local t = ...; t = Def.ActorFrame { children = { Def.Sprite { Texture=NOTESKIN:GetPath( '_DownLeft', 'receptor' ); Frame0000=0; Delay0000=1; InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand'); }; } } return t;