#ifndef ActorScroller_H #define ActorScroller_H #include "ActorFrame.h" #include "Quad.h" class XNode; #include "LuaExpressionTransform.h" /** @brief ActorFrame that moves its children. */ class ActorScroller : public ActorFrame { public: ActorScroller(); void SetTransformFromReference( const LuaReference &ref ); void SetTransformFromExpression( const RString &sTransformFunction ); void SetTransformFromWidth( float fItemWidth ); void SetTransformFromHeight( float fItemHeight ); void Load2(); void EnableMask( float fWidth, float fHeight ); void DisableMask(); virtual void UpdateInternal( float fDelta ); virtual void DrawPrimitives(); // handles drawing and doesn't call ActorFrame::DrawPrimitives void PositionItems(); void LoadFromNode( const XNode *pNode ); virtual ActorScroller *Copy() const; void SetLoop( bool bLoop ) { m_bLoop = bLoop; } void SetWrap( bool bWrap ) { m_bWrap = bWrap; } void SetNumItemsToDraw( float fNumItemsToDraw ) { m_fNumItemsToDraw = fNumItemsToDraw; } void SetDestinationItem( float fItemIndex ) { m_fDestinationItem = fItemIndex; } void SetCurrentAndDestinationItem( float fItemIndex ) { m_fCurrentItem = m_fDestinationItem = fItemIndex; } float GetCurrentItem() const { return m_fCurrentItem; } float GetDestinationItem() const { return m_fDestinationItem; } void ScrollThroughAllItems(); void ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd ); void SetPauseCountdownSeconds( float fSecs ) { m_fPauseCountdownSeconds = fSecs; } void SetFastCatchup( bool bOn ) { m_bFastCatchup = bOn; } void SetSecondsPerItem( float fSeconds ) { m_fSecondsPerItem = fSeconds; } void SetSecondsPauseBetweenItems( float fSeconds ) { m_fSecondsPauseBetweenItems = fSeconds; } float GetSecondsPauseBetweenItems() { return m_fSecondsPauseBetweenItems; } void SetNumSubdivisions( int iNumSubdivisions ) { m_exprTransformFunction.SetNumSubdivisions( iNumSubdivisions ); } float GetSecondsForCompleteScrollThrough() const; float GetSecondsToDestination() const; int GetNumItems() const { return m_iNumItems; } // Commands void PushSelf( lua_State *L ); protected: void PositionItemsAndDrawPrimitives( bool bDrawPrimitives ); virtual void ShiftSubActors( int iDist ); int m_iNumItems; /** * @brief the current item we are focused on. * * An item at the center of the list, usually between 0 and m_SubActors.size(), * will approach its destination. * * The above comment was paraphrased from what was here previously. It could use * some clearing up. -Wolfman2000 */ float m_fCurrentItem; float m_fDestinationItem; /** * @brief How many seconds are there per item? * * If this is less than zero, then we are not scrolling. */ float m_fSecondsPerItem; float m_fSecondsPauseBetweenItems; float m_fNumItemsToDraw; int m_iFirstSubActorIndex; bool m_bLoop; bool m_bWrap; bool m_bFastCatchup; bool m_bFunctionDependsOnPositionOffset; bool m_bFunctionDependsOnItemIndex; float m_fPauseCountdownSeconds; float m_fQuantizePixels; Quad m_quadMask; float m_fMaskWidth, m_fMaskHeight; LuaExpressionTransform m_exprTransformFunction; // params: self,offset,itemIndex,numItems }; class ActorScrollerAutoDeleteChildren : public ActorScroller { public: ActorScrollerAutoDeleteChildren() { DeleteChildrenWhenDone(true); } virtual bool AutoLoadChildren() const { return true; } virtual ActorScrollerAutoDeleteChildren *Copy() const; }; #endif /** * @file * @author Chris Danford (c) 2003-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */