/* Class: EditCoursesSongMenu - Song selection subscreen for EditCoursesMenu */ #ifndef EDIT_COURSES_SONG_MENU_H #define EDIT_COURSES_SONG_MENU_H #include "ActorFrame.h" #include "BitmapText.h" #include "GameConstantsAndTypes.h" #include "RageSound.h" #include "Course.h" #include "ScreenMessage.h" #include "song.h" #include "Sprite.h" class EditCoursesSongMenu: public ActorFrame { public: EditCoursesSongMenu(); ~EditCoursesSongMenu(); void SaveToCourseEntry( CourseEntry *pEntry ); void LoadFromCourseEntry( const CourseEntry *pEntry ); bool CanGoLeft(); bool CanGoRight(); void Up(); void Down(); void Left(); void Right(); void Start(); void HandleScreenMessage( const ScreenMessage SM ); enum Row { ROW_GROUP, ROW_SONG, ROW_TYPE, ROW_DIFFICULTY, ROW_LOW_METER, ROW_HIGH_METER, ROW_BEST_WORST_VALUE, NUM_ROWS } m_SelectedRow; CString RowToString( Row r ) { const CString s[NUM_ROWS] = { "Group", "Song", "Type", "Difficulty", "Low Meter", "High Meter", "Best/Worst Value", }; return s[r]; } CString GetSelectedGroup() const { return m_aGroups[ m_iSelection[ROW_GROUP] ]; } Song *GetSelectedSong() const; Difficulty GetSelectedDifficulty() const { if( m_iSelection[ROW_DIFFICULTY] == 0 ) return DIFFICULTY_INVALID; else return (Difficulty) (m_iSelection[ROW_DIFFICULTY]-1); } CourseEntryType GetSelectedType() const { return (CourseEntryType) m_iSelection[ROW_TYPE]; } int GetLowMeter() const { return m_iSelection[ROW_LOW_METER] == 0? -1:m_iSelection[ROW_LOW_METER]; } // any, 1, 2, 3 ... int GetHighMeter() const { return m_iSelection[ROW_HIGH_METER] == 0? -1:m_iSelection[ROW_HIGH_METER]; } int GetBestWorst() const { return m_iSelection[ROW_BEST_WORST_VALUE]; } private: void SetGroupByName( CString sGroup ); void UpdateSongList(); bool ChangeRow( int add ); Sprite m_sprArrows[2]; int m_iSelection[NUM_ROWS]; BitmapText m_textLabel[NUM_ROWS]; BitmapText m_textValue[NUM_ROWS]; vector m_aSongs; vector m_aGroups; void OnRowValueChanged( Row row ); void ChangeToRow( Row newRow ); RageSound m_soundChangeRow; RageSound m_soundChangeValue; }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */