#include "../../stdafx.h" #include "RageSoundDriver_WaveOut.h" #pragma comment(lib, "winmm.lib") #include "../../RageTimer.h" #include "../../RageLog.h" #include "../../RageSound.h" #include "../../RageUtil.h" #include "../../tls.h" #include "SDL.h" /* samples */ const int channels = 2; const int samplesize = channels*2; /* 16-bit */ const int samplerate = 44100; const int buffersize_frames = 1024*4; /* in frames */ const int buffersize = buffersize_frames * samplesize; /* in bytes */ const int num_chunks = 8; const int chunksize_frames = buffersize_frames / num_chunks; const int chunksize = buffersize / num_chunks; static CString wo_ssprintf( MMRESULT err, const char *fmt, ...) { char buf[MAXERRORLENGTH]; waveOutGetErrorText(err, buf, MAXERRORLENGTH); va_list va; va_start(va, fmt); CString s = vssprintf( fmt, va ); va_end(va); return s += ssprintf( "(%s)", buf ); } int RageSound_WaveOut::MixerThread_start(void *p) { ((RageSound_WaveOut *) p)->MixerThread(); return 0; } void RageSound_WaveOut::MixerThread() { InitThreadData("Mixer thread"); VDCHECKPOINT; /* SOUNDMAN will be set once RageSoundManager's ctor returns and * assigns it; we might get here before that happens, though. */ while(!SOUNDMAN && !shutdown) Sleep(10); if(!SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL)) LOG->Warn(werr_ssprintf(GetLastError(), "Failed to set sound thread priority")); while(!shutdown) { while(GetPCM()) ; WaitForSingleObject(sound_event, 10); } } bool RageSound_WaveOut::GetPCM() { LockMutex L(SOUNDMAN->lock); /* Look for a free buffer. */ int b; for(b = 0; b < num_chunks; ++b) if(buffers[b].dwFlags & WHDR_DONE) break; if(b == num_chunks) return false; /* Create a 32-bit buffer to mix sounds. */ static Sint16 *buf = NULL; int bufsize = chunksize_frames * channels; if(!buf) { buf = new Sint16[bufsize]; } memset(buf, 0, bufsize*sizeof(Uint16)); memset(buffers[b].lpData, 0, bufsize*sizeof(Uint16)); for(unsigned i = 0; i < sounds.size(); ++i) { if(sounds[i]->stopping) { if(sounds[i]->flush_bufs) sounds[i]->flush_bufs--; } else { /* Call the callback. */ unsigned got = sounds[i]->snd->GetPCM((char *) buf, chunksize, last_cursor_pos); SOUNDMAN->MixAudio( (Uint8 *) buffers[b].lpData, (Uint8 *) buf, got, SDL_MIX_MAXVOLUME/2); if(got < chunksize) { /* This sound is finishing. */ sounds[i]->stopping = true; sounds[i]->flush_bufs = num_chunks; } } } MMRESULT ret = waveOutWrite(wo, &buffers[b], sizeof(buffers[b])); if(ret != MMSYSERR_NOERROR) RageException::Throw(wo_ssprintf(ret, "waveOutWrite failed")); /* Increment last_cursor_pos. */ last_cursor_pos += chunksize_frames; return true; } void RageSound_WaveOut::StartMixing(RageSound *snd) { sound *s = new sound; s->snd = snd; SDL_LockAudio(); sounds.push_back(s); SDL_UnlockAudio(); } void RageSound_WaveOut::Update(float delta) { LockMutex L(SOUNDMAN->lock); /* SoundStopped might erase sounds out from under us, so make a copy * of the sound list. */ vector snds = sounds; for(unsigned i = 0; i < snds.size(); ++i) { if(sounds[i]->stopping && !sounds[i]->flush_bufs) { /* This sound is done. */ snds[i]->snd->SoundStopped(); } } } void RageSound_WaveOut::StopMixing(RageSound *snd) { LockMutex L(SOUNDMAN->lock); /* Find the sound. */ unsigned i; for(i = 0; i < sounds.size(); ++i) if(sounds[i]->snd == snd) break; if(i == sounds.size()) { LOG->Trace("not stopping a sound because it's not playing"); return; } delete sounds[i]; sounds.erase(sounds.begin()+i, sounds.begin()+i+1); } int RageSound_WaveOut::GetPosition(const RageSound *snd) const { LockMutex L(SOUNDMAN->lock); MMTIME tm; tm.wType = TIME_SAMPLES; MMRESULT ret = waveOutGetPosition(wo, &tm, sizeof(tm)); if(ret != MMSYSERR_NOERROR) RageException::Throw(wo_ssprintf(ret, "waveOutGetPosition failed")); return tm.u.sample; } RageSound_WaveOut::RageSound_WaveOut() { shutdown = false; last_cursor_pos = 0; sound_event = CreateEvent(NULL, false, true, NULL); WAVEFORMATEX fmt; fmt.wFormatTag = WAVE_FORMAT_PCM; fmt.nChannels = channels; fmt.cbSize = 0; fmt.nSamplesPerSec = samplerate; fmt.wBitsPerSample = 16; fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8; fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign; MMRESULT ret = waveOutOpen(&wo, WAVE_MAPPER, &fmt, (DWORD_PTR) sound_event, NULL, CALLBACK_EVENT); if(ret != MMSYSERR_NOERROR) RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutOpen failed")); for(int b = 0; b < num_chunks; ++b) { memset(&buffers[b], 0, sizeof(buffers[b])); buffers[b].dwBufferLength = chunksize; buffers[b].lpData = new char[chunksize]; ret = waveOutPrepareHeader(wo, &buffers[b], sizeof(buffers[b])); if(ret != MMSYSERR_NOERROR) RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutPrepareHeader failed")); buffers[b].dwFlags |= WHDR_DONE; } MixerThreadPtr = SDL_CreateThread(MixerThread_start, this); } RageSound_WaveOut::~RageSound_WaveOut() { /* Signal the mixing thread to quit. */ shutdown = true; LOG->Trace("Shutting down mixer thread ..."); SDL_WaitThread(MixerThreadPtr, NULL); LOG->Trace("Mixer thread shut down."); CloseHandle(sound_event); waveOutClose(wo); for(int b = 0; b < num_chunks; ++b) delete [] buffers[b].lpData; } float RageSound_WaveOut::GetPlayLatency() const { return (1.0f / samplerate) * (buffersize_frames - chunksize_frames); } /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard */