#include "global.h" #include "ScreenInstructions.h" #include "RageUtil.h" #include "GameSoundManager.h" #include "ScreenManager.h" #include "GameConstantsAndTypes.h" #include "RageLog.h" #include "GameState.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "ScreenDimensions.h" REGISTER_SCREEN_CLASS( ScreenInstructions ); ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName ) { LOG->Trace( "ScreenInstructions::ScreenInstructions()" ); } void ScreenInstructions::Init() { // // Skip this screen unless someone chose easy or beginner // if( !PREFSMAN->m_bShowInstructions ) { HandleScreenMessage( SM_GoToNextScreen ); return; } if( GAMESTATE->m_PlayMode == PLAY_MODE_REGULAR ) { Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1); FOREACH_HumanPlayer(p) easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p].Get() ); if( easiestDifficulty > DIFFICULTY_EASY ) { HandleScreenMessage( SM_GoToNextScreen ); return; } } if( GAMESTATE->m_PlayMode == PLAY_MODE_INVALID ) RageException::Throw( "The PlayMode has not been set. A theme must set the PlayMode before showing ScreenInstructions." ); ScreenWithMenuElements::Init(); m_sprHowToPlay.Load( THEME->GetPathG(m_sName,PlayModeToString(GAMESTATE->m_PlayMode)) ); m_sprHowToPlay.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y ); this->AddChild( &m_sprHowToPlay ); m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH ); m_sprHowToPlay.BeginTweening( 0.4f ); // sleep m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE ); m_sprHowToPlay.SetX( SCREEN_CENTER_X ); this->SortByDrawOrder(); SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") ); } void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ) { if( IsTransitioning() ) return; // default input handler Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); } void ScreenInstructions::MenuBack( PlayerNumber pn ) { Cancel( SM_GoToPrevScreen ); } void ScreenInstructions::MenuStart( PlayerNumber pn ) { StartTransitioning( SM_GoToNextScreen ); m_sprHowToPlay.StopTweening(); m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE ); m_sprHowToPlay.SetX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */