local num_players = GAMESTATE:GetHumanPlayers(); local t = LoadFallbackB(); for i=1,#num_players do local metrics_name = "PlayerNameplate" .. ToEnumShortString(num_players[i]) t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PlayerNameplate"), num_players[i] ) .. { InitCommand=function(self) self:name(metrics_name); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end } end return t;