/* Class: ScreenEndlessBreak - Break periods during endless mode. */ #ifndef SCREENENDLESSBREAK_H #define SCREENENDLESSBREAK_H #include "Screen.h" #include "PrefsManager.h" #include "Banner.h" #include "Character.h" #include "GameState.h" #include "ThemeManager.h" #include "BitmapText.h" #include "Transition.h" // Sent to ScreenGameplay so it can keep all it's data ready for when we resume play. const ScreenMessage SM_BreakInitiated = ScreenMessage(SM_User+100); const ScreenMessage SM_BreakCompleted = ScreenMessage(SM_User+101); class ScreenEndlessBreak : public Screen { public: ScreenEndlessBreak( CString sName ); virtual void DrawPrimitives(); virtual void Update(float fDeltaTime); virtual void Input(const DeviceInput &DeviceI, const InputEventType type, const GameInput *GameI, const MenuInput &MenuI, const StyleInput &StyleI); private: Banner m_sprBreakPicture; BitmapText m_textTimeRemaining; float m_fCountdownSecs; Transition m_In; Transition m_Out; bool m_bExiting; }; #endif /* * (c) 2001-2003 Kevin Slaughter * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */