-- temp, delete me when default is finalized -- ProductivityHelpers: A set of useful aliases for theming. -- Latest version at http://kki.ajworld.net/wiki/ProductivityHelpers --[[ Aliases ]] -- Blend Modes -- Aliases for blend modes. bmNormal = 'BlendMode_Normal'; bmAdd = 'BlendMode_Add'; bmMultiply = 'BlendMode_WeightedMultiply'; bmInvert = 'BlendMode_InvertDest'; bmNoEffect = 'BlendMode_NoEffect'; -- Health Declarations -- Used primarily for lifebars. hsMax = 'HealthState_Hot'; hsAlive = 'HealthState_Alive'; hsDanger = 'HealthState_Danger'; hsDead = 'HealthState_Dead'; --[[ Actor commands ]] function Actor:CenterX() self:x(SCREEN_CENTER_X); end; function Actor:CenterY() self:y(SCREEN_CENTER_Y); end; -- xy(actorX,actorY) -- Sets the x and y of an actor in one command. function Actor:xy(actorX,actorY) self:x(actorX); self:y(actorY); end; -- MaskSource() -- Sets an actor up as the source for a mask. function Actor:MaskSource() self:clearzbuffer(true); self:zwrite(true); self:blend('BlendMode_NoEffect'); end; -- MaskDest() -- Sets an actor up to be masked by anything with MaskSource(). function Actor:MaskDest() self:ztest(true); end; --[[ BitmapText commands ]] -- PixelFont() -- An alias that turns off texture filtering. -- Named because it works best with pixel fonts. function BitmapText:PixelFont() self:SetTextureFiltering(false); end; -- Stroke(color) -- Sets the text's stroke color. function BitmapText:Stroke(c) self:strokecolor( c ); end; -- NoStroke() -- Removes any stroke. function BitmapText:NoStroke() self:strokecolor( color("0,0,0,0") ); end; -- DiffuseAndStroke(diffuse,stroke) -- Set diffuse and stroke at the same time. function BitmapText:DiffuseAndStroke(diffuseC,strokeC) self:diffuse(diffuseC); self:strokecolor(strokeC); end; --[[ end BitmapText commands ]] --[[ ----------------------------------------------------------------------- ]] --[[ helper functions ]] function tobool(v) if type(v) == "string" then local cmp = string.lower(v); if cmp == "true" or cmp == "t" then return true; elseif cmp == "false" or cmp == "f" then return false; end; elseif type(v) == "number" then if v == 0 then return false; else return true; end; end; end; -- does not assume multiplayer, that would be mpname, if it existed. function pname(pn) return (pn == PLAYER_1) and "P1" or "P2"; end; --[[ end helper functions ]] -- this code is in the public domain.