#ifndef SCREENEZ2SELECTMUSIC_H #define SCREENEZ2SELECTMUSIC_H /* ----------------------------------------------------------------------------- Class: ScreenEz2SelectMusic Desc: A Scrolling List Of Song Banners used to select the song the player wants. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Andrew Livy ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "BitmapText.h" #include "MenuElements.h" #include "HelpDisplay.h" #include "MusicBannerWheel.h" #include "MenuElements.h" #include "DifficultyMeter.h" #include "DifficultyRating.h" class ScreenEz2SelectMusic : public Screen { public: ScreenEz2SelectMusic(); virtual void DrawPrimitives(); virtual void Update( float fDeltaTime ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuStart( PlayerNumber pn ); virtual void MenuLeft( PlayerNumber pn, const InputEventType type ); virtual void MenuRight( PlayerNumber pn, const InputEventType type ); virtual void MenuBack( PlayerNumber pn ); protected: void AfterNotesChange( PlayerNumber pn ); void MusicChanged(); void EasierDifficulty( PlayerNumber pn ); void HarderDifficulty( PlayerNumber pn ); void UpdateOptions( PlayerNumber pn, int nosound ); CString sOptions; CStringArray asOptions; void TweenOffScreen(); Sprite m_ChoiceListFrame; Sprite m_ChoiceListHighlight; Sprite m_Guide; Sprite m_sprOptionsMessage; Sprite m_InfoFrame; Sprite m_PumpDifficultyCircle; Sprite m_SpeedIcon[NUM_PLAYERS]; Sprite m_MirrorIcon[NUM_PLAYERS]; Sprite m_ShuffleIcon[NUM_PLAYERS]; BitmapText m_PumpDifficultyRating; RageSound m_soundOptionsChange; RageSound m_soundMusicChange; RageSound m_soundMusicCycle; MusicBannerWheel m_MusicBannerWheel; MenuElements m_Menu; DifficultyRating m_DifficultyRating; // DifficultyMeter m_DifficultyMeter[NUM_PLAYERS]; vector m_arrayNotes[NUM_PLAYERS]; int m_iSelection[NUM_PLAYERS]; bool m_bGoToOptions; bool m_bMadeChoice; int i_ErrorDetected; #ifdef DEBUG BitmapText m_debugtext; #endif int iConfirmSelection; RageSound m_soundSelect; }; #endif