#include "global.h" #include "ComboGraph.h" #include "RageLog.h" #include "StageStats.h" #include "ActorUtil.h" #include "BitmapText.h" #include "XmlFile.h" const int MinComboSizeToShow = 5; REGISTER_ACTOR_CLASS( ComboGraph ); ComboGraph::ComboGraph() { DeleteChildrenWhenDone( true ); m_pNormalCombo = NULL; m_pMaxCombo = NULL; m_pComboNumber = NULL; } void ComboGraph::Load( RString sMetricsGroup ) { BODY_WIDTH.Load( sMetricsGroup, "BodyWidth" ); Actor *pActor = NULL; m_pBacking = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"Backing") ); m_pBacking->ZoomToWidth( BODY_WIDTH ); this->AddChild( m_pBacking ); m_pNormalCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"NormalCombo") ); m_pNormalCombo->ZoomToWidth( BODY_WIDTH ); this->AddChild( m_pNormalCombo ); m_pMaxCombo = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"MaxCombo") ); m_pMaxCombo->ZoomToWidth( BODY_WIDTH ); this->AddChild( m_pMaxCombo ); pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ComboNumber") ); m_pComboNumber = dynamic_cast( pActor ); if( m_pComboNumber == NULL ) RageException::Throw( "ComboGraph: \"sMetricsGroup\" \"ComboNumber\" must be a BitmapText" ); this->AddChild( m_pComboNumber ); } void ComboGraph::Set( const StageStats &s, const PlayerStageStats &pss ) { const float fFirstSecond = 0; const float fLastSecond = s.GetTotalPossibleStepsSeconds(); // Find the largest combo. int iMaxComboSize = 0; for( unsigned i = 0; i < pss.m_ComboList.size(); ++i ) iMaxComboSize = max( iMaxComboSize, pss.m_ComboList[i].GetStageCnt() ); for( unsigned i = 0; i < pss.m_ComboList.size(); ++i ) { const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i]; if( combo.GetStageCnt() < MinComboSizeToShow ) continue; // too small const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize); LOG->Trace( "combo %i is %f+%f of %f", i, combo.m_fStartSecond, combo.m_fSizeSeconds, fLastSecond ); Actor *pSprite = bIsMax? m_pMaxCombo->Copy() : m_pNormalCombo->Copy(); const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f ); const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f ); pSprite->SetCropLeft ( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) ); pSprite->SetCropRight( SCALE( fSize, 0.0f, 1.0f, 0.5f, 0.0f ) ); pSprite->SetCropLeft( fStart ); pSprite->SetCropRight( 1 - (fSize + fStart) ); this->AddChild( pSprite ); } for( unsigned i = 0; i < pss.m_ComboList.size(); ++i ) { const PlayerStageStats::Combo_t &combo = pss.m_ComboList[i]; if( combo.GetStageCnt() < MinComboSizeToShow ) continue; // too small if( !iMaxComboSize ) continue; const bool bIsMax = (combo.GetStageCnt() == iMaxComboSize); if( !bIsMax ) continue; BitmapText *pText = m_pComboNumber->Copy(); const float fStart = SCALE( combo.m_fStartSecond, fFirstSecond, fLastSecond, 0.0f, 1.0f ); const float fSize = SCALE( combo.m_fSizeSeconds, 0, fLastSecond-fFirstSecond, 0.0f, 1.0f ); const float fCenterPercent = fStart + fSize/2; const float fCenterXPos = SCALE( fCenterPercent, 0.0f, 1.0f, -BODY_WIDTH/2.0f, BODY_WIDTH/2.0f ); pText->SetX( fCenterXPos ); pText->SetText( ssprintf("%i",combo.GetStageCnt()) ); this->AddChild( pText ); } // Hide the templates. m_pNormalCombo->SetVisible( false ); m_pMaxCombo->SetVisible( false ); m_pComboNumber->SetVisible( false ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the ComboGraph. */ class LunaComboGraph: public Luna { public: static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; } static int Set( T* p, lua_State *L ) { StageStats *pStageStats = Luna::check( L, 1 ); PlayerStageStats *pPlayerStageStats = Luna::check( L, 2 ); p->Set( *pStageStats, *pPlayerStageStats ); return 0; } LunaComboGraph() { ADD_METHOD( Load ); ADD_METHOD( Set ); } }; LUA_REGISTER_DERIVED_CLASS( ComboGraph, ActorFrame ) // lua end /* * (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */