#include "global.h" #include "ScreenGameOver.h" #include "ScreenManager.h" #include "AnnouncerManager.h" #include "GameSoundManager.h" #include "ThemeManager.h" const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1); const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3); #define NEXT_SCREEN THEME->GetMetric("ScreenGameOver","NextScreen") ScreenGameOver::ScreenGameOver( CString sName ) : Screen( sName ) { m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenGameOver background") ); this->AddChild( &m_Background ); m_In.Load( THEME->GetPathToB("ScreenGameOver in") ); this->AddChild( &m_In ); m_Out.Load( THEME->GetPathToB("ScreenGameOver out") ); this->AddChild( &m_Out ); SOUND->PlayMusic( THEME->GetPathToS("ScreenGameOver music") ); m_In.StartTransitioning( SM_PlayAnnouncer ); this->PostScreenMessage( SM_StartFadingOut, m_Background.GetLengthSeconds() ); } void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM ) { switch( SM ) { case SM_PlayAnnouncer: SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("game over") ); break; case SM_StartFadingOut: m_Out.StartTransitioning( SM_GoToNextScreen ); break; case SM_GoToNextScreen: SCREENMAN->SetNewScreen( NEXT_SCREEN ); break; } } void ScreenGameOver::MenuStart( PlayerNumber pn ) { if( m_In.IsTransitioning() || m_Out.IsTransitioning() ) return; this->ClearMessageQueue(); this->PostScreenMessage( SM_StartFadingOut, 0 ); } /* * (c) 2002-2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */