#include "global.h" #include "GraphDisplay.h" #include "ThemeManager.h" #include "RageTextureManager.h" #include "RageDisplay.h" #include "ActorUtil.h" #include "RageUtil.h" #include "RageLog.h" #include "RageMath.h" #include "StageStats.h" #include "Foreach.h" #include "song.h" #include "XmlFile.h" //#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf") REGISTER_ACTOR_CLASS( GraphDisplay ) enum { VALUE_RESOLUTION=100 }; class GraphLine: public Actor { public: enum { iSubdivisions = 4 }; enum { iCircleVertices = iSubdivisions+2 }; void DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states DISPLAY->ClearAllTextures(); // Must call this after setting the texture or else texture // parameters have no effect. Actor::SetTextureRenderStates(); for( unsigned i = 0; i < m_Quads.size(); ++i ) m_Quads[i].c = this->m_pTempState->diffuse[0]; for( unsigned i = 0; i < m_pCircles.size(); ++i ) m_pCircles[i].c = this->m_pTempState->diffuse[0]; DISPLAY->DrawQuads( &m_Quads[0], m_Quads.size() ); int iFans = m_pCircles.size() / iCircleVertices; for( int i = 0; i < iFans; ++i ) DISPLAY->DrawFan( &m_pCircles[0]+iCircleVertices*i, iCircleVertices ); } static void MakeCircle( const RageSpriteVertex &v, RageSpriteVertex *pVerts, int iSubdivisions, float fRadius ) { pVerts[0] = v; for( int i = 0; i < iSubdivisions+1; ++i ) { const float fRotation = float(i) / iSubdivisions * 2*PI; const float fX = RageFastCos(fRotation) * fRadius; const float fY = -RageFastSin(fRotation) * fRadius; pVerts[1+i] = v; pVerts[1+i].p.x += fX; pVerts[1+i].p.y += fY; } } void Set( const RageSpriteVertex *m_LineStrip, int iSize ) { m_pCircles.resize( iSize * iCircleVertices ); for( int i = 0; i < iSize; ++i ) { MakeCircle( m_LineStrip[i], &m_pCircles[0] + iCircleVertices*i, iSubdivisions, 1 ); } int iNumLines = iSize-1; m_Quads.resize( iNumLines * 4 ); for( int i = 0; i < iNumLines; ++i ) { const RageSpriteVertex &p1 = m_LineStrip[i]; const RageSpriteVertex &p2 = m_LineStrip[i+1]; float opp = p2.p.x - p1.p.x; float adj = p2.p.y - p1.p.y; float hyp = powf(opp*opp + adj*adj, 0.5f); float lsin = opp/hyp; float lcos = adj/hyp; RageSpriteVertex *v = &m_Quads[i*4]; v[0] = v[1] = p1; v[2] = v[3] = p2; int iLineWidth = 2; float ydist = lsin * iLineWidth/2; float xdist = lcos * iLineWidth/2; v[0].p.x += xdist; v[0].p.y -= ydist; v[1].p.x -= xdist; v[1].p.y += ydist; v[2].p.x -= xdist; v[2].p.y += ydist; v[3].p.x += xdist; v[3].p.y -= ydist; } } private: vector m_Quads; vector m_pCircles; }; class GraphBody: public Actor { public: GraphBody() { for( int i = 0; i < 2*VALUE_RESOLUTION; ++i ) { m_Slices[i].c = RageColor(1,1,1,1); m_Slices[i].t = RageVector2( 0,0 ); } } void DrawPrimitives() { Actor::SetGlobalRenderStates(); // set Actor-specified render states DISPLAY->ClearAllTextures(); // Must call this after setting the texture or else texture // parameters have no effect. Actor::SetTextureRenderStates(); DISPLAY->SetTextureModeModulate(); DISPLAY->DrawQuadStrip( m_Slices, ARRAYLEN(m_Slices) ); } RageSpriteVertex m_Slices[2*VALUE_RESOLUTION]; }; GraphDisplay::GraphDisplay() { m_pGraphLine = new GraphLine; m_pGraphBody = new GraphBody; } GraphDisplay::~GraphDisplay() { FOREACH( Actor*, m_vpSongBoundaries, p ) SAFE_DELETE( *p ); m_vpSongBoundaries.clear(); SAFE_DELETE( m_pGraphLine ); SAFE_DELETE( m_pGraphBody ); } void GraphDisplay::LoadFromNode( const XNode* pNode ) { ActorFrame::LoadFromNode( pNode ); const XNode *pChild = pNode->GetChild( "Body" ); if( pChild == NULL ) RageException::Throw( "%s: GraphDisplay: missing the node \"Body\"", ActorUtil::GetWhere(pNode).c_str() ); m_pGraphBody->LoadFromNode( pChild ); this->AddChild( m_pGraphBody ); pChild = pNode->GetChild( "Texture" ); if( pChild == NULL ) RageException::Throw( "%s: GraphDisplay: missing the node \"Texture\"", ActorUtil::GetWhere(pNode).c_str() ); m_sprTexture.LoadActorFromNode( pChild, this ); m_size.x = m_sprTexture->GetUnzoomedWidth(); m_size.y = m_sprTexture->GetUnzoomedHeight(); this->AddChild( m_sprTexture ); pChild = pNode->GetChild( "Line" ); if( pChild == NULL ) RageException::Throw( "%s: GraphDisplay: missing the node \"Line\"", ActorUtil::GetWhere(pNode).c_str() ); m_pGraphLine->LoadFromNode( pChild ); this->AddChild( m_pGraphLine ); pChild = pNode->GetChild( "SongBoundary" ); if( pChild == NULL ) RageException::Throw( "%s: GraphDisplay: missing the node \"SongBoundary\"", ActorUtil::GetWhere(pNode).c_str() ); m_sprSongBoundary.LoadActorFromNode( pChild, this ); pChild = pNode->GetChild( "Barely" ); if( pChild == NULL ) RageException::Throw( "%s: GraphDisplay: missing the node \"Barely\"", ActorUtil::GetWhere(pNode).c_str() ); m_sprJustBarely.LoadActorFromNode( pChild, this ); } void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss ) { float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds(); m_Values.resize( VALUE_RESOLUTION ); pss.GetLifeRecord( &m_Values[0], VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() ); for( unsigned i=0; iGetStepsSeconds(); Actor *p = m_sprSongBoundary->Copy(); m_vpSongBoundaries.push_back( p ); float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right ); p->SetX( fX ); this->AddChild( p ); } UpdateVerts(); if( !pss.bFailed ) { // // Search for the min life record to show "Just Barely!" // float fMinLifeSoFar = 1.0f; int iMinLifeSoFarAt = 0; for( int i = 0; i < VALUE_RESOLUTION; ++i ) { float fLife = m_Values[i]; if( fLife < fMinLifeSoFar ) { fMinLifeSoFar = fLife; iMinLifeSoFarAt = i; } } if( fMinLifeSoFar > 0.0f && fMinLifeSoFar < 0.1f ) { float fX = SCALE( float(iMinLifeSoFarAt), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); m_sprJustBarely->SetX( fX ); } else { m_sprJustBarely->SetHidden( true ); } this->AddChild( m_sprJustBarely ); } } void GraphDisplay::UpdateVerts() { m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; RageSpriteVertex LineStrip[VALUE_RESOLUTION]; for( int i = 0; i < VALUE_RESOLUTION; ++i ) { const float fX = SCALE( float(i), 0.0f, float(VALUE_RESOLUTION-1), m_quadVertices.left, m_quadVertices.right ); const float fY = SCALE( m_Values[i], 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top ); m_pGraphBody->m_Slices[i*2+0].p = RageVector3( fX, m_quadVertices.top, 0 ); m_pGraphBody->m_Slices[i*2+1].p = RageVector3( fX, fY, 0 ); LineStrip[i].p = RageVector3( fX, fY, 0 ); LineStrip[i].c = RageColor( 1,1,1,1 ); LineStrip[i].t = RageVector2( 0,0 ); } m_pGraphLine->Set( LineStrip, VALUE_RESOLUTION ); } // lua start #include "LuaBinding.h" class LunaGraphDisplay: public Luna { public: static int LoadFromStats( T* p, lua_State *L ) { StageStats *pStageStats = Luna::check( L, 1 ); PlayerStageStats *pPlayerStageStats = Luna::check( L, 2 ); p->LoadFromStageStats( *pStageStats, *pPlayerStageStats ); return 0; } LunaGraphDisplay() { ADD_METHOD( LoadFromStats ); } }; LUA_REGISTER_DERIVED_CLASS( GraphDisplay, ActorFrame ) // lua end /* * (c) 2003 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */