); m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; case PAGE_TYPE_TRAIL: { m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() ); m_Banner.LoadFromCourse( pts.pCourse ); m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) ); const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail ); for( int l=0; lm_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.sName = NO_SCORE_NAME; } m_textNames[l].SetText( hs.GetDisplayName() ); if( pts.pCourse->IsOni() ) { m_textPoints[l].SetText( ssprintf("%04d",hs.iScore) ); m_textTime[l].SetText( SecondsToMMSSMsMs(hs.fSurviveSeconds) ); m_textScores[l].SetText( "" ); } else { m_textPoints[l].SetText( "" ); m_textTime[l].SetText( "" ); m_textScores[l].SetText( ssprintf("%09d",hs.iScore) ); } m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) ); if( bRecentHighScore ) { m_textNames[l].SetEffectGlowBlink(0.1f); m_textScores[l].SetEffectGlowBlink(0.1f); } else { m_textNames[l].StopEffect(); m_textScores[l].StopEffect(); } } } return SECONDS_PER_PAGE; case PAGE_TYPE_ALL_STEPS: { m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) ); for( unsigned s=0; sGetDisplayFullTitle() ); item.m_textTitle.SetDiffuse( SONGMAN->GetSongColor(pSong) ); FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), iter ) { const Steps* pSteps = pSong->GetStepsByDifficulty( pts.st, *iter, false ); if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) ) pSteps = NULL; BitmapText* pTextStepsScore = &item.m_textScore[*iter]; if( pSteps == NULL ) { pTextStepsScore->SetHidden( true ); } else { HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps); HighScore hs = hsl.GetTopScore(); bool bRecentHighScore = false; if( !hsl.vHighScores.empty() ) { hs = hsl.GetTopScore(); const CString *psName = &hsl.GetTopScore().sName; bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.sName = NO_SCORE_NAME; } CString s = hs.GetDisplayName() + "\n" + PercentageDisplay::FormatPercentScore( hs.fPercentDP ); if( SHOW_SURVIVAL_TIME ) s += " " + SecondsToMSSMsMs(hs.GetSurvivalSeconds()); pTextStepsScore->SetText( s ); } } } } return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough(); case PAGE_TYPE_NONSTOP_COURSES: case PAGE_TYPE_ONI_COURSES: case PAGE_TYPE_SURVIVAL_COURSES: { m_textStepsType.SetText( GameManager::StepsTypeToThemedString(pts.st) ); for( unsigned c=0; cGetDisplayFullTitle() ); item.m_textTitle.SetDiffuse( SONGMAN->GetCourseColor(pCourse) ); FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { BitmapText* pTextStepsScore = &item.m_textScore[*cd]; Trail *pTrail = pCourse->GetTrail( pts.st, *cd ); pTextStepsScore->SetHidden( pTrail==NULL ); if( pTrail == NULL ) continue; const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pCourse, pTrail ); HighScore hs; bool bRecentHighScore = false; if( !hsl.vHighScores.empty() ) { hs = hsl.vHighScores[0]; const CString *psName = &hsl.GetTopScore().sName; bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end(); } else { hs.sName = NO_SCORE_NAME; } CString s = hs.GetDisplayName() + "\n" + PercentageDisplay::FormatPercentScore( hs.fPercentDP ); if( SHOW_SURVIVAL_TIME ) s += " " + SecondsToMSSMsMs(hs.GetSurvivalSeconds()); pTextStepsScore->SetText( s ); } } } return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough(); default: ASSERT(0); return 0; } } void ScreenRanking::TweenPageOffScreen() { OFF_COMMAND( m_Banner ); OFF_COMMAND( m_sprBannerFrame ); OFF_COMMAND( m_textCourseTitle ); OFF_COMMAND( m_textCategory ); OFF_COMMAND( m_textStepsType ); OFF_COMMAND( m_sprPageType ); for( int l=0; lGetHidden() ) OFF_COMMAND( m_sprDifficulty[*iter] ); } FOREACH_CONST( CourseDifficulty, COURSE_DIFFICULTIES_TO_SHOW.GetValue(), cd ) { if( !m_sprCourseDifficulty[*cd]->GetHidden() ) OFF_COMMAND( m_sprCourseDifficulty[*cd] ); } if( !m_ListScoreRowItems.GetHidden() ) OFF_COMMAND( m_ListScoreRowItems ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */