[0000] DriverRegex=Voodoo3|3dfx Renderers=d3d,opengl Width=640 Height=480 DisplayColor=16 TextureColor=16 AntiAliasing=0 // broken, causes black screen [0001] DriverRegex=GeForce|Radeon Renderers=opengl,d3d Width=640 Height=480 DisplayColor=32 TextureColor=32 // 32 bit textures are faster to load AntiAliasing=1 // hardware accelerated [0002] DriverRegex=TNT|Vanta|M64 Renderers=opengl,d3d Width=640 Height=480 DisplayColor=16 // ease out on the fill rate a bit TextureColor=16 // Althlon 1.2+TNT demonstration w/ movies: 70fps w/ 32bit textures, 86fps w/ 16bit textures AntiAliasing=1 // hardware accelerated [0003] DriverRegex=G200|G400 Renderers=d3d,opengl // Frame rates are ~30% higher with D3D Width=640 Height=480 DisplayColor=16 TextureColor=16 AntiAliasing=0 // not accelerated [0003] DriverRegex=Savage // OpenGL is unusable on my Savage IV with even the latest drivers. // It draws 30 frames of gibberish then crashes. This happens even with // simple NeHe demos. -Chris Renderers=d3d Width=640 Height=480 DisplayColor=16 TextureColor=16 AntiAliasing=0 [0004] // Rage Pro chip, Rage IIC chip DriverRegex=XPERT@PLAY|IIC|RAGE PRO // OpenGL is not hardware accelerated, despite the fact that the // drivers come with an ICD. Also, the WinXP driver performance // is terrible and supports only 640. The ATI driver is usable. // -Chris Renderers=d3d Width=400 // lower resolution for 60fps Height=300 DisplayColor=16 TextureColor=16 AntiAliasing=0 [0005] DriverRegex=RAGE MOBILITY-M1 // Vertex alpha is broken in OpenGL, but not D3D. -Chris Renderers=d3d,opengl Width=400 // lower resolution for 60fps Height=300 DisplayColor=16 TextureColor=16 AntiAliasing=0 [0006] DriverRegex=Intel.*82810|Intel.*82815 // OpenGL is 50%+ faster than D3D w/ latest Intel drivers. -Chris Renderers=opengl,d3d Width=512 // lower resolution for 60fps Height=384 DisplayColor=16 TextureColor=16 AntiAliasing=0 #// Please add a comment. What is this supposed to match? -Chris #[0007] #DriverRegex=OpenGL #Renderers=opengl #Width=640 #Height=480 #DisplayColor=16 #TextureColor=16 #AntiAliasing=1 // Right now, they've got to have NVidia or ATi Cards anyway.. // Default graphics settings used for all cards that don't match above. // This must be the very last entry! [0007] DriverRegex= Renderers=opengl,d3d Width=640 Height=480 DisplayColor=16 TextureColor=16 AntiAliasing=0 // AA is slow on some cards, so let's selectively enable it on cards we know are hardware // accelerated. Enabling AA on a G400 slows screenSelectMusic from 45fps to 35fps.