-- comments show how this compares to a StepMania 3.9 BGAnimation.ini. -- It should be noted that additional commands on the ActorFrame as a whole for -- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.) local t = Def.ActorFrame{ -- [BGAnimation] LoadActor("_ball"); -- [Layer1] Type=0 File=_ball.png LoadActor("_text")..{ -- [Layer2] Type=0 File=_text.png InitCommand=cmd(y,48); -- Command=y,48 }; }; return t;