local function CreditsText( pn ) function update(self) local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn); self:settext(str); end function UpdateVisible(self) local screen = SCREENMAN:GetTopScreen(); local bShow = true; if screen then local sClass = screen:GetName(); bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" ); end self:visible( bShow ); end local text = LoadFont(Var "LoadingScreen","credits") .. { InitCommand=function(self) self:name("Credits" .. PlayerNumberToString(pn)) ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end; UpdateTextCommand=function(self) local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn); self:settext(str); end; UpdateVisibleCommand=function(self) local screen = SCREENMAN:GetTopScreen(); local bShow = true; if screen then local sClass = screen:GetName(); bShow = THEME:GetMetric( sClass, "ShowCreditDisplay" ); end self:visible( bShow ); end; --[[ RefreshCreditTextMessageCommand=update; CoinInsertedMessageCommand=update; PlayerJoinedMessageCommand=update; ScreenChangedMessageCommand=UpdateVisible; --]] }; return text; end; -- local t = Def.ActorFrame { CreditsText( PLAYER_1 ); CreditsText( PLAYER_2 ); Def.ActorFrame { Def.Quad { InitCommand=cmd(zoomtowidth,SCREEN_WIDTH;zoomtoheight,30;horizalign,left;vertalign,top;y,SCREEN_TOP;diffuse,color("0,0,0,0")); OnCommand=cmd(finishtweening;diffusealpha,0.85;); OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;); }; LoadFont("Common","Normal") .. { Name="Text"; InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;); OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5); OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;); }; SystemMessageMessageCommand = function(self, params) self:GetChild("Text"):settext( params.Message ); self:playcommand( "On" ); if params.NoAnimate then self:finishtweening(); end self:playcommand( "Off" ); end; HideSystemMessageMessageCommand = cmd(finishtweening); }; }; t[#t+1] = LoadActor(THEME:GetPathB("ScreenSystemLayer","aux")); return t;