#include "global.h" #include "ModIconRow.h" #include "ThemeManager.h" #include "PlayerOptions.h" #include "GameState.h" #include "RageLog.h" #include "PlayerState.h" #include "ActorUtil.h" #include "XmlFile.h" #include "LuaManager.h" #include "Foreach.h" int OptionToPreferredColumn( RString sOptionText ); REGISTER_ACTOR_CLASS( ModIconRow ); ModIconRow::ModIconRow() { m_pn = PlayerNumber_Invalid; this->SubscribeToMessage( "PlayerOptionsChanged" ); } ModIconRow::~ModIconRow() { FOREACH( ModIcon*, m_vpModIcon, p ) { SAFE_DELETE( *p ); } this->RemoveAllChildren(); } void ModIconRow::Load( const RString &sMetricsGroup, PlayerNumber pn ) { ASSERT_M( m_pn == PlayerNumber_Invalid, "Multiple calls to Load" ); m_sMetricsGroup = sMetricsGroup; m_pn = pn; SPACING_X.Load(sMetricsGroup,"SpacingX"); SPACING_Y.Load(sMetricsGroup,"SpacingY"); NUM_OPTION_ICONS.Load(sMetricsGroup,"NumModIcons"); OPTION_ICON_METRICS_GROUP.Load(sMetricsGroup,"ModIconMetricsGroup"); for( int i=0; iSetName( "ModIcon" ); float fOffset = SCALE( i, 0, NUM_OPTION_ICONS-1, -(NUM_OPTION_ICONS-1)/2.0f, (float)(NUM_OPTION_ICONS-1)/2.0f ); p->SetXY( fOffset*SPACING_X, fOffset*SPACING_Y ); p->Load( OPTION_ICON_METRICS_GROUP ); ActorUtil::LoadAllCommands( p, sMetricsGroup ); m_vpModIcon.push_back( p ); this->AddChild( p ); } SetFromGameState(); } void ModIconRow::HandleMessage( const Message &msg ) { if( msg.GetName() == "PlayerOptionsChanged" ) SetFromGameState(); ActorFrame::HandleMessage( msg ); } struct OptionColumnEntry { const char *szString; int iSlotIndex; //void FromStack( lua_State *L, int iPos ); }; // todo: metric these? -aj static const OptionColumnEntry g_OptionColumnEntries[] = { {"Boost", 0}, {"Brake", 0}, {"Wave", 0}, {"Expand", 0}, {"Boomerang", 0}, //--------------------// {"Drunk", 1}, {"Dizzy", 1}, {"Mini", 1}, {"Flip", 1}, {"Tornado", 1}, //--------------------// {"Hidden", 2}, {"Sudden", 2}, {"Stealth", 2}, {"Blink", 2}, {"RandomVanish",2}, //--------------------// {"Mirror", 3}, {"Left", 3}, {"Right", 3}, {"Shuffle", 3}, {"SuperShuffle",3}, //--------------------// {"Little", 4}, {"NoHolds", 4}, {"Dark", 4}, {"Blind", 4}, //--------------------// {"Reverse", 5}, {"Split", 5}, {"Alternate", 5}, {"Cross", 5}, {"Centered", 5}, //--------------------// {"Incoming", 6}, {"Space", 6}, {"Hallway", 6}, {"Distant", 6}, }; int OptionToPreferredColumn( RString sOptionText ) { // Speedups always go in column 0. digit ... x if( sOptionText.size() > 1 && isdigit(sOptionText[0]) && tolower(sOptionText[sOptionText.size()-1]) == 'x' ) { return 0; } for( unsigned i=0; iWarn("Unknown option: '%s'", sOptionText.c_str() ); return 0; } void ModIconRow::SetFromGameState() { PlayerNumber pn = m_pn; RString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetStage().GetString(); vector vsOptions; split( sOptions, ", ", vsOptions, true ); vector vsText; // fill these with what will be displayed on the tabs vsText.resize( m_vpModIcon.size() ); // for each option, look for the best column to place it in for( unsigned i=0; iSet( vsText[i] ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the ModIconRow. */ class LunaModIconRow: public Luna { public: static int Load( T* p, lua_State *L ) { p->Load( SArg(1), Enum::Check(L, 2) ); return 0; } LunaModIconRow() { ADD_METHOD( Load ); } }; LUA_REGISTER_DERIVED_CLASS( ModIconRow, ActorFrame ) // lua end /* * (c) 2002-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */