bin_PROGRAMS = stepmania AM_LDFLAGS = AM_CXXFLAGS = AM_CFLAGS = if DARWIN AM_LDFLAGS += -framework Cocoa -framework Quicktime -framework Carbon -framework OpenGL -framework IOKit else AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\" endif AM_CXXFLAGS += -O2 AM_CXXFLAGS += -ISDL-1.2.5/include -ISDL_sound-1.0.0 AM_CFLAGS += -O2 # This is a little hacky; we use our own version of SDL and SDL_sound, and I don't # want to have to integrate their entire build systems. SDL-1.2.5/src/.libs/libSDL.a: cd SDL-1.2.5 && ./configure \ --disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \ --enable-debug --disable-alsa --disable-oss make -C SDL-1.2.5 SDL_sound-1.0.0/.libs/libSDL_sound.a: cd SDL_sound-1.0.0 && ./configure \ --enable-wav --enable-madlib --enable-ogg --disable-aiff --disable-au \ --disable-voc --disable-raw --disable-shn --disable-midi --disable-flac \ --disable-smpeg --disable-mpglib --disable-mikmod --disable-modplug \ --enable-static --disable-shared make -C SDL_sound-1.0.0 #--enable-debug Screens = \ Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \ ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \ ScreenBackgroundOptions.cpp ScreenBackgroundOptions.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \ ScreenCredits.cpp ScreenCredits.h ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h ScreenEdit.cpp ScreenEdit.h \ ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h \ ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \ ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h \ ScreenGraphicOptions.cpp ScreenGraphicOptions.h ScreenHowToPlay.cpp ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h \ ScreenInstructions.cpp ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h \ ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h \ ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h \ ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \ ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp ScreenPrompt.h \ ScreenRanking.cpp ScreenRanking.h ScreenRaveOptions.cpp ScreenRaveOptions.h ScreenSandbox.cpp ScreenSandbox.h \ ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h ScreenSelectCourse.cpp ScreenSelectCourse.h \ ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h \ ScreenSelectGame.cpp ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMaster.cpp ScreenSelectMaster.h \ ScreenSelectMode.cpp ScreenSelectMode.h ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h \ ScreenSelectStyle5th.cpp ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h \ ScreenSoundOptions.cpp ScreenSoundOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \ ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestSound.cpp ScreenTestSound.h \ ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h DataStructures = \ BannerCache.cpp BannerCache.h Character.cpp Character.h CodeDetector.cpp CodeDetector.h Course.cpp Course.h \ Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h FontCharmaps.cpp FontCharmaps.h Game.h \ GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h GameInput.cpp GameInput.h GameTypes.h \ Grade.cpp Grade.h Inventory.cpp Inventory.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \ NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \ NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \ NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \ NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \ PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h \ ScoreKeeper.h ScoreKeeper5th.cpp ScoreKeeper5th.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreKeeperRave.cpp ScoreKeeperRave.h \ ScreenWarning.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h \ Steps.cpp Steps.h Style.h StyleDef.cpp StyleDef.h StyleInput.h TitleSubstitution.cpp TitleSubstitution.h FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h StepMania = StdString.h StepMania.cpp StepMania.h global.cpp global.h LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \ arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h if HAVE_GTK bin_PROGRAMS += GtkModule.so GtkModule_so_LDFLAGS = -rdynamic -shared GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) GtkModule_so_LDADD = $(GTK_LIBS) GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h endif Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h if HAVE_ALSA Sound += arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h endif if HAVE_OSS Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h endif ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \ arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \ arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \ arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h if HAVE_FFMPEG MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h endif LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \ arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h ArchUtils = archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h if USE_CRASH_HANDLER ArchUtils += archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \ archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h endif Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) $(LowLevelWindow) $(ArchUtils) \ arch/arch.cpp arch/arch.h arch/arch_default.h if DARWIN Arch += arch/arch_darwin.h else Arch += arch/arch_linux.h endif ActorsInGameplayAndMenus = \ BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \ DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h Transition.cpp Transition.h ActorsInMenus = \ BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \ DifficultyDisplay.cpp DifficultyDisplay.h DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h \ EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \ GradeDisplay.cpp GradeDisplay.h GrooveGraph.cpp GrooveGraph.h GrooveRadar.cpp GrooveRadar.h \ GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \ MenuElements.cpp MenuElements.h MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h \ MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h \ MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \ OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h \ ScrollingList.cpp ScrollingList.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \ WheelNotifyIcon.cpp WheelNotifyIcon.h ActorsInGameplay = \ ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h \ BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp \ CombinedLifeMeterTug.h CombinedLifeMeterTug.cpp Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h \ GhostArrow.cpp GhostArrow.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \ GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \ Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \ LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \ NoteFieldPlus.h NoteFieldPlus.cpp Player.cpp Player.h ProTimingDisplay.cpp ProTimingDisplay.h \ ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h \ ScoreDisplayOni.cpp ScoreDisplayOni.h ScoreDisplayRave.cpp ScoreDisplayRave.h TimingAssist.cpp TimingAssist.h Helpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c Rage = $(Helpers) $(PCRE)\ RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \ RageException.cpp RageException.h RageFile.cpp RageFile.h RageInput.cpp RageInput.h \ RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \ RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_FileReader.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h RageSoundResampler.cpp RageSoundResampler.h \ RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h \ RageThreads.cpp RageThreads.h RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h \ RageUtil_CharConversions.cpp RageUtil_CharConversions.h RageUtil_FileDB.cpp RageUtil_FileDB.h Actors = \ Actor.cpp Actor.h ActorCollision.h ActorFrame.cpp ActorFrame.h ActorScroller.cpp ActorScroller.h \ ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Milkshape.h Model.cpp Model.h ModelTypes.cpp ModelTypes.h \ Quad.h Sprite.cpp Sprite.h mathlib.c mathlib.h GlobalSingletons = \ AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ScreenManager.cpp ScreenManager.h \ SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h UnlockSystem.cpp UnlockSystem.h stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arch) \ $(ActorsInGameplayAndMenus) $(ActorsInMenus) $(ActorsInGameplay) \ $(Rage) $(Actors) $(GlobalSingletons) # Note that we still end up linking dynamically to the shared system library # for SDL_image. This is annoying, but it's not a major problem. The # "fix" would be to statically link SDL_image, but that would mean # dealing with its build and libjpeg, png, etc--not worth it. stepmania_LDADD = \ $(GL_LIBS) \ $(srcdir)/SDL-1.2.5/src/.libs/libSDL.a \ $(srcdir)/SDL_sound-1.0.0/.libs/libSDL_sound.a \ $(SDL_LIBS) -lSDL_image INCLUDES = $(SDL_CFLAGS) # -O0 -g