#ifndef RAGE_SOUND_DRIVER #define RAGE_SOUND_DRIVER class RageSoundDriver { friend class RageSound; protected: friend class RageSoundManager; /* A RageSound calls this to request to be played. * XXX: define what we should do when it can't be played (eg. out of * channels) */ virtual void StartMixing(RageSound *snd) = 0; /* A RageSound calls this to request it not be played. When this function * returns, snd is no longer valid; ensure no running threads are still * accessing it before returning. This must handle gracefully the case where * snd was not actually being played, though it may print a warning. */ virtual void StopMixing(RageSound *snd) = 0; /* Get the current position of a given buffer, in the same units and time base * as passed to RageSound::GetPCM. */ virtual int GetPosition(const RageSound *snd) const = 0; /* When a sound is finished playing (GetPCM returns less than requested) and * the sound has been completely flushed (so GetPosition is no longer meaningful), * call RageSound::SoundStopped(). Do *not* call this when StopMixing is * called. */ /* Optional, if needed: */ virtual void Update(float delta) { } /* Sound startup latency--delay between Play() being called and actually * hearing it. (This isn't necessarily the same as the buffer latency.) */ virtual float GetPlayLatency() const { return 0.0f; } public: virtual ~RageSoundDriver() { } }; /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard */ #endif