#include "global.h" #include "GraphicsWindow.h" #include "ProductInfo.h" #include "RageLog.h" #include "RageUtil.h" #include "RageDisplay.h" #include "DisplaySpec.h" #include "arch/ArchHooks/ArchHooks.h" #include "archutils/Win32/AppInstance.h" #include "archutils/Win32/Crash.h" #include "archutils/Win32/ErrorStrings.h" #include "archutils/Win32/WindowIcon.h" #include "archutils/Win32/GetFileInformation.h" #include "CommandLineActions.h" #include "DirectXHelpers.h" #include static const RString g_sClassName = PRODUCT_ID; static HWND g_hWndMain; static HDC g_HDC; static VideoModeParams g_CurrentParams; static bool g_bResolutionChanged = false; static bool g_bHasFocus = true; static HICON g_hIcon = nullptr; static bool m_bWideWindowClass; static bool g_bD3D = false; // If we're fullscreen, this is the mode we set. static DEVMODE g_FullScreenDevMode; static bool g_bRecreatingVideoMode = false; static UINT g_iQueryCancelAutoPlayMessage = 0; static RString GetNewWindow() { HWND h = GetForegroundWindow(); if( h == nullptr ) return "(NULL)"; DWORD iProcessID; GetWindowThreadProcessId( h, &iProcessID ); RString sName; GetProcessFileName( iProcessID, sName ); sName = Basename(sName); return sName; } static LRESULT CALLBACK GraphicsWindow_WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) ); // Suppress autorun. if( msg == g_iQueryCancelAutoPlayMessage ) return true; switch( msg ) { case WM_ACTIVATE: { const bool bInactive = (LOWORD(wParam) == WA_INACTIVE); const bool bMinimized = (HIWORD(wParam) != 0); const bool bHadFocus = g_bHasFocus; g_bHasFocus = !bInactive && !bMinimized; LOG->Trace( "WM_ACTIVATE (%i, %i): %s", bInactive, bMinimized, g_bHasFocus? "has focus":"doesn't have focus" ); if( !g_bHasFocus ) { RString sName = GetNewWindow(); static std::set sLostFocusTo; sLostFocusTo.insert( sName ); RString sStr; for( std::set::const_iterator it = sLostFocusTo.begin(); it != sLostFocusTo.end(); ++it ) sStr += (sStr.size()?", ":"") + *it; LOG->MapLog( "LOST_FOCUS", "Lost focus to: %s", sStr.c_str() ); } if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode ) { /* In OpenGL (not D3D), it's our job to unset and reset the * full-screen video mode when we focus changes, and to hide * and show the window. Hiding is done in WM_KILLFOCUS, * because that's where most other apps seem to do it. */ if( g_bHasFocus && !bHadFocus ) { ChangeDisplaySettings( &g_FullScreenDevMode, CDS_FULLSCREEN ); ShowWindow( g_hWndMain, SW_SHOWNORMAL ); } else if( !g_bHasFocus && bHadFocus ) { ChangeDisplaySettings( nullptr, 0 ); } } return 0; } case WM_KILLFOCUS: if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode ) ShowWindow( g_hWndMain, SW_SHOWMINNOACTIVE ); break; /* Is there any reason we should care what size the user resizes * the window to? (who? -aj) * Short answer: yes. -aj */ // case WM_GETMINMAXINFO: case WM_SETCURSOR: if( !g_CurrentParams.windowed ) { SetCursor(nullptr); return 1; } break; case WM_SYSCOMMAND: switch( wParam&0xFFF0 ) { case SC_MONITORPOWER: case SC_SCREENSAVE: return 0; } break; case WM_PAINT: { PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); EndPaint( hWnd, &ps ); break; } case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_MOUSEWHEEL: // might want to use this for GET_WHEEL_DELTA_WPARAM(wParam) -aj // We handle all input ourself, via DirectInput. return 0; case WM_CLOSE: LOG->Trace("WM_CLOSE: shutting down"); ArchHooks::SetUserQuit(); return 0; case WM_WINDOWPOSCHANGED: { /* If we're fullscreen and don't have focus, our window is hidden, * so GetClientRect isn't meaningful. */ if( !g_CurrentParams.windowed && !g_bHasFocus ) break; RECT rect; GetClientRect( hWnd, &rect ); int iWidth = rect.right - rect.left; int iHeight = rect.bottom - rect.top; if( g_CurrentParams.width != iWidth || g_CurrentParams.height != iHeight ) { g_CurrentParams.width = iWidth; g_CurrentParams.height = iHeight; g_bResolutionChanged = true; } break; } case WM_COPYDATA: { PCOPYDATASTRUCT pMyCDS = (PCOPYDATASTRUCT) lParam; RString sCommandLine( (char*)pMyCDS->lpData, pMyCDS->cbData ); CommandLineActions::CommandLineArgs args; split( sCommandLine, "|", args.argv, false ); CommandLineActions::ToProcess.push_back( args ); break; } } CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) ); if( m_bWideWindowClass ) return DefWindowProcW( hWnd, msg, wParam, lParam ); else return DefWindowProcA( hWnd, msg, wParam, lParam ); } static void AdjustVideoModeParams( VideoModeParams &p ) { DEVMODE dm; ZERO( dm ); dm.dmSize = sizeof(dm); if( !EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &dm) ) { p.rate = 60; LOG->Warn( "%s", werr_ssprintf(GetLastError(), "EnumDisplaySettings failed").c_str() ); return; } /* On a nForce 2 IGP on Windows 98, dm.dmDisplayFrequency sometimes * (but not always) is 0. * * MSDN: When you call the EnumDisplaySettings function, the * dmDisplayFrequency member may return with the value 0 or 1. * These values represent the display hardware's default refresh rate. * This default rate is typically set by switches on a display card or * computer motherboard, or by a configuration program that does not * use Win32 display functions such as ChangeDisplaySettings. */ if( !(dm.dmFields & DM_DISPLAYFREQUENCY) || dm.dmDisplayFrequency == 0 || dm.dmDisplayFrequency == 1 ) { p.rate = 60; LOG->Warn( "EnumDisplaySettings doesn't know what the refresh rate is. %d %d %d", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel ); } else { p.rate = dm.dmDisplayFrequency; } } /* Set the display mode to the given size, bit depth and refresh. * The refresh setting may be ignored. */ RString GraphicsWindow::SetScreenMode( const VideoModeParams &p ) { if( p.windowed ) { // We're going windowed. If we were previously fullscreen, reset. ChangeDisplaySettings( nullptr, 0 ); return RString(); } DEVMODE DevMode; ZERO( DevMode ); DevMode.dmSize = sizeof(DEVMODE); DevMode.dmPelsWidth = p.width; DevMode.dmPelsHeight = p.height; DevMode.dmBitsPerPel = p.bpp; DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if( p.rate != REFRESH_DEFAULT ) { DevMode.dmDisplayFrequency = p.rate; DevMode.dmFields |= DM_DISPLAYFREQUENCY; } ChangeDisplaySettings( nullptr, 0 ); int ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN ); if( ret != DISP_CHANGE_SUCCESSFUL && (DevMode.dmFields & DM_DISPLAYFREQUENCY) ) { DevMode.dmFields &= ~DM_DISPLAYFREQUENCY; ret = ChangeDisplaySettings( &DevMode, CDS_FULLSCREEN ); } // XXX: append error if( ret != DISP_CHANGE_SUCCESSFUL ) return "Couldn't set screen mode"; g_FullScreenDevMode = DevMode; return RString(); } static int GetWindowStyle( bool bWindowed ) { if( bWindowed ) return WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; else return WS_POPUP; } /* Set the final window size, set the window text and icon, and then unhide the * window. */ void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow ) { g_CurrentParams = p; // Adjust g_CurrentParams to reflect the actual display settings. AdjustVideoModeParams( g_CurrentParams ); if( g_hWndMain == nullptr || bForceRecreateWindow ) { int iWindowStyle = GetWindowStyle( p.windowed ); AppInstance inst; HWND hWnd = CreateWindow( g_sClassName, "app", iWindowStyle, 0, 0, 0, 0, nullptr, nullptr, inst, nullptr ); if( hWnd == nullptr ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() ); /* If an old window exists, transfer focus to the new window before * deleting it, or some other window may temporarily get focus, which * can cause it to be resized. */ if( g_hWndMain != nullptr ) { // While we change to the new window, don't do ChangeDisplaySettings in WM_ACTIVATE. g_bRecreatingVideoMode = true; SetForegroundWindow( hWnd ); g_bRecreatingVideoMode = false; GraphicsWindow::DestroyGraphicsWindow(); } g_hWndMain = hWnd; CrashHandler::SetForegroundWindow( g_hWndMain ); g_HDC = GetDC( g_hWndMain ); } // Update the window title. do { if( m_bWideWindowClass ) { if( SetWindowText( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle).c_str() ) ) break; } SetWindowTextA( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle) ); } while(0); // Update the window icon. if( g_hIcon != nullptr ) { SetClassLongPtrA( g_hWndMain, GCLP_HICON, reinterpret_cast(LoadIcon(nullptr,IDI_APPLICATION)) ); DestroyIcon( g_hIcon ); g_hIcon = nullptr; } g_hIcon = IconFromFile( p.sIconFile ); if( g_hIcon != nullptr ) SetClassLongPtrA( g_hWndMain, GCLP_HICON, reinterpret_cast(g_hIcon) ); /* The window style may change as a result of switching to or from fullscreen; * apply it. Don't change the WS_VISIBLE bit. */ int iWindowStyle = GetWindowStyle( p.windowed ); if( GetWindowLong( g_hWndMain, GWL_STYLE ) & WS_VISIBLE ) iWindowStyle |= WS_VISIBLE; SetWindowLong( g_hWndMain, GWL_STYLE, iWindowStyle ); RECT WindowRect; SetRect( &WindowRect, 0, 0, p.width, p.height ); AdjustWindowRect( &WindowRect, iWindowStyle, FALSE ); //LOG->Warn( "w = %d, h = %d", p.width, p.height ); const int iWidth = WindowRect.right - WindowRect.left; const int iHeight = WindowRect.bottom - WindowRect.top; // If windowed, center the window. int x = 0, y = 0; if( p.windowed ) { x = GetSystemMetrics(SM_CXSCREEN)/2-iWidth/2; y = GetSystemMetrics(SM_CYSCREEN)/2-iHeight/2; } /* Move and resize the window. SWP_FRAMECHANGED causes the above * SetWindowLong to take effect. */ if( !SetWindowPos( g_hWndMain, HWND_NOTOPMOST, x, y, iWidth, iHeight, SWP_FRAMECHANGED|SWP_SHOWWINDOW ) ) LOG->Warn( "%s", werr_ssprintf( GetLastError(), "SetWindowPos" ).c_str() ); SetForegroundWindow( g_hWndMain ); /* Pump messages quickly, to make sure the window is completely set up. * If we don't do this, then starting up in a D3D fullscreen window may * cause all other windows on the system to be resized. */ MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, nullptr, 0, 0 ); DispatchMessage( &msg ); } } /** @brief Shut down the window, but don't reset the video mode. */ void GraphicsWindow::DestroyGraphicsWindow() { if( g_HDC != nullptr ) { ReleaseDC( g_hWndMain, g_HDC ); g_HDC = nullptr; } CHECKPOINT; if( g_hWndMain != nullptr ) { DestroyWindow( g_hWndMain ); g_hWndMain = nullptr; CrashHandler::SetForegroundWindow( g_hWndMain ); } CHECKPOINT; if( g_hIcon != nullptr ) { DestroyIcon( g_hIcon ); g_hIcon = nullptr; } CHECKPOINT; MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { CHECKPOINT; GetMessage( &msg, nullptr, 0, 0 ); CHECKPOINT; DispatchMessage( &msg ); } CHECKPOINT; } void GraphicsWindow::Initialize( bool bD3D ) { // A few things need to be handled differently for D3D. g_bD3D = bD3D; //keeping xp on life support -- check for vista+ for dwm if (at_least_vista()) { hInstanceDwmapi = LoadLibraryA("dwmapi.dll"); } //if we have dwm, get function pointers to the dll functions if( hInstanceDwmapi != nullptr ) { PFN_DwmFlush = (HRESULT (WINAPI *)(VOID))GetProcAddress( hInstanceDwmapi, "DwmFlush" ); PFN_DwmIsCompositionEnabled = (HRESULT (WINAPI *)(BOOL*))GetProcAddress( hInstanceDwmapi, "DwmIsCompositionEnabled" ); } AppInstance inst; do { const std::wstring wsClassName = RStringToWstring( g_sClassName ); WNDCLASSW WindowClassW = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ nullptr, /* set icon later */ LoadCursor( nullptr, IDC_ARROW ), /* default cursor */ nullptr, /* hbrBackground */ nullptr, /* lpszMenuName */ wsClassName.c_str() /* lpszClassName */ }; m_bWideWindowClass = true; if( RegisterClassW( &WindowClassW ) ) break; WNDCLASS WindowClassA = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ nullptr, /* set icon later */ LoadCursor( nullptr, IDC_ARROW ), /* default cursor */ nullptr, /* hbrBackground */ nullptr, /* lpszMenuName */ g_sClassName /* lpszClassName */ }; m_bWideWindowClass = false; if( !RegisterClassA( &WindowClassA ) ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "RegisterClass" ).c_str() ); } while(0); g_iQueryCancelAutoPlayMessage = RegisterWindowMessage( "QueryCancelAutoPlay" ); } void GraphicsWindow::Shutdown() { DestroyGraphicsWindow(); /* Return to the desktop resolution, if needed. * It'd be nice to not do this: Windows will do it when we quit, and if * we're shutting down OpenGL to try D3D, this will cause extra mode * switches. However, we need to do this before displaying dialogs. */ ChangeDisplaySettings( nullptr, 0 ); AppInstance inst; UnregisterClass( g_sClassName, inst ); } HDC GraphicsWindow::GetHDC() { ASSERT( g_HDC != nullptr ); return g_HDC; } const VideoModeParams &GraphicsWindow::GetParams() { return g_CurrentParams; } void GraphicsWindow::Update() { MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, nullptr, 0, 0 ); DispatchMessage( &msg ); } HOOKS->SetHasFocus( g_bHasFocus ); if (g_CurrentParams.vsync) { //if we can use DWM if( hInstanceDwmapi != nullptr ) { BOOL compositeEnabled = true; PFN_DwmIsCompositionEnabled(&compositeEnabled); if (compositeEnabled) { PFN_DwmFlush(); } } } if( g_bResolutionChanged && DISPLAY != nullptr ) { //LOG->Warn( "Changing resolution" ); /* Let DISPLAY know that our resolution has changed. (Note that ResolutionChanged() * can come back here, so reset g_bResolutionChanged first.) */ g_bResolutionChanged = false; DISPLAY->ResolutionChanged(); } } HWND GraphicsWindow::GetHwnd() { return g_hWndMain; } void GraphicsWindow::GetDisplaySpecs( DisplaySpecs &out ) { auto resetDeviceMode = [=]( DEVMODE& mode ) { ZeroMemory( &mode, sizeof( DEVMODE ) ); mode.dmSize = sizeof(DEVMODE); mode.dmDriverExtra = 0; }; auto deviceModeIsValid = [=]( const DEVMODE& mode ) { return (mode.dmFields & DM_PELSWIDTH) && (mode.dmFields & DM_PELSHEIGHT) && (mode.dmFields & DM_DISPLAYFREQUENCY) && (mode.dmBitsPerPel >= 32 || !(mode.dmFields & DM_BITSPERPEL)); }; DEVMODE devmode; resetDeviceMode(devmode); std::set displayModes; int i = 0; while ( EnumDisplaySettingsEx( nullptr, i++, &devmode, 0 ) ) { if ( deviceModeIsValid( devmode ) ) { DisplayMode m = { devmode.dmPelsWidth, devmode.dmPelsHeight, static_cast (devmode.dmDisplayFrequency) }; displayModes.insert( m ); } resetDeviceMode( devmode ); } /* XXXCF: This doesn't appear to actually be necessary, and causes a horrible system lock-up for about 5s. std::set displayModes; for ( auto& deviceMode : allDeviceModes) { Sleep(1); if (ChangeDisplaySettingsEx(nullptr, &devmode, nullptr, CDS_TEST, nullptr) == DISP_CHANGE_SUCCESSFUL) { DisplayMode m = { deviceMode.dmPelsWidth, deviceMode.dmPelsHeight, static_cast (deviceMode.dmDisplayFrequency) }; displayModes.insert(m); } } */ resetDeviceMode(devmode); // Get the current display mode if ( EnumDisplaySettingsEx( nullptr, ENUM_CURRENT_SETTINGS, &devmode, 0 ) && deviceModeIsValid(devmode) ) { DisplayMode m = { devmode.dmPelsWidth, devmode.dmPelsHeight, static_cast (devmode.dmDisplayFrequency) }; RectI bounds = { 0, 0, static_cast (m.width), static_cast (m.height) }; out.insert( DisplaySpec( "", "Fullscreen", displayModes, m, bounds ) ); } else if ( !displayModes.empty() ) { LOG->Warn( "Could not retrieve valid current display mode" ); out.insert( DisplaySpec( "", "Fullscreen", *displayModes.begin() ) ); } else { LOG->Warn( "Could not retrieve *any* DisplaySpec's!" ); } } /* * (c) 2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */