local children = {}; for idx, diff in pairs(Difficulty) do -- 0, Difficulty_Beginner children[#children+1] = LoadActor( "_DifficultyDisplay 6x1" ) .. { InitCommand=cmd(pause;setstate,Difficulty:Reverse()[diff]); ShowCommand=cmd(stoptweening;linear,0.1;diffusealpha,1); HideCommand=cmd(stoptweening;linear,0.1;diffusealpha,0); BeginCommand=cmd(y,16*idx); SetCommand=function(self) local song = GAMESTATE:GetCurrentSong() local st = GAMESTATE:GetCurrentStyle():GetStepsType() local bHasStepsTypeAndDifficulty = song and song:HasStepsTypeAndDifficulty( st, diff ); self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" ); end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); }; end return Def.ActorFrame { children = children };