#include "global.h" #include "InputHandler_MonkeyKeyboard.h" #include "RageUtil.h" #include "PrefsManager.h" InputHandler_MonkeyKeyboard::InputHandler_MonkeyKeyboard() { m_dbLast = DeviceButton_Invalid; } InputHandler_MonkeyKeyboard::~InputHandler_MonkeyKeyboard() { } void InputHandler_MonkeyKeyboard::GetDevicesAndDescriptions( vector& vDevicesOut ) { vDevicesOut.push_back( InputDeviceInfo(DEVICE_KEYBOARD, "MonkeyKeyboard") ); } static const DeviceButton g_keys[] = { // Some of the default keys for the dance game type KEY_LEFT, // DANCE_BUTTON_LEFT, KEY_RIGHT, // DANCE_BUTTON_RIGHT, KEY_UP, // DANCE_BUTTON_UP, KEY_DOWN, // DANCE_BUTTON_DOWN, KEY_ENTER, // DANCE_BUTTON_START, KEY_ENTER, // DANCE_BUTTON_START, KEY_ENTER, // DANCE_BUTTON_START, KEY_DEL, // DANCE_BUTTON_MENULEFT KEY_PGDN, // DANCE_BUTTON_MENURIGHT KEY_HOME, // DANCE_BUTTON_MENUUP KEY_END, // DANCE_BUTTON_MENUDOWN KEY_F1, // DANCE_BUTTON_COIN KEY_F1, // DANCE_BUTTON_COIN KEY_KP_C4, // DANCE_BUTTON_LEFT, KEY_KP_C6, // DANCE_BUTTON_RIGHT, KEY_KP_C8, // DANCE_BUTTON_UP, KEY_KP_C2, // DANCE_BUTTON_DOWN, KEY_KP_C7, // DANCE_BUTTON_UPLEFT, KEY_KP_C9, // DANCE_BUTTON_UPRIGHT, KEY_KP_ENTER, // DANCE_BUTTON_START, KEY_KP_ENTER, // DANCE_BUTTON_START, KEY_KP_ENTER, // DANCE_BUTTON_START, KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN }; static DeviceButton GetRandomKeyboardKey() { int index = RandomInt( ARRAYLEN(g_keys) ); return g_keys[index]; } void InputHandler_MonkeyKeyboard::Update() { if( !PREFSMAN->m_bMonkeyInput ) { if( m_dbLast != DeviceButton_Invalid ) { // End the previous key DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 0 ); ButtonPressed( di ); m_dbLast = DeviceButton_Invalid; } InputHandler::UpdateTimer(); return; } float fSecsAgo = m_timerPressButton.Ago(); if( fSecsAgo > 0.5 ) { if( m_dbLast != DeviceButton_Invalid ) { // End the previous key DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 0 ); ButtonPressed( di ); } // Choose a new key and send it. m_dbLast = GetRandomKeyboardKey(); DeviceInput di = DeviceInput( DEVICE_KEYBOARD, m_dbLast, 1 ); ButtonPressed( di ); m_timerPressButton.Touch(); } InputHandler::UpdateTimer(); } /* * (c) 2002-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */