/* FadingBanner - Fades between two banners. */ #ifndef FADING_BANNER_H #define FADING_BANNER_H #include "Banner.h" #include "ActorFrame.h" #include "RageTimer.h" template class LunaFadingBanner : public LunaActorFrame { public: LunaFadingBanner() { LUA->Register( Register ); } static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); return 0; } static int LoadFromSong( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadFromSong( NULL ); } else { Song *pS = Luna::check(L,1); p->LoadFromSong( pS ); } return 0; } static void Register(lua_State *L) { ADD_METHOD( ScaleToClipped ) ADD_METHOD( LoadFromSong ) LunaActor::Register( L ); } }; class FadingBanner : public ActorFrame { public: FadingBanner(); void ScaleToClipped( float fWidth, float fHeight ); /* If you previously loaded a cached banner, and are now loading the full- * resolution banner, set bLowResToHighRes to true. */ bool Load( RageTextureID ID, bool bLowResToHighRes=false ); void LoadFromSong( const Song* pSong ); // NULL means no song void LoadAllMusic(); void LoadMode(); void LoadFromGroup( CString sGroupName ); void LoadFromCourse( const Course* pCourse ); void LoadRoulette(); void LoadRandom(); void LoadFallback(); bool LoadFromCachedBanner( const CString &path ); void SetMovingFast( bool fast ) { m_bMovingFast=fast; } virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); // Lua void PushSelf( lua_State *L ); protected: void BeforeChange( bool bLowResToHighRes=false ); enum { NUM_BANNERS = 5 }; Banner m_Banner[NUM_BANNERS]; int m_iIndexLatest; bool m_bMovingFast; bool m_bSkipNextBannerUpdate; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */