#include "global.h" #include "ScreenSelectStyle.h" #include "GameManager.h" #include "GameSoundManager.h" #include "NetworkSyncManager.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "ScreenManager.h" #include "GameState.h" #include "AnnouncerManager.h" #include "ActorUtil.h" #include "LightsManager.h" #include "CommonMetrics.h" #define ICON_GAIN_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconGainFocusCommand") #define ICON_LOSE_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconLoseFocusCommand") #define DISABLED_COLOR THEME->GetMetricC(m_sName,"DisabledColor") REGISTER_SCREEN_CLASS( ScreenSelectStyle ); ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClassName ) { m_iSelection = 0; LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU ); for( unsigned i=0; iGetPathToG(sIconElementName); m_textIcon[i].SetName( ssprintf("Icon%d",i+1) ); m_sprIcon[i].SetName( ssprintf("Icon%d",i+1) ); if( sIconPath.empty() ) // element doesn't exist { m_textIcon[i].LoadFromFont( THEME->GetPathToF("Common normal") ); m_textIcon[i].SetText( mc.m_sName ); m_textIcon[i].SetZoom(0.5f); this->AddChild( &m_textIcon[i] ); } else { m_sprIcon[i].Load( sIconPath ); this->AddChild( &m_sprIcon[i] ); } // // Load Picture // CString sPictureElementName = ssprintf("%s picture%d",m_sName.c_str(),i+1); CString sPicturePath = THEME->GetPathToG(sPictureElementName); if( sPicturePath != "" ) { m_sprPicture[i].SetName( ssprintf("Picture") ); m_sprPicture[i].Load( sPicturePath ); m_sprPicture[i].SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprPicture[i] ); } // // Load info // CString sInfoElementName = ssprintf("%s info%d",m_sName.c_str(),i+1); CString sInfoPath = THEME->GetPathToG(sInfoElementName); if( sInfoPath != "" ) { m_sprInfo[i].SetName( ssprintf("Info") ); m_sprInfo[i].Load( sInfoPath ); m_sprInfo[i].SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_sprInfo[i] ); } } m_sprWarning.SetName( "Warning" ); m_sprWarning.Load( THEME->GetPathToG(m_sName+" warning") ); this->AddChild( &m_sprWarning ); m_sprExplanation.SetName( "Explanation" ); m_sprExplanation.Load( THEME->GetPathToG(m_sName + " explanation") ); this->AddChild( &m_sprExplanation ); // fix Z ordering of Picture and Info so that they draw on top for( unsigned i=0; im_aGameCommands.size(); i++ ) this->MoveToTail( &m_sprPicture[i] ); for( unsigned i=0; im_aGameCommands.size(); i++ ) this->MoveToTail( &m_sprInfo[i] ); this->UpdateSelectableChoices(); m_sprPremium.SetName( "Premium" ); switch( PREFSMAN->GetPremium() ) { case PREMIUM_DOUBLES: m_sprPremium.Load( THEME->GetPathToG(m_sName + " doubles premium") ); this->AddChild( &m_sprPremium ); break; case PREMIUM_JOINT: m_sprPremium.Load( THEME->GetPathToG(m_sName + " joint premium") ); this->AddChild( &m_sprPremium ); break; } m_soundChange.Load( THEME->GetPathToS(m_sName + " change"), true ); // // TweenOnScreen // for( unsigned i=0; iSortByDrawOrder(); } void ScreenSelectStyle::MenuLeft( PlayerNumber pn ) { int iSwitchToIndex = -1; // -1 means none found for( int i=m_iSelection-1; i>=0; i-- ) { if( m_aGameCommands[i].IsPlayable() ) { iSwitchToIndex = i; break; } } if( iSwitchToIndex == -1 ) return; BeforeChange(); m_iSelection = iSwitchToIndex; m_soundChange.Play(); AfterChange(); } void ScreenSelectStyle::MenuRight( PlayerNumber pn ) { int iSwitchToIndex = -1; // -1 means none found for( unsigned i=m_iSelection+1; iStopTweening(); //Report All Stlye-dependant info NSMAN->ReportStyle(); SCREENMAN->PlayStartSound(); SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing ); const GameCommand& mc = m_aGameCommands[GetSelectionIndex(pn)]; SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(),mc.m_sName.c_str())) ); // // TweenOffScreen // for( unsigned i=0; iSystemMessage( "No Styles are selectable." ); SCREENMAN->SetNewScreen( INITIAL_SCREEN ); return; } m_iSelection = iSwitchToStyleIndex; AfterChange(); } void ScreenSelectStyle::BeforeChange() { // dim/hide old selection m_sprIcon[m_iSelection].RunCommands( ICON_LOSE_FOCUS_COMMAND ); m_textIcon[m_iSelection].RunCommands( ICON_LOSE_FOCUS_COMMAND ); m_sprPicture[m_iSelection].StopTweening(); m_sprInfo[m_iSelection].StopTweening(); m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,0) ); m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,0) ); m_sprPicture[m_iSelection].SetGlow( RageColor(1,1,1,0) ); m_sprInfo[m_iSelection].SetGlow( RageColor(1,1,1,0) ); } void ScreenSelectStyle::AfterChange() { m_sprIcon[m_iSelection].RunCommands( ICON_GAIN_FOCUS_COMMAND ); m_textIcon[m_iSelection].RunCommands( ICON_GAIN_FOCUS_COMMAND ); m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,1) ); m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,1) ); m_sprPicture[m_iSelection].SetZoom( 1 ); m_sprInfo[m_iSelection].SetZoom( 1 ); SET_XY_AND_ON_COMMAND( m_sprPicture[m_iSelection] ); SET_XY_AND_ON_COMMAND( m_sprInfo[m_iSelection] ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */