#include "global.h" #include "ScreenOptionsMasterPrefs.h" #include "PrefsManager.h" #include "ThemeManager.h" #include "AnnouncerManager.h" #include "NoteSkinManager.h" #include "PlayerOptions.h" #include "SongOptions.h" #include "RageDisplay.h" #include "RageUtil.h" #include "GameManager.h" #include "GameState.h" #include "StepMania.h" #include "Game.h" #include "Foreach.h" #include "GameConstantsAndTypes.h" #include "DisplayResolutions.h" #include "LocalizedString.h" static void GetPrefsDefaultModifiers( PlayerOptions &po, SongOptions &so ) { po.FromString( PREFSMAN->m_sDefaultModifiers ); so.FromString( PREFSMAN->m_sDefaultModifiers ); } static void SetPrefsDefaultModifiers( const PlayerOptions &po, const SongOptions &so ) { vector as; if( po.GetString() != "" ) as.push_back( po.GetString() ); if( so.GetString() != "" ) as.push_back( so.GetString() ); PREFSMAN->m_sDefaultModifiers.Set( join(", ",as) ); } /* Ugly: the input values may be a different type than the mapping. For example, * the mapping may be an enum, and value an int. This is because we don't * have FromString/ToString for every enum type. Assume that the distance between * T and U can be represented as a float. */ template int FindClosestEntry( T value, const U *mapping, unsigned cnt ) { int iBestIndex = 0; float best_dist = 0; bool have_best = false; for( unsigned i = 0; i < cnt; ++i ) { const U val = mapping[i]; float dist = value < val? (float)(val-value):(float)(value-val); if( have_best && best_dist < dist ) continue; have_best = true; best_dist = dist; iBestIndex = i; } if( have_best ) return iBestIndex; else return 0; } template static void MoveMap( int &sel, T &opt, bool ToSel, const T *mapping, unsigned cnt ) { if( ToSel ) { sel = FindClosestEntry( opt, mapping, cnt ); } else { /* sel -> opt */ opt = mapping[sel]; } } template static void MoveMap( int &sel, IPreference &opt, bool ToSel, const T *mapping, unsigned cnt ) { if( ToSel ) { RString sOpt = opt.ToString(); /* This should really be T, but we can't FromString an enum. */ float val; FromString( sOpt, val ); sel = FindClosestEntry( val, mapping, cnt ); } else { /* sel -> opt */ RString sOpt = ToString( mapping[sel] ); opt.FromString( sOpt ); } } template static void MoveMap( int &sel, const ConfOption *pConfOption, bool ToSel, const T *mapping, unsigned cnt ) { IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->name ); ASSERT_M( pPref != NULL, pConfOption->name ); MoveMap( sel, *pPref, ToSel, mapping, cnt ); } /* "iSel" is the selection in the menu. */ static void MovePref( int &iSel, bool bToSel, const ConfOption *pConfOption ) { IPreference *pPref = IPreference::GetPreferenceByName( pConfOption->name ); ASSERT_M( pPref != NULL, pConfOption->name ); if( bToSel ) { RString sOpt = pPref->ToString(); FromString( sOpt, iSel ); } else { RString sOpt = ToString( iSel ); pPref->FromString( sOpt ); } } static void GameChoices( vector &out ) { vector aGames; GAMEMAN->GetEnabledGames( aGames ); FOREACH( const Game*, aGames, g ) { RString sGameName = (*g)->m_szName; out.push_back( sGameName ); } } static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector choices; pConfOption->MakeOptionsList( choices ); if( ToSel ) { const RString sCurGameName = GAMESTATE->m_pCurGame->m_szName; sel = 0; for(unsigned i = 0; i < choices.size(); ++i) if( !stricmp(choices[i], sCurGameName) ) sel = i; } else { vector aGames; GAMEMAN->GetEnabledGames( aGames ); StepMania::ChangeCurrentGame( aGames[sel] ); } } static void LanguageChoices( vector &out ) { vector vs; THEME->GetLanguages( vs ); SortRStringArray( vs, true ); FOREACH_CONST( RString, vs, s ) { const LanguageInfo *pLI = GetLanguageInfo( *s ); if( pLI ) out.push_back( pLI->szNativeName ); else out.push_back( *s ); } } static void Language( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector vs; THEME->GetLanguages( vs ); SortRStringArray( vs, true ); if( ToSel ) { sel = 0; for( unsigned i=1; iGetCurLanguage()) ) sel = i; } else { const RString &sNewLanguage = vs[sel]; PREFSMAN->m_sLanguage.Set( sNewLanguage ); if( THEME->GetCurLanguage() != sNewLanguage ) THEME->SwitchThemeAndLanguage( THEME->GetCurThemeName(), PREFSMAN->m_sLanguage, PREFSMAN->m_bPseudoLocalize ); } } static void ThemeChoices( vector &out ) { THEME->GetSelectableThemeNames( out ); FOREACH( RString, out, s ) *s = THEME->GetThemeDisplayName( *s ); } static void DisplayResolutionChoices( vector &out ) { DisplayResolutions d; DISPLAY->GetDisplayResolutions( d ); FOREACHS_CONST( DisplayResolution, d, iter ) { RString s = ssprintf("%dx%d", iter->iWidth, iter->iHeight); out.push_back( s ); } } static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector choices; pConfOption->MakeOptionsList( choices ); vector vsThemeNames; THEME->GetSelectableThemeNames( vsThemeNames ); if( ToSel ) { sel = 0; for( unsigned i=1; iGetCurThemeName()) ) sel = i; } else { const RString sNewTheme = vsThemeNames[sel]; if( THEME->GetCurThemeName() != sNewTheme ) { THEME->SwitchThemeAndLanguage( sNewTheme, THEME->GetCurLanguage(), PREFSMAN->m_bPseudoLocalize ); PREFSMAN->m_sTheme.Set( sNewTheme ); } } } static LocalizedString OFF ("ScreenOptionsMasterPrefs","Off"); static void AnnouncerChoices( vector &out ) { ANNOUNCER->GetAnnouncerNames( out ); out.insert( out.begin(), OFF ); } static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector choices; pConfOption->MakeOptionsList( choices ); if( ToSel ) { sel = 0; for( unsigned i=1; iGetCurAnnouncerName()) ) sel = i; } else { const RString sNewAnnouncer = sel? choices[sel]:RString(""); ANNOUNCER->SwitchAnnouncer( sNewAnnouncer ); } } static void DefaultNoteSkinChoices( vector &out ) { NOTESKIN->GetNoteSkinNames( out ); } static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector choices; pConfOption->MakeOptionsList( choices ); if( ToSel ) { PlayerOptions po; po.FromString( PREFSMAN->m_sDefaultModifiers ); sel = 0; for( unsigned i=0; i < choices.size(); i++ ) if( !stricmp(choices[i], po.m_sNoteSkin) ) sel = i; } else { PlayerOptions po; SongOptions so; GetPrefsDefaultModifiers( po, so ); po.m_sNoteSkin = choices[sel]; SetPrefsDefaultModifiers( po, so ); } } /* Appearance options */ static void WheelSections( int &sel, bool ToSel, const ConfOption *pConfOption ) { const PrefsManager::MusicWheelUsesSections mapping[] = { PrefsManager::NEVER, PrefsManager::ALWAYS, PrefsManager::ABC_ONLY }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } /* Background options */ static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void BGBrightnessNoZero( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void BGBrightnessOrStatic( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 0.5f,0.25f,0.5f,0.75f }; MoveMap( sel, PREFSMAN->m_fBGBrightness, ToSel, mapping, ARRAYSIZE(mapping) ); if( ToSel && !PREFSMAN->m_bSongBackgrounds ) sel = 0; if( !ToSel ) PREFSMAN->m_bSongBackgrounds.Set( sel != 0 ); } static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 5,10,15,20 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } /* Input options */ static void MusicWheelSwitchSpeed( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 5, 10, 15, 25 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } /* Gameplay options */ static void AllowW1( int &sel, bool ToSel, const ConfOption *pConfOption ) { const PrefsManager::AllowW1 mapping[] = { PrefsManager::ALLOW_W1_NEVER, PrefsManager::ALLOW_W1_COURSES_ONLY, PrefsManager::ALLOW_W1_EVERYWHERE }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void CoinModeM( int &sel, bool ToSel, const ConfOption *pConfOption ) { const CoinMode mapping[] = { COIN_MODE_HOME, COIN_MODE_PAY, COIN_MODE_FREE }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption ) { const CoinMode mapping[] = { COIN_MODE_PAY, COIN_MODE_FREE }; MoveMap( sel, PREFSMAN->m_CoinMode, ToSel, mapping, ARRAYSIZE(mapping) ); } static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void PremiumM( int &sel, bool ToSel, const ConfOption *pConfOption ) { const Premium mapping[] = { PREMIUM_NONE, PREMIUM_DOUBLE, PREMIUM_JOINT }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 1,2,3,4,5 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void SongsPerPlayOrEventMode( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 1,2,3,4,5,6 }; MoveMap( sel, PREFSMAN->m_iSongsPerPlay, ToSel, mapping, ARRAYSIZE(mapping) ); if( ToSel && PREFSMAN->m_bEventMode ) sel = 5; if( !ToSel ) PREFSMAN->m_bEventMode.Set( sel == 5 ); } /* Machine options */ static void TimingWindowScale( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f }; MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) ); } static int GetLifeDifficulty() { int iLifeDifficulty = 0; LifeDifficulty( iLifeDifficulty, true, NULL ); iLifeDifficulty++; // LifeDifficulty returns an index return iLifeDifficulty; } #include "LuaFunctions.h" LuaFunction( GetLifeDifficulty, GetLifeDifficulty() ); static void ShowSongOptions( int &sel, bool ToSel, const ConfOption *pConfOption ) { const PrefsManager::Maybe mapping[] = { PrefsManager::NO,PrefsManager::YES,PrefsManager::ASK }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void GetRankingName( int &sel, bool ToSel, const ConfOption *pConfOption ) { const PrefsManager::GetRankingName mapping[] = { PrefsManager::RANKING_OFF, PrefsManager::RANKING_ON, PrefsManager::RANKING_LIST }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption ) { if( ToSel ) { SongOptions so; so.FromString( PREFSMAN->m_sDefaultModifiers ); sel = so.m_FailType; } else { PlayerOptions po; SongOptions so; GetPrefsDefaultModifiers( po, so ); switch( sel ) { case 0: so.m_FailType = SongOptions::FAIL_IMMEDIATE; break; case 1: so.m_FailType = SongOptions::FAIL_END_OF_SONG; break; case 2: so.m_FailType = SongOptions::FAIL_OFF; break; default: ASSERT(0); } SetPrefsDefaultModifiers( po, so ); } } /* Graphic options */ struct res_t { int w, h; res_t(): w(0), h(0) { } res_t( int w_, int h_ ): w(w_), h(h_) { } res_t operator-( const res_t &rhs ) const { return res_t( w-rhs.w, h-rhs.h ); } bool operator<( const res_t &rhs ) const { if( w != rhs.w ) return w < rhs.w; return h < rhs.h; } /* Ugly: allow convert to a float for FindClosestEntry. */ operator float() const { return w * 5000.0f + h; } }; static void DisplayResolutionM( int &sel, bool ToSel, const ConfOption *pConfOption ) { vector v; DisplayResolutions d; DISPLAY->GetDisplayResolutions( d ); FOREACHS_CONST( DisplayResolution, d, iter ) { v.push_back( res_t(iter->iWidth, iter->iHeight) ); } res_t sel_res( PREFSMAN->m_iDisplayWidth, PREFSMAN->m_iDisplayHeight ); MoveMap( sel, sel_res, ToSel, &v[0], v.size() ); if( !ToSel ) { PREFSMAN->m_iDisplayWidth.Set( sel_res.w ); PREFSMAN->m_iDisplayHeight.Set( sel_res.h ); } } static void DisplayColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 16,32 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void MaxTextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 256,512,1024,2048 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void TextureColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 16,32 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void MovieColorDepth( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { 16,32 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption ) { const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void DisplayAspectRatio( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 3/4.f,1,4/3.0f,16/10.0f,16/9.f, 8/3.f }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } /* Simpler DisplayAspectRatio setting, which only offers "on" and "off". "On" can be 16:9 * or 16:10. */ static void WideScreen16_10( int &sel, bool ToSel, const ConfOption *pConfOption ) { IPreference *pPref = IPreference::GetPreferenceByName( "DisplayAspectRatio" ); ASSERT_M( pPref != NULL, pConfOption->name ); const float mapping[] = { 4/3.0f, 16/10.0f }; MoveMap( sel, *pPref, ToSel, mapping, ARRAYSIZE(mapping) ); } static void WideScreen16_9( int &sel, bool ToSel, const ConfOption *pConfOption ) { IPreference *pPref = IPreference::GetPreferenceByName( "DisplayAspectRatio" ); ASSERT_M( pPref != NULL, pConfOption->name ); const float mapping[] = { 4/3.0f, 16/9.0f }; MoveMap( sel, *pPref, ToSel, mapping, ARRAYSIZE(mapping) ); } /* Sound options */ static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption ) { const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f }; MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static void GlobalOffsetSeconds( int &sel, bool ToSel, const ConfOption *pConfOption ) { float mapping[41]; for( int i = 0; i < 41; ++i ) mapping[i] = SCALE( i, 0.0f, 40.0f, -0.1f, +0.1f ); MoveMap( sel, pConfOption, ToSel, mapping, ARRAYSIZE(mapping) ); } static vector g_ConfOptions; static void InitializeConfOptions() { if( !g_ConfOptions.empty() ) return; #define ADD(x) g_ConfOptions.push_back( x ) /* Select game */ ADD( ConfOption( "Game", GameSel, GameChoices ) ); g_ConfOptions.back().m_iEffects = OPT_RESET_GAME; /* Appearance options */ ADD( ConfOption( "Language", Language, LanguageChoices ) ); ADD( ConfOption( "Theme", Theme, ThemeChoices ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_THEME; ADD( ConfOption( "Announcer", Announcer, AnnouncerChoices ) ); ADD( ConfOption( "DefaultNoteSkin", DefaultNoteSkin, DefaultNoteSkinChoices ) ); ADD( ConfOption( "ShowInstructions", MovePref, "Skip","Show") ); ADD( ConfOption( "ShowCaution", MovePref, "Skip","Show") ); ADD( ConfOption( "DancePointsForOni", MovePref, "Percent","Dance Points") ); ADD( ConfOption( "ShowSelectGroup", MovePref, "All Music","Choose") ); ADD( ConfOption( "MusicWheelUsesSections", WheelSections, "Never","Always","Title Only") ); ADD( ConfOption( "CourseSortOrder", MovePref, "Num Songs","Average Feet","Total Feet","Ranking") ); ADD( ConfOption( "MoveRandomToEnd", MovePref, "No","Yes") ); ADD( ConfOption( "ShowNativeLanguage", MovePref, "Romanization","Native Language") ); ADD( ConfOption( "ShowLyrics", MovePref, "Hide","Show") ); /* Misc options */ ADD( ConfOption( "AutogenSteps", MovePref, "Off","On" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_SONG; ADD( ConfOption( "AutogenGroupCourses", MovePref, "Off","On" ) ); ADD( ConfOption( "FastLoad", MovePref, "Off","On" ) ); /* Background options */ ADD( ConfOption( "RandomBackgroundMode", MovePref, "Off","Animations","Random Movies" ) ); ADD( ConfOption( "BGBrightness", BGBrightness, "|0%","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) ); ADD( ConfOption( "BGBrightnessNoZero", BGBrightnessNoZero, "|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) ); ADD( ConfOption( "BGBrightnessOrStatic", BGBrightnessOrStatic, "Disabled","25% Bright","50% Bright","75% Bright" ) ); ADD( ConfOption( "ShowDanger", MovePref, "Hide","Show" ) ); ADD( ConfOption( "ShowDancingCharacters", MovePref, "Default to Off","Default to Random","Select" ) ); ADD( ConfOption( "ShowBeginnerHelper", MovePref, "Off","On" ) ); ADD( ConfOption( "NumBackgrounds", NumBackgrounds, "|5","|10","|15","|20" ) ); /* Input options */ ADD( ConfOption( "AutoMapOnJoyChange", MovePref, "Off","On (recommended)" ) ); ADD( ConfOption( "OnlyDedicatedMenuButtons", MovePref, "Use Gameplay Buttons","Only Dedicated Buttons" ) ); ADD( ConfOption( "AutoPlay", MovePref, "Off","On","CPU-Controlled" ) ); ADD( ConfOption( "DelayedBack", MovePref, "Instant","Hold" ) ); ADD( ConfOption( "ArcadeOptionsNavigation", MovePref, "StepMania Style","Arcade Style" ) ); ADD( ConfOption( "MusicWheelSwitchSpeed", MusicWheelSwitchSpeed, "Slow","Normal","Fast","Really Fast" ) ); /* Gameplay options */ ADD( ConfOption( "Center1Player", MovePref, "Off","On" ) ); ADD( ConfOption( "HiddenSongs", MovePref, "Off","On" ) ); ADD( ConfOption( "EasterEggs", MovePref, "Off","On" ) ); ADD( ConfOption( "AllowW1", AllowW1, "Never","Courses Only","Always" ) ); ADD( ConfOption( "AllowExtraStage", MovePref, "Off","On" ) ); ADD( ConfOption( "PickExtraStage", MovePref, "Off","On" ) ); ADD( ConfOption( "UseUnlockSystem", MovePref, "Off","On" ) ); /* Machine options */ ADD( ConfOption( "MenuTimer", MovePref, "Off","On" ) ); ADD( ConfOption( "CoinMode", CoinModeM, "Home","Pay","Free Play" ) ); ADD( ConfOption( "CoinModeNoHome", CoinModeNoHome, "Pay","Free Play" ) ); ADD( ConfOption( "SongsPerPlay", SongsPerPlay, "|1","|2","|3","|4","|5" ) ); ADD( ConfOption( "SongsPerPlayOrEvent", SongsPerPlayOrEventMode,"|1","|2","|3","|4","|5","Event" ) ); ADD( ConfOption( "EventMode", MovePref, "Off","On" ) ); ADD( ConfOption( "ScoringType", MovePref, "New","Old" ) ); ADD( ConfOption( "TimingWindowScale", TimingWindowScale, "|1","|2","|3","|4","|5","|6","|7","|8","Justice" ) ); ADD( ConfOption( "LifeDifficulty", LifeDifficulty, "|1","|2","|3","|4","|5","|6","|7" ) ); ADD( ConfOption( "ProgressiveLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8") ); ADD( ConfOption( "ProgressiveStageLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") ); ADD( ConfOption( "ProgressiveNonstopLifebar", MovePref, "Off","|1","|2","|3","|4","|5","|6","|7","|8","Insanity") ); ADD( ConfOption( "DefaultFailType", DefaultFailType, "Immediate","End of Song","Off" ) ); ADD( ConfOption( "DefaultFailTypeNoOff", DefaultFailType, "Immediate","End of Song" ) ); ADD( ConfOption( "CoinsPerCredit", CoinsPerCredit, "|1","|2","|3","|4","|5","|6","|7","|8","|9","|10","|11","|12","|13","|14","|15","|16" ) ); ADD( ConfOption( "Premium", PremiumM, "Off","Double for 1 Credit","Joint Premium" ) ); ADD( ConfOption( "ShowSongOptions", ShowSongOptions, "Hide","Show","Ask" ) ); ADD( ConfOption( "GetRankingName", GetRankingName, "Off", "On", "Ranking Songs" ) ); /* Graphic options */ ADD( ConfOption( "Windowed", MovePref, "Full Screen", "Windowed" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "DisplayResolution", DisplayResolutionM, DisplayResolutionChoices ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS | OPT_APPLY_ASPECT_RATIO; ADD( ConfOption( "DisplayAspectRatio", DisplayAspectRatio, "|3:4","|1:1","|4:3","|16:10","|16:9","|8:3" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO; ADD( ConfOption( "WideScreen16_10", WideScreen16_10, "Off", "On" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO; ADD( ConfOption( "WideScreen16_9", WideScreen16_9, "Off", "On" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_ASPECT_RATIO; ADD( ConfOption( "DisplayColorDepth", DisplayColorDepth, "16bit","32bit" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "MaxTextureResolution", MaxTextureResolution, "|256","|512","|1024","|2048" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "TextureColorDepth", TextureColorDepth, "16bit","32bit" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "MovieColorDepth", MovieColorDepth, "16bit","32bit" ) ); ADD( ConfOption( "DelayedTextureDelete", MovePref, "Off","On" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "CelShadeModels", MovePref, "Off","On" ) ); ADD( ConfOption( "SmoothLines", MovePref, "Off","On" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "RefreshRate", RefreshRate, "Default","|60","|70","|72","|75","|80","|85","|90","|100","|120","|150" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "Vsync", MovePref, "No", "Yes" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_GRAPHICS; ADD( ConfOption( "ShowStats", MovePref, "Off","On" ) ); ADD( ConfOption( "ShowBanners", MovePref, "Off","On" ) ); /* Sound options */ ADD( ConfOption( "SoundResampleQuality", MovePref, "Fast","Normal","High Quality" ) ); ADD( ConfOption( "AttractSoundFrequency", MovePref, "Never","Always","2 Times","3 Times","4 Times","5 Times" ) ); ADD( ConfOption( "SoundVolume", SoundVolume, "Silent","|10%","|20%","|30%","|40%","|50%","|60%","|70%","|80%","|90%","|100%" ) ); g_ConfOptions.back().m_iEffects = OPT_APPLY_SOUND; { ConfOption c( "GlobalOffsetSeconds", GlobalOffsetSeconds ); for( int i = -100; i <= +100; i += 5 ) c.AddOption( ssprintf("%+i ms", i) ); ADD( c ); } /* Editor options */ ADD( ConfOption( "EditorShowBGChangesPlay", MovePref, "Hide","Show") ); } /* Get a mask of effects to apply if the given option changes. */ int ConfOption::GetEffects() const { return m_iEffects | OPT_SAVE_PREFERENCES; } ConfOption *ConfOption::Find( RString name ) { InitializeConfOptions(); for( unsigned i = 0; i < g_ConfOptions.size(); ++i ) { ConfOption *opt = &g_ConfOptions[i]; RString match(opt->name); if( match.CompareNoCase(name) ) continue; return opt; } return NULL; } void ConfOption::UpdateAvailableOptions() { if( MakeOptionsListCB != NULL ) { names.clear(); MakeOptionsListCB( names ); } } void ConfOption::MakeOptionsList( vector &out ) const { out = names; } /* * (c) 2003-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */